Per Aspera

Per Aspera

View Stats:
Samus Dec 3, 2020 @ 4:00pm
Please, PLEASE, add an "upgrade all roads" button or an "upgrade roads paintbrush" or something
See title.

It gets EXTREMELY tedious trying to upgrade large numbers of roads. Even when I'm only upgrading my most used paths, it's insane the number of button presses required. There needs to be a fast way of doing this.

Additionally, I'd also recommend changing the tooltip on the upgrade button from "upgrade ways" to "upgrade roads" in order to further simplistic understanding of the function of the button as well as to line up with other terminology used in the game (tech tree for example).

As a cherry on top, I'd probably recommend just changing entirely how the road upgrade is done. Maybe upgrading the roads from a building's menu upgrades every road connected to that building. That would be significantly faster and you can add an option for individual road upgrades if resources are a problem for people and they want selective upgrades.
< >
Showing 1-15 of 25 comments
roy7 Dec 3, 2020 @ 4:08pm 
If you aren't aware, you can click the start and end points and it'll upgrade every road along the path.
Mindmaker Dec 4, 2020 @ 5:46am 
Seconded. It's busywork.
Aldoro Dec 4, 2020 @ 5:55am 
I guess upgrading all roads at once is going to be too expensive, but a button on a building that upgrades all roads connecting to that building would be much appreciated.
BobthenotsoGreat Dec 4, 2020 @ 6:16am 
Be careful what you wish for. First off its really expensive in resource. But more importantly, it's even more expensive in time to do all of them.

But, you can select the building where you want it to start. Then path it through other buildings, or just go to the last one and click. The entire path will receive orders to build the road.

One other thing to consider is when you remove a mine that is empty later (or any building really), that new AI road that is built after is not improved.
Last edited by BobthenotsoGreat; Dec 4, 2020 @ 6:16am
Threatx Dec 4, 2020 @ 7:31am 
I would suggest a tech that unlocks a building or factory that upgrades the road with the most traffic over time (using the same resources as to not shut down the eco) . As time goes on even if you upgrade roads mines runs out and you have to go through and find the new main path and start over again its quite the task after a while.
Homer Morisson Dec 4, 2020 @ 7:35am 
Yeah, there should really be a technology later on that allows for fully-automated road upgrades to the highest standards for those that have the highest traffic loads at least.

As well as:
Once you've unlocked Faster or Fastest Roads, any new AI-built roads should automatically be of the highest unlocked tier, because after all, we've already unlocked that knowledge, so why shouldn't we be able to immediately build it like that too?

We are playing as an AI after all, and it would be highly inefficient to first build the old tier technology, despite already having researched a higher tier tech, and then to have to manually upgrade the newly built structures.

No AI worth its salt would act that inefficiently!
Samus Dec 4, 2020 @ 10:48am 
Originally posted by BobthenotsoGreat:
Be careful what you wish for. First off its really expensive in resource. But more importantly, it's even more expensive in time to do all of them.

But, you can select the building where you want it to start. Then path it through other buildings, or just go to the last one and click. The entire path will receive orders to build the road.

One other thing to consider is when you remove a mine that is empty later (or any building really), that new AI road that is built after is not improved.

That's why I mentioned a paintbrush or some similar option to color what you want to upgrade in a selective manner.
Ms. E Girl Dec 4, 2020 @ 11:05am 
i actually found no need to upgrade roads, just hyper loop long distance. and have enough workers.
Mouth Dec 4, 2020 @ 1:48pm 
Man, that you had to manually update the roads sure would be something you'd think a tutoorial would teach you
MegaManX Dec 5, 2020 @ 12:00pm 
Make it simple. As soon as you upgrade your tech, the roads upgrade with it overtime as resources become available, no human interference.
Yoonas Dec 5, 2020 @ 12:06pm 
Wait, I have to manually update the roads??? Well now I feel stupid.
Lothos Dec 5, 2020 @ 12:11pm 
dont feel bad mappen. i still dont have it done
MickeyTJR Dec 5, 2020 @ 12:39pm 
The hanger to all this is if you remove a building that is connected to an upgraded road, as far as I can tell you get nothing back from the roads. The roads need some work in this game, when you remove a building the road should stay and be connected by a dirt road that you can upgrade by selecting a building on one end of the road and upgrade it as normal.

I would also like to see some indication of what resources you are getting back from the roads. You should get some back no matter what difficulty.

You smelt steel, it's not a far reach you could take the scrap steel and recover some of it by melting it down. The carbon not so much, but I would accept just getting steel back and the carbon was a loss in the smelting of the steel.

Roads are kind of meh right now, an option to actually build a road instead of it doing it automatically would be nice, like the hyperloops.
The option to scrap a road between to points would be nice too, like a remove road/loop.
trekwiz Dec 5, 2020 @ 9:08pm 
Originally posted by BobthenotsoGreat:
One other thing to consider is when you remove a mine that is empty later (or any building really), that new AI road that is built after is not improved.

I really don't like this mechanic. Removing a building doesn't imply I want or need to remove the road. Especially if the mine was in a straight line on a particularly busy area, it can have a ripple effect. I wish they'd allow the road to remain when a building is removed.
Samus Dec 6, 2020 @ 6:22am 
Originally posted by trekwiz:
Originally posted by BobthenotsoGreat:
One other thing to consider is when you remove a mine that is empty later (or any building really), that new AI road that is built after is not improved.

I really don't like this mechanic. Removing a building doesn't imply I want or need to remove the road. Especially if the mine was in a straight line on a particularly busy area, it can have a ripple effect. I wish they'd allow the road to remain when a building is removed.

I agree. I've just been leaving depleted mines around for this reason.
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Dec 3, 2020 @ 4:00pm
Posts: 25