Per Aspera

Per Aspera

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Are there warehouses to localize storage areas?
Just wondering as im about to land my first colonists soon.
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Showing 1-10 of 10 comments
Bertie Dec 3, 2020 @ 4:36pm 
Yes, once you've got colonists you'll be able to access the tech tree. There are storage areas you can place and set limits of what you want stored there (it's one of the fairly early technologies)
bud Dec 3, 2020 @ 4:44pm 
Do you have any recommendations on how to use warehouses strategically to reduce drone work load?
Bertie Dec 3, 2020 @ 4:46pm 
Not particularly, to be honest I'm a bit lazy and just place buildings where I want and let the game handle it. I'm quite happy to sit and watch things and not worry about efficiency! Although I should probably give it a bit more attention.
timmins Dec 3, 2020 @ 5:16pm 
I don't feel storage does help drone workload a lot. It will keep your mines running even when you start to fall behind, but really, eventually, the resources needs to reach it's destination, and storage doesn't REALLY help with that much. At least, until you get hyperloops, I would assume.

the key is to realize that workers don't travel end to end, they act kind of like a bucket brigade. Each guy carries a resource from one end of his "zone" to the next, and then drops it off in any building (all of them can store resources for this purpose), then the next worker in the next zone over shows up and carries the resource onwards.

As a result, worker hubs are vastly more efficient when you identify where resources need to travel (like say, from your food factory up north to your level 2 colony on the other side of the sector), and build dedicated roads, along flat ground, with roughly equidistant worker hubs.

also, manage your construction carefully, and build your worker hubs when moving into a new area FIRST. A very easy way to shut down your entire production line on aspera difficuly is to move into a new area and start by throwing down 2 mines, a maintenance hub, and a solar panel, then walking away, as that worker at the previous edge of your base now drops everything he is supposed to do to take 20 day round trips carrying 1 electronics at a time. You can literally shut down that area of your base for years doing this. It makes FAR more sense to build buildings one at a time, starting with the one you need the most, the worker hub.
Last edited by timmins; Dec 3, 2020 @ 5:19pm
sresk Dec 3, 2020 @ 5:29pm 
how do you use hyperloops? I built them but cant seem to connect them?
MickeyTJR Dec 3, 2020 @ 7:57pm 
My workers will run the whole length of the city if they need too. That is what the priority button is for.
I'll turn it on for something I need build right away then turn it off.
I leave priority on for colony and research bases to make sure they get their food and water.
I also leave one worker builder on priority to make sure my workers stay up and running. I have three of those and always have max workers for my hubs.
I watch the traffic view and if an area is heavy red, I see if I can split it by placing another hub, or put a storage down to store what the area uses.
Akarin Dec 4, 2020 @ 4:51am 
Warehouses are good at storing stuff but bad at logistics because hub mechanics ruin that benefit, basically with a warehouse your drones still have to waste time doing baton tag racing so while it does prevent the waiting on item to build bottle neck you still get the slowly pass the item between territory's bottleneck.

I just find it upsetting that you cannot use warehouses for what they are meant for which is for staright forward logistics to the build site and that the most optimal way to produce goods is to build new factorys everywhere and rip up the old ones when all the mines die out near it! why do they bother putting a factory efficiency bar on them i feel like i'm being mocked now that know the game makes it impossible be "efficient" like you can in say starcraft, or warcraft miner ratios.

Basically ignore efficiency for factorys that bars there to mock you and serves no useful function.
Danikov Dec 4, 2020 @ 5:29am 
Storage would make a lot more sense if it came with workers slots. Building hubs is fine for long-distance transport, but a pain when you need to build 5+ of them in a high traffic area. It would make a lot more sense to have high volume areas centred around storage.
MickeyTJR Dec 4, 2020 @ 10:32am 
Maybe they should add a new type of storage that is a logistics hub that has it's own workers.

They could add it to the research tree and have like three versions of it 1,2 and 3 worker versions.
Have it cover an area like power plants where the workers will pull products from plants and mines and send products to where they're needed.
Nuprin Feelgood Dec 5, 2020 @ 8:02am 
Originally posted by MickeyTJR:
Maybe they should add a new type of storage that is a logistics hub that has it's own workers.

They could add it to the research tree and have like three versions of it 1,2 and 3 worker versions.
Have it cover an area like power plants where the workers will pull products from plants and mines and send products to where they're needed.


I would pay for this game a second time if they would just give me ANYTHING other than a bucket brigade approach to logistics. We dont use that method anywhere on the current planet, why would we use it on Mars?
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Date Posted: Dec 3, 2020 @ 4:24pm
Posts: 10