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i think its an engine limitation tbh
the game doesnt track enemies beyond the current map
so when you save the game it doesnt store the relative positions of all enemies and their alive/dead state - it just brings them all back to life based on the difficulty options and their default starting position.
yea
Windscale alone employed 7000 people. I don't think they were commuting from London.
200 in the 1960s. It's a moot point anyway, Protocol isn't just the military, thus why they refer to themselves as 'Protocol' rather than a regimental name (given Smith was in Burma, probably the military contingent would be the 2nd Royal Berks). He's the remaining senior officer so he'd have command; though it's debatable whether this is still a military deployment to begin with - he hasn't had any contact or resupply from the authorities since the walls went up five years ago.
Yes, which might explain why he's the one left there when the walls went up, while all of the important and useful military, scientific and civilian staff were evacuated. The fact he's still alive and Wyndham is still standing despite being abandoned for five years suggests he might be a bit more competent than you give him credit for, and he's certainly intelligent enough to know when his official file states KIA.
It does. The thing to note is there's randomly generated enemies and fixed enemies. Fixed enemies are tracked - take out the robot in the Dam for example and it'll stay down the rest of the game. The randomly generated enemies, which are the ones you usually see roaming the map as well as a portion of those in specific locations, are respawned whenever you load in the area as well as being spawned in at specific intervals.
It's likely more a design choice than an engine limitation. If you could clear the map where would the challenge be from the mid game onward when there were no enemies left in the game?
It didn't explode. The actual disaster involved the reactor catching fire, with an estimated 250 or so casualties, most in the following decades due to cancer from radiation exposure. In the game there's no disaster at the reactor, it's just a cover story (and I suppose it could be argued the victims of the Oberon screw up are dead, at least technically ...)