Atomfall

Atomfall

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One of my most anticipated games and the combat is seriously turning me off so bad
I mean I have been clamoring for a game on that immersive sim style like Dishonored, Bioshock etc... And Atomfall was that game. I think the world here is absolutely gorgeous and I love the atmosphere, the overall game looks and runs great... But I mean I'm not one to shy away from any type of combat as I have platinums in souls games, wukong etc... But this isn't really about difficulty it's about just sheer game breaking exploration.

This type of game to me, from what I gather should be more about the atmospheric exploration with key fights, but Im finding not only is their ease of aggression a bit much but the density of enemies is just absurd, I killed about 7 enemies near this railroad house and I kept getting shot and I ran towards the enemy and out of no where another 6 7 enemys charged up over a little hill... Didn't even finish the fight turned it off out of pure annoyance.

The trade off to survival games is sure you're low on gear, but you aren't gonna be typically fighting a ♥♥♥♥ load of enemies to this degree, but it takes me instantly out of the game... It feels like either a bug where they're spawning to fast or it's just idiotic design.

And what's funny is this is after I had fiddled with the enemy density setting to try and get it more in tune, and I mean I was like I said so annoyed I just quit out.

I just don't see this game as a combat heavy game, it doesn't need heavy combat to be awesome... But I hope they're looking at it. It reminds me of Lords of the Fallen, the enemy density was ridiculous... And they had to adjust.

Everything else seems to be solid, well the inventory space I agree sucks also.. Are there ways to expand anyone know?

Either way I hope there are some patches s on the way, I want to love the hell out of this game... It's bleeding with atmosphere and I just think enemy spawning needs a major tweak, wow I couldn't believe how many enemies I had killed and then came running at me. Game could be incredible with a few adjustments.
Last edited by Savatage79; Apr 20 @ 5:12pm
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Showing 1-15 of 24 comments
I think they marketed the game very poorly for what it has ended up delivering. It looked like the games you mentioned, it just doesn't bring any of the positives those games had and feels empty and devoid of character instead.
Originally posted by Living Death:
I think they marketed the game very poorly for what it has ended up delivering. It looked like the games you mentioned, it just doesn't bring any of the positives those games had and feels empty and devoid of character instead.

I disagree. I feel its more peoples expectations as what they thought the game was going to be. Hence the whole "fallout but in the uk" thing. The game is not really anything like fallout. But saying the game doesn't have any character is just wrong. The game oozes atmosphere and while taking influences from other things, it stamps its own look and feel i find.

If i had to pick a game that this most feels like in terms of game play id pick something like Dying Light.
Savatage79 Apr 21 @ 12:20pm 
I think for me it's like I feel it's delivering on most things I felt going in but man the combat, the enemy spawning and how they swarm you is absolutely atrocious... It's just down right obnoxious, it's not even fun because youre so limited with gear as is so I can't go ham with my guns... It's so badly designed I really hope they adjust it.
Originally posted by JefferyNothing:
Originally posted by Living Death:
I think they marketed the game very poorly for what it has ended up delivering. It looked like the games you mentioned, it just doesn't bring any of the positives those games had and feels empty and devoid of character instead.

I disagree. I feel its more peoples expectations as what they thought the game was going to be. Hence the whole "fallout but in the uk" thing. The game is not really anything like fallout. But saying the game doesn't have any character is just wrong. The game oozes atmosphere and while taking influences from other things, it stamps its own look and feel i find.

If i had to pick a game that this most feels like in terms of game play id pick something like Dying Light.

Agree to disagree. I didn't see or feel anything I would call an atmosphere and the only way I'd describe the look is grainy and too bright. Everything it stole from other games, it didn't flesh out properly, so you're left with an uninspiring walking simulator with a cast of one dimensional British characters. The only thing they excelled at is the clue/quest list system, but it's no good having that up to scratch if the rest of the game doesn't hold up. The way it was advertised and the final product feel like different games.
It's soooo frustrating I'm just wanting so bad to ♥♥♥♥♥♥♥ pop off a few enemies, explore, take it in and these stupid enemy spawns and the way you are instantly swarmed is so annoying.

Why does that even make sense if I kill 2 or 3 guys like way behind me or somewhere else they're all alerted? That makes no sense, even if Assassin's creed games you can engage and not be noticed, or if they run to an alert bell... Here they just all come at you.

Have devs commented on this at all anywhere?
So trading huh... Tryin to get a single skill book from molly and I have to offer basically my whole inventory
Last edited by Savatage79; Apr 21 @ 2:02pm
Deranger Apr 21 @ 2:06pm 
Originally posted by Savatage79:
So trading huh... Tryin to get a single skill book from molly and I have to offer basically my whole inventory

She likes molotovs/Skill book can be found elsewhere for free if you don't want to Trade for it
Last edited by Deranger; Apr 21 @ 2:07pm
Originally posted by Deranger:
Originally posted by Savatage79:
So trading huh... Tryin to get a single skill book from molly and I have to offer basically my whole inventory

She likes molotovs/Skill book can be found elsewhere for free if you don't want to Trade for it

Sweet thanks, yea I'm finally getting my bearings now and I mean I love this games weird eerie atmosphere, I'm gettin the hang of sorta how to navigate around it just needs some tweaks. Wyndham Village is really awesome, more of this please.

So when I add or unlock more stealth options will it truly give me stealth to knock off enemies one by one without alerting the world?
The game feels much more like Metal Gear or Splinter Cell to me, stealth and avoidance are better than full on confrontation. That said, as a Brit, I can attest to the characters being amusing caricatures that play on others preconceived ideas about life in England, the random teapots dotted around for you to pour and drink that do NOTHING is an example and I greatly appreciate a privately owned British developer producing this kind of self-aware parody.
Last edited by Flangeclamp; Apr 21 @ 2:47pm
Trading feels off tho, I mean sure I can find stuff but it'd be nice to sacrifice a few things... But I mean you litrelly have to give up everything for most things
You can make changes in the settings to make the game more accommodating to your playstyle.
Originally posted by cravnmore:
You can make changes in the settings to make the game more accommodating to your playstyle.
That's the thing I did adjust to see how different and the enemy situation doesn't change, I read other similar comments.. The only thing that might actually feel different is aggression but enemy density and spawning doesnt feel any different
I found the sliders at the start of the game to have absolutely no impact at all on gameplay. Still felt like I was finding too much gear, still could kill everything without a hassle, only difference was some enemies were standing in different locations in scripted areas.
Tr0w Apr 21 @ 7:40pm 
Originally posted by Flangeclamp:
The game feels much more like Metal Gear or Splinter Cell to me, stealth and avoidance are better than full on confrontation. That said, as a Brit, I can attest to the characters being amusing caricatures that play on others preconceived ideas about life in England, the random teapots dotted around for you to pour and drink that do NOTHING is an example and I greatly appreciate a privately owned British developer producing this kind of self-aware parody.
Eh? Stealth barely functions in this game.
Originally posted by Savatage79:
So when I add or unlock more stealth options will it truly give me stealth to knock off enemies one by one without alerting the world?
Not really, but then again, unless you involve (read:kill) key questgiver characters, there is very no punishment for solving a situation through a firefight.

That said, what you have at the start is what the stealth is gonna be for the entire duration: sneak out of sight, approach behind, snap neck. For human enemies it doesn't seem to care how high level the enemy is, they all die the same. The skills make not being heard and killing sneakily easier, but if all else fails, coming up to a patrol from behind and shooting them in the back of the head still works.



Originally posted by Savatage79:
I killed about 7 enemies near this railroad house and I kept getting shot and I ran towards the enemy and out of no where another 6 7 enemys charged up over a little hill... Didn't even finish the fight turned it off out of pure annoyance.
Smells like another patrol reached your fight location while you were busy. Always be aware of your surroundings (and keep a grenade or three on hand). Or, you know, the rail station is easy enough to sneak through with zero kills, compared to the military compound in Skethermoor.



Originally posted by Savatage79:
The trade off to survival games is sure you're low on gear, but you aren't gonna be typically fighting a ♥♥♥♥ load of enemies to this degree, but it takes me instantly out of the game... It feels like either a bug where they're spawning to fast or it's just idiotic design.

And what's funny is this is after I had fiddled with the enemy density setting to try and get it more in tune, and I mean I was like I said so annoyed I just quit out.
It's not really a combat heavy game. If you apply some forethought, you can possibly make it through the game with killing less people than there are fingers on one of your hands, even if you're a clumsy meat slicer machine operator. Most of the time you'll be dealing with two-three man scavenger teams or patrols, if you find yourself FIGHTING a dozen people head-on, you either ran headfirst into a bunker or did something equally stupid. Lie in wait, like a good hunter, don't charge in.

(he typed after cleaning out one of the bunkers by lobbing a grenade into the barracks and then shooting everyone who came to investigate the noise)
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