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报告翻译问题
Mind you, I didn't wait for a long time to see if the oxygen levels would stop decreasing -- only a year or so, then I gave up in disgust. If the oxygen levels eventually stabilized, then the game is less broken than I thought -- but its still buggy, as the CO2 levels prior to starting the oxygenation process had been stable and the temperature, as you pointed out, was decreasing, so where was the CO2 coming from that the plants were converting to O2?
At the very least, the game should be changed so that when CO2 should 0.0 millibars of pressure, O2 levels immediate cease going up -- that's what I was expecting, and without some sort of cuing to the player, that seems reasonable by the rules that the game has. From what you are saying, that's what happens -- but not for another 10 (in-game) years.
I am not rush to turn Co2 to O2 in my first gameplay[Looks like that magnetic shield project is the key]. Infect,I wait for the researched the two nitrogen tech and start introduce the O2 and Nitrogen together. Never let the O2 increase speed outrun the Nitrogen increase speed.Once your Nitrogen percentage nearly get near to 70 percentage. You can start to speed up to increase O2. My first gameplay in easy mode finish the terraforming mars within 50 Martian years. Has somebody finish the terraforming in 30 Martian years?
https://steamcommunity.com/sharedfiles/filedetails/?id=2326221994
The issue is that the "green and light blue area" are plants, and plants don't create oxygen: They convert CO2 into oxygen.
When there is no CO2 remaining they should shutdown, but they don't, which is a problem. According to reports on this thread, they do shutdown eventually, just not immediately, which is still a problem.
The screenshot you provided shows that you haven't gotten to the point in the game where this is a problem -- your CO2 pressure is still greater than zero, so everything is working as intended.
There is a separate, unrelated, issue of players hurrying to oxygenate the atmosphere too quickly, creating large amounts of oxygen without importing nitrogen. The result is of this is the oxygen percentage exceeds 30%, which leads to massive fires everywhere. This is broken as well (the burning plants should stop converting CO2 to oxygen, large amounts of CO2 should be released, and the process should tend towards equilibrium), but that isn't the issue in thread.
Since this is my first gameplay in easy mode. I am not sure it will make a huge different in in harder mode.
But if I remember correct when enter stage 4 the mission control will told you to "slowly" turn CO2 to O2. Some player may not get the "Slowly" hint or playing the sandboxmode.
But that's not the problem being discussed in this thread: We are complaining about the fact that plants can create oxygen out of nothing, resulting in oxygen levels increasing even after all CO2 has left the atmosphere. A separate issue, but leads to the same place.
And I don't using the oxygen plant since I think it is totally waste the precious water resources for produce O2 instead using on the colony and produce food.
[No water and food benefit from terraforming,the bio dome and aqua dome should include a feature let you produce food and water according your terraforming progress on green land and light blue water has spread out but I guess this is for the game balance]
If the player nitrogen tech research is far behind at the 5th stage,looks like the gameplay is totally screwed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2326641822
I also researched the "Introduce Animals" tech...and LITERALLY nothing happened?! I thought that would counter the O2 production from the plants?
However, from a gameplay perspective, that makes the whole "Gotta balance the atmosphere" problem not a problem -- take your time, as the oxygen levels can't get too high.
I'm don't think that the developers made the right choice here, but its clear to me why they did what they did.
As far as anyone has been able to determine, the animal tech doesn't do anything at all.
Having the animals cost a decent amount of research points and doing nothing is a bit of a kick in the balls when I urgently was trying to focus on reducing O2 balance. Would have been better off going straight to the N2 imports instead xD
On the other hand...
The same argument can be raised about spreading plants. Sure, lichen has a shorter generation cycle than animals do, but its pretty limited in how far the spores can reach in each generation. And plant life, even genetically engineered plant life, trying to survive on a planet that receives a fraction of the solar energy as Earth does, in soil that has never previously supported life (so, for example, there practically no nitrogen available)... Well, its seems likely to me that it would take 1k years before you had enough plant life to increase the oxygen levels by a full percentage point.
So, by the rules that the developers have established, you are correct: Adding animals should reduce O2 and increase CO2, providing an alternate means for balancing the atmosphere, although the long term fix would still be importing nitrogen.
From a mechanical standpoint, though, it can't be that simple. If it were, then the player could find themselves stuck, with the animals generating CO2 just as quickly as the plants got rid of it, leaving them with a CO2 level above 5%. In order to ensure that this doesn't happen, the only solution is for animals O2->CO2 conversion to be limited so that it never exceeds the plants CO2->02 rate, which means... It still wouldn't work; with such a mechanic in place, adding animals can do nothing more than slow the rate at which the O2 level climbs, it can't halt or reverse it.
Now that I've thought about this issue, I'm wondering if the last paragraph is why the developers didn't implement the animals in the game. Is it better to have an obviously unimplemented feature or a feature that doesn't address the problem that its obviously intended to address?
It's better to not have a feature at all - if they can't find a way to make that tech interesting and/or useful, then the tech shouldn't exist in the first place. Right now it's just a research point sink and a "new player trap" which is terrible design.