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Сообщить о проблеме с переводом
I saw a take down animation in one of the videos and it reminded me of AVP 2010.
That and you can tell because the engine does something weird with trying to emulate ambient occlusion where it darkens the whole outline of a model and it glows for some reason. Exactly like AVP 2010 does.
I second, third, fourth, to a million this. That engine is a ♥♥♥♥♥♥♥ cancer.
Well, it's not the engine that's the problem it's the slow monopoly they are gaining on beloved franchises and the greedy developers who take the easy money instead of doing things the right way.
The game does not need any up-scaling
The game works and performs totally fine with out it.. Game looks good as well.. sure might not be the best but it looks good enough and performs very good..
Look at the junk Unreal engine games are pushing out with needing to use up-scaling just to make the game kind of run ok.. balls to that.