Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I totally respect that opinion but I personally thought that despite the fact it came across as more then a little nonsensical, it was the best it could of been for what it was.
Are you talking about marimo getting killed by the beta? That was just a cheap jumpscare. About the final battle, was it supposed to be traumatising?
It's not my fault they didn't make characters I could care for ¯\_(ツ)_/¯
This here is thought provoking, tho.
Personally, I would say it is your "fault." Or, rather, not fault, but something that you are responsible for. Those story elements, be it scenes or characters, are not sentient beings and do not hold any sort of power of influence over you or your emotional responses unless you yourself, on the subconscious level, decide that they do.
The set pieces exist in any fictional work and are placed within a story with an intention (generally speaking) of achieving something. One can argue how well that intention carries over through presentation, but in this particular case I would say it is evident (looking at people's common reaction that is) that ML does some of it right. Your emotions are product of you as a person, so I don't think it is fair to "blame" anyone but yourself in this case. If "it is not your fault they didn't make character you could care for" then whose fault it is for them making characters that some people do care for? Just a food for thought. It is close to saying something like "Was Clannad supposed to be an emotional story? I didn't even cry once." It is your own feelings on matter, and you are privileged to have them, but justt be proud of them or something and say "yeah, that's just how I felt and here's why" instead of trying to justify your opinion by an attempted objective criticism stripping down each element to the very cynical and superficial level.
Anyway, just my 2 cents on the matter, not criticizing anyone here, just found topic to be interesting, you, fellas, can feel whatever you want and your personal experience is only thing that matters in the end.
That being said, after some contemplating, that octopus scene indeed was a 50/50 experience, oh well.
Maybe my expectations were a bit too high, everyone says it's one of the best VNs out there, but it's just an average story with a bad MC.
If it wasn't a cheap jumpscare, what was it supposed to be? Was I supposed to feel sad like "noooooooo generic character dies and there's gore omg I have ptsd now"? I legit don't know what I was supposed to feel when I saw it.