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An (optional) sprint toggle would be useful. Having to keep a button pressed is not ideal. I've assigned sprint to a thumb button on my mouse but it does compromise my grip on the mouse somewhat.
I haven't been able to tell the difference between regular and overcharge pickups.
I don't think your gameplay suggestions would improve the game for me. Sure the iron sight alternate fires are not really useful for survival mode but they may be for the campaign.
I'd agree with that if the Rockets and Grenades didn't hurt the player as well. The BFG from Doom, with the exception of Doom 3, didn't hurt the player when fired, even if at point blank. If a weapon is going to take up a lot of room on the screen, it shouldn't deal damage to the player.
Autofire (repeating) on the basic ranged weapon. Major mouseclick fatigue on the first wave and any time you fall back to it.
Larger or more visually obvious pickups. Maybe add a larger bright glow around them?
Better definition and contrast between enemies and the scenery. Not quite to the level of the exploding onions (pumpkins?), but a better bright/dark colourful/dull contrast.
A lot of gamers here played these games in the 90's and our eyesight isn't getting any better. :D