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Atomfall

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6 endings save file - Deluxe edition
If anyone wants it I have a save file where you can get all 6 endings from that point. I had to check up on a guide for two of them, but at least one of those guides is wrong. They state when you set a certain prisoner free, that you then cannot get one of the other endings but this is incorrect.

https://1drv.ms/u/c/e3d63c40f6856c71/EZoIfmG_j7xJqKLQ-pvScE4B60LJ0oRTE66ejVZlZbOy4g?e=MItFdJ

https://postimg.cc/dLzJc049
Last edited by Memnoch; Apr 5 @ 3:15am
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Showing 1-13 of 13 comments
Kodiak412 Apr 4 @ 4:29pm 
Thanks for posting this!
Memnoch Apr 4 @ 5:02pm 
There will be a lot of backtracking to do for some of them. The save is right at the end, and from there alone it’s possible to get 5 of the 6 endings. The 6th involves a little more work.
Thank you for the save file but it requires all DLCs :/
Memnoch Apr 5 @ 3:01am 
Ah, I hadn’t considered that, sorry.
How far can you advance each line before you get a point of no return for all the endings?
Memnoch Apr 5 @ 12:06pm 
I'm pretty much there in the save I have provided. From that exact spot you can get 5 of the 6 engines just by doing slightly different things, and extracting via different people.

The 6th is a little more complicated. Essentially one person wants to kill the other, and then you leave with that person instead. But that involves multiple trips from the place in the save, and back again.

Some online guides have stated that you cannot progress one line when you do another, but I have not found that to be the case, but perhaps because I was careful I was able to, and they didn't consider that.

Essentially there is a jail break, and when you opt to do that you supposedly fall out of favour with the military. What I did was stealthily take out the guards near the person being broken out, and then when I did what needed to be done, nobody in the prison knew that it was me, so they didn't agro on me, meaning I could choose either of their endings at the games conclusion, again from that save.
indyxt Apr 5 @ 2:35pm 
Regarding prison break - even if you kill everyone inside and outside, soldiers in the village will not attack you and you can choose military ending still. Seems they have "radio issues, so no communication with the camp and prison" lol
Memnoch Apr 6 @ 2:01am 
Ah, I didn't actually try that. I even went back to disable all those guard post horns to stop them from communicating with each other should I desire to attack them for some reason.
Last edited by Memnoch; Apr 6 @ 2:02am
Maybe somebody knows this. To get to a point where you can still get all endings you can go up to these points.

Mother Jago - Do her quest to move her to the front of the Speaking Cave but do not say you will help her after she moves. Just say "You have to think about it" and you can still trade with her. Just never agree to help her beyond this point. (I think)
Dr Holder - Greet him in the basement. I believe he will move to Interchange but do not interact with him there.
Joyce Tanner - Do 2 towers but not the last one. You may be able to do all 3 but I do not know and have not tried it.
Dr Garrow - Leave her in the prison. I turned in the Bakery guy to get the Protocol pass and get on the Captains good side. Pity about Mrs Bakery guy. That let me walk right in to the prison and get the signal switcher. I never went near the Dr so I did not trigger her conversation. I left with the device to use in the Interchange.
Captain Simms (Protocol) - I am on good terms with him and do not ever bother Protocol in the town.

This is as far as I have gotten for a save that keeps all 6 endings in play. I think I may be able to advance some of these lines further, but I have not tried yet. All the options are still in the Journal so I may go slow with each one. I do wish they gave us more save slots.

If anyone has any incite as to how far you can advance these 5 lines without locking out some other line, it will be greatly appreciated.
Memnoch Apr 6 @ 1:15pm 
Well you could try out my save, then look through the quest log, and see what I have left to do there.
Phoenix Apr 6 @ 1:41pm 
Originally posted by Kodiak412:
Maybe somebody knows this. To get to a point where you can still get all endings you can go up to these points.
If anyone has any incite as to how far you can advance these 5 lines without locking out some other line, it will be greatly appreciated.

You can advance questlines almost up to the point of final journey to deal with Oberon. The exception is the quest where Garrow and Tanner give you mutually exclusive objectives. Fairly sure you can't talk yourself out after completing it without locking out one ot the endings, although might be worth re-checking . You also cannot disclose Garrow's location to Holder after freeing her.
Last edited by Phoenix; Apr 6 @ 1:43pm
Memnoch Apr 6 @ 3:46pm 
Both of those are where my save allows, and is the sixth ending I was referring to that needs the most legwork.
My save is right at the end, near the Oberon meteorite itself. From there you can either:

1. Destroy it with explosives, and report back to the bunker for the phone ending.
2. Destroy it with explosives, and report to Captain Sims
3. Take a sample, and return to Garrow
4. Take a sample, destroy it then return to Tanner
5. Spray it with the sample that will make it grow, then jump in the pit.
6. Return to Dr Holder at the church, tell him where Garrow is, return to Garrow to watch Tanner kill her, take his toxic Sample One, then use the toxic sample just as you did with ending 5, but this time it destroys it, then return to Holder in the Medical Tunnels.
Last edited by Memnoch; Apr 8 @ 3:10am
Punkdog Apr 19 @ 3:00am 
Curious, but can you please host the file on an alternative site as well? OneDrive auto-installs itself and messes around with settings if one goes to the website and some of us refuse to use that software. Thanks!
Last edited by Punkdog; Apr 19 @ 3:00am
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