Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Did you feel lost in following the clues? Too many, too little, did they seem okay to you?
Did you feel the story at any point lost direction, predictable, unpredictable, confusing, too obvious?
Did the combat feel good? limited? boring?
Did the enemies feel/look good? limited? boring?
Did you feel the game was dense and engaging, or empty at points?
Did it feel different? or did it feel the same? to other games?
Did you feel like something was missing? What is the first word you thought of when I said missing?
Why did you want to buy this game? Is the reason still there or did it not turn out how you though?
Can you think of a question? To ask yourself?
I always think if I don't enjoy a game, that understanding why will better inform future game decisions?
It wants to be an exploration and looting game, but the bunkers and areas you struggle to explore and get to have so little loot/ammo/everything that it's incredibly unrewarding.
You are expected to stealth around early on, but everything sees you from 20 miles away.
You are expected to crawl before you can walk and run, but they dump entirely too many enemies onto you in the FIRST AREA.
You are expected to do side quests that take you to other areas, but you can't get to those other areas because you're trespassing past an army security post with 10 guards who kill you immediately.
It's all just so frustrating.
It wants to be open world, but you can't really be that when you're so limited in what you can do and when.
To top it all off, if you just ignore all side quests and make a beeline through the main campaign, it takes like 12 to 15 hours to finish max.
I feel like the sense of scale is weird as hell in this game. Most notable in the medical section. Where it seems like your head is almost touching the roof the entire time. Which contradicts the other wings. The weird scaling is noticeable everywhere if you really stop and pay attention. Like the map shows you the area should be huge, but it takes you like a minute to walk from one side to the other of the map. It's so weird. Really feels like it's the level designers first ever game/project.
I love it technically, and darn wish that more games were designed this flawlessly (Stalker 2, looking at you), but I still can't get motivated to do anything in this game.
The world is so dead, soulless and totally bland. "Aw mate, it's the apocalypse, can't be all happy and joy joy, aye?" Then why am I presented with a green jolly world with no timelapse, no night, no actuall missery and despair and enemies who just wander around to be killed. Nothing has any purpose.
And the whole story is presented with notes, letters and other reads, the bane of any modern game. God I hate that trend. I am spammed with notifications about stuff I haven't read. The whole game lore feels like work, and actual gameplay like monopoly that someone thought was a good idea at the last family gathering.
And it's flagged as an Action-Survival game. Oh' boy, please!
It is an action game. Most NPCs attack you on sight and I have fought hundreds of them.
You can take stealthier approach but it’s very time consuming and boring.
I don't think any part of the design philosophy (other than the 50s nuclear theme) wants to be Fallout. People just kept repeating that and many came in with expectations that couldn't be met.
I've thoroughly enjoyed the game, though I wish there were a few more side quests to complete (especially in Wyndham) and it does have its issues (not perfect by any means), but I also came in just letting it be its own thing, expecting something more similar like a Metro exodus/Sniper elite crossover. If you find one way is blocked, you can poke around and find another way, which is pretty fun if you're imagining yourself in the situation and wanting to keep your life.
Enemies being too many in the starting area and not enuf ammo was my major gripe with this game too, i wanted to play on the "normal" setting but i had to change it all down to casual because i couldn't go anywhere without being swarmed by groups of 6 or 7 enemies and then having an added group of 6 or 7 enemies walk into the fight i am allready in and thus just dieing or running for my life.... It was waaaay too hard especially for when u first start.... soo, i choose to downsize the enemy groups to more managable sizes as it bugged me like crazy i couldn't go anywhere without just dieing or running for my life.
After that, and also make loot more common, it got slightly better till i hit the zombies.... still cost waaay to many bullets to kill them.... lost a lot of ammo on those and the whole area with the poisonous plants and even the skill to tak eless damage from them, i also lost a lot of bandages..... It's a slog as sum1 allready pointed out.... even when buffed out and having pristine weapons now, things still take a long time to progress as there's not enuf loot and enemies r still too hard when u dive deeper.....
I am pushing through as the story seems really interesting but man... i won't be replaying it as i have done with fallout 3 and 4.... Those games r made for replaying several times. This game is made for a 1 time playthrough and only on casual or even easier settings because man... it takes ages to make progress and when u do, they make it harder to progress with the zombies even on casual... i might have to set the combat to easy so zombies take loads of dmg from me and i take less from them... 1 hit from a zombie just almost instant kills u and i even have the more health skill.... seems like a waste when fighting zombies, but i guess without that u would die instantly to zombies...
Just my 2 cents on the matter on why it's boring.... Not boring enuf for me to stop playing, but it does make it hard to continue, just powering through because i am invested in the story.