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I disagree. I feel its more peoples expectations as what they thought the game was going to be. Hence the whole "fallout but in the uk" thing. The game is not really anything like fallout. But saying the game doesn't have any character is just wrong. The game oozes atmosphere and while taking influences from other things, it stamps its own look and feel i find.
If i had to pick a game that this most feels like in terms of game play id pick something like Dying Light.
Agree to disagree. I didn't see or feel anything I would call an atmosphere and the only way I'd describe the look is grainy and too bright. Everything it stole from other games, it didn't flesh out properly, so you're left with an uninspiring walking simulator with a cast of one dimensional British characters. The only thing they excelled at is the clue/quest list system, but it's no good having that up to scratch if the rest of the game doesn't hold up. The way it was advertised and the final product feel like different games.
Why does that even make sense if I kill 2 or 3 guys like way behind me or somewhere else they're all alerted? That makes no sense, even if Assassin's creed games you can engage and not be noticed, or if they run to an alert bell... Here they just all come at you.
Have devs commented on this at all anywhere?
She likes molotovs/Skill book can be found elsewhere for free if you don't want to Trade for it
Sweet thanks, yea I'm finally getting my bearings now and I mean I love this games weird eerie atmosphere, I'm gettin the hang of sorta how to navigate around it just needs some tweaks. Wyndham Village is really awesome, more of this please.
So when I add or unlock more stealth options will it truly give me stealth to knock off enemies one by one without alerting the world?
That said, what you have at the start is what the stealth is gonna be for the entire duration: sneak out of sight, approach behind, snap neck. For human enemies it doesn't seem to care how high level the enemy is, they all die the same. The skills make not being heard and killing sneakily easier, but if all else fails, coming up to a patrol from behind and shooting them in the back of the head still works.
Smells like another patrol reached your fight location while you were busy. Always be aware of your surroundings (and keep a grenade or three on hand). Or, you know, the rail station is easy enough to sneak through with zero kills, compared to the military compound in Skethermoor.
It's not really a combat heavy game. If you apply some forethought, you can possibly make it through the game with killing less people than there are fingers on one of your hands, even if you're a clumsy meat slicer machine operator. Most of the time you'll be dealing with two-three man scavenger teams or patrols, if you find yourself FIGHTING a dozen people head-on, you either ran headfirst into a bunker or did something equally stupid. Lie in wait, like a good hunter, don't charge in.
(he typed after cleaning out one of the bunkers by lobbing a grenade into the barracks and then shooting everyone who came to investigate the noise)