Atomfall

Atomfall

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Respawns
The Lake District is one of, if not the most sparsely inhabited area in Britain. There would likely be 300 or less people living in the whole area, so how are Rebellion justifying all the damn respawns of outlaws when I've killed over 150 of them, it simply isn't possible. An army captain will command no more than a company, that's 120 men plus maybe 20 if you include company Hq and Lieutenant platoon commanders. I've certainly encountered more than that, and I don't want to hear any crap about game balance. The British military are completely anal about officer's rights and command levels, so someone hasn't done their research very well. No captain would be given that level of authority unless they had relevant specialist knowledge, and frankly Sims strikes me as someone who couldn't find his own ass with both hands
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Showing 1-6 of 6 comments
stuff respawns if you save and reload or on a map change

i think its an engine limitation tbh
the game doesnt track enemies beyond the current map
so when you save the game it doesnt store the relative positions of all enemies and their alive/dead state - it just brings them all back to life based on the difficulty options and their default starting position.
Drifter Mar 31 @ 8:12pm 
Originally posted by DeadJericho:
i think its an engine limitation tbh

yea
For £60 especially a relatively short game, one could hope they would have set a max limit on respawns, but clearly not
archonsod Apr 1 @ 3:21am 
Originally posted by bobbie046:
The Lake District is one of, if not the most sparsely inhabited area in Britain.
Not really. Like the North East on a basic population density measurement it's low, but that's due to a massive swathe of uninhabited countryside around the border (in fact you get a weird skew where the population centres tend to be more dense, presumably because they lack the suburban sprawl of the South). 1961 census puts the population of Cumberland at almost 300K; while most of them would have been in Carlisle the construction of Windscale resulted in heavy urbanisation of the surrounding villages (particularly Seascale and Gosforth). Protocol also state they rounded up the civilian population of the surrounding area to concentrate them in Wyndham.
There would likely be 300 or less people living in the whole area
Windscale alone employed 7000 people. I don't think they were commuting from London.
An army captain will command no more than a company, that's 120 men
200 in the 1960s. It's a moot point anyway, Protocol isn't just the military, thus why they refer to themselves as 'Protocol' rather than a regimental name (given Smith was in Burma, probably the military contingent would be the 2nd Royal Berks). He's the remaining senior officer so he'd have command; though it's debatable whether this is still a military deployment to begin with - he hasn't had any contact or resupply from the authorities since the walls went up five years ago.
No captain would be given that level of authority unless they had relevant specialist knowledge, and frankly Sims strikes me as someone who couldn't find his own ass with both hands
Yes, which might explain why he's the one left there when the walls went up, while all of the important and useful military, scientific and civilian staff were evacuated. The fact he's still alive and Wyndham is still standing despite being abandoned for five years suggests he might be a bit more competent than you give him credit for, and he's certainly intelligent enough to know when his official file states KIA.
Originally posted by DeadJericho:
the game doesnt track enemies beyond the current map
It does. The thing to note is there's randomly generated enemies and fixed enemies. Fixed enemies are tracked - take out the robot in the Dam for example and it'll stay down the rest of the game. The randomly generated enemies, which are the ones you usually see roaming the map as well as a portion of those in specific locations, are respawned whenever you load in the area as well as being spawned in at specific intervals.
It's likely more a design choice than an engine limitation. If you could clear the map where would the challenge be from the mid game onward when there were no enemies left in the game?
From mid game you are almost entirely inside Interchange. There are plenty of enemies there all of which, except the robots, are far more dangerous than anything outside. Atomfall is also not an exact copy of the actual Windscale, it is a much smaller reactor built purely to power the Interchange. the notes you find state it produced sufficient power for the Interchange awith nothing to spare, and most of the workers would have died in the explosion. Nor are there any modern style housing estates, just the usual slate and cobble stone homes common to the Lake District. And Sims is alive not because of any great intelligence, but because in typical military fashion he enacted martial law and any dissent results in a one way trip to the prison. Gods I met enough ruperts in the RAF to realise that even the most intelligent of them rarely had an ounce of common sense.
Originally posted by bobbie046:
From mid game you are almost entirely inside Interchange. There are plenty of enemies there all of which, except the robots, are far more dangerous than anything outside.
None of which seem to respawn - I've not seen a Thrall since I cleared them out, or a Feral. Wandering Outlaw gangs and Protocol mainly; you can keep something of a lid on the Outlaws by leaving the entrance turrets turned on, though there's a group that regularly spawns in the staircase for medical.
most of the workers would have died in the explosion.
It didn't explode. The actual disaster involved the reactor catching fire, with an estimated 250 or so casualties, most in the following decades due to cancer from radiation exposure. In the game there's no disaster at the reactor, it's just a cover story (and I suppose it could be argued the victims of the Oberon screw up are dead, at least technically ...)
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