Atomfall

Atomfall

View Stats:
Heads-Up... No Keybinding Settings?!?!
I mouse as a Lefty. Typically use Arrows for movement. As far as I can tell there are no options within game to rebind keys. I refuse to use a 3rd party program that may or may not work to "fix" such a basic function in a game that was released in a PC format. That's just lazy development. Immediate return unfortunately.
< >
Showing 1-14 of 14 comments
Originally posted by Angry Hermit--:
I mouse as a Lefty. Typically use Arrows for movement. As far as I can tell there are no options within game to rebind keys. I refuse to use a 3rd party program that may or may not work to "fix" such a basic function in a game that was released in a PC format. That's just lazy development. Immediate return unfortunately.

They are there, just hidden a bit within 'controls'.
radblue Mar 28 @ 10:10pm 
Ya lefty here and yes they "hidden" in controls. Also the FOV slider isn't in display or graphics, it's hidden in Accessibility , go figure.
TBH get used to this cuz the younger devs now grew up on console and cant wrap ther heads around left/right handed as there are no PS/XBox left/right handed controlers. It's all about stacking functions on button's . They don't get keyboards either. My advice get this:

https://learn.microsoft.com/en-us/windows/powertoys/install

you can use this to map arrows to wasd. I was ripping my hair out playing Staulker2 cus even though I could remap ingame to arrow keys, to climb a ladder i had to use w/s as they were hard coded as secondary function on the key.
Solution map arrow keys to wasd in powertoys so game thinks yer using wasd and all's well. you just have to switch it on before playing game. I actually just leave it on as when not playing a game I never use the arrow keys.
Last edited by radblue; Mar 28 @ 10:51pm
Originally posted by radblue:
Ya lefty here and yes they "hidden" in controls. Also the FOV slider isn't in display or graphics, it's hidden in Accessibility , go figure.
TBH get used to this cuz the younger devs now grew up on console and cant wrap ther heads around left/right handed as there are no PS/XBox left/right handed controlers. It's all about stacking functions on button's . They don't get keyboards either. My advice get this:

https://learn.microsoft.com/en-us/windows/powertoys/install

you can use this to map arrows to wasd. I was ripping my hair out playing Staulker2 cus even though I could remap ingame to arrow keys, to climb a ladder i had to use w/s as they were hard coded as secondary function on the key.
Solution map arrow keys to wasd in powertoys so game thinks yer using wasd and all's well. you just have to switch it on before playing game. I actually just leave it on as when not playing a game I never use the arrow keys.

OMG. Same here. I played Stalker 2 as well and have the same problem. Just as an aside, Loved the play of that game but I've hit three major bugs so far that have stopped progression on the main story line and I cant do it anymore until they work all the kinks out. To their credit they're steadily doing bug fixes but it's painful in the interim. I'll give powertoys a shot, you're right even when they include keybinding mapping, it's not always well implemented.
Blackout Mar 28 @ 11:23pm 
Both Dying Light Two, and Cyberpunk 2077 had issues like these on launch. The fact that people don't think that we should be able to fully rebind keys(non-hardcoded) is stupid.
Originally posted by Blackout:
Both Dying Light Two, and Cyberpunk 2077 had issues like these on launch. The fact that people don't think that we should be able to fully rebind keys(non-hardcoded) is stupid.
I dunno who those people are, but they're *not* at Rebellion Studios.
You can rebind just about every key from what I've seen.
Just remember there's multiple tabs for keybinds as well.
Blackout Mar 29 @ 2:20am 
Originally posted by Nishi Kinuyo:
Originally posted by Blackout:
Both Dying Light Two, and Cyberpunk 2077 had issues like these on launch. The fact that people don't think that we should be able to fully rebind keys(non-hardcoded) is stupid.
I dunno who those people are, but they're *not* at Rebellion Studios.
You can rebind just about every key from what I've seen.
Just remember there's multiple tabs for keybinds as well.

I don't have the game(yet). but that is good to know. It just has been a very commonplace issue in most new games- I have played.
So you want to use a configuration that is far removed from standard and basically no one ever uses it. Great. You now expect devs to cater to the 5 people in the world that play like that and the 1 that would actually play their game.

You know what would be so much easier? Just play normally. Had you just started doing that years ago, wouldn't be an issue now.

I'm sorry but you're not the victim you think you are here.
Sneaky Mar 29 @ 2:43am 
Originally posted by Blackout:
Originally posted by Nishi Kinuyo:
I dunno who those people are, but they're *not* at Rebellion Studios.
You can rebind just about every key from what I've seen.
Just remember there's multiple tabs for keybinds as well.

I don't have the game(yet). but that is good to know. It just has been a very commonplace issue in most new games- I have played.

You can rebind EVERYTHING. All contextual binds, all moves, shorcuts. The only way you are limited is rebinding on the same key in the same group. So for example, you cannot bind both heavy melee and aim/throw on the same button, but you can rebind all contextual prompts on the same button or same action or multiple buttons. There's also an option to automatically do the contextual prompt without pressing the button.
Last edited by Sneaky; Mar 29 @ 2:45am
Norseman Mar 29 @ 3:20am 
Originally posted by CrunchyDaz:
So you want to use a configuration that is far removed from standard and basically no one ever uses it. Great. You now expect devs to cater to the 5 people in the world that play like that and the 1 that would actually play their game.

You know what would be so much easier? Just play normally. Had you just started doing that years ago, wouldn't be an issue now.

I'm sorry but you're not the victim you think you are here.
Totally wrong and ignorant.
I have most likely played games before you got your first day at school.
And I have never used default key, ever.

Just take a look at the many professional players, they don't use default setup either.
What about disabled people playing PC games?
Do you even think before you spew out something you don't know anything about?
So, take a bit of humble pie and educate yourself.
Norseman Mar 29 @ 3:32am 
Originally posted by Sneaky:

You can rebind EVERYTHING. All contextual binds, all moves, shorcuts. The only way you are limited is rebinding on the same key in the same group. So for example, you cannot bind both heavy melee and aim/throw on the same button, but you can rebind all contextual prompts on the same button or same action or multiple buttons. There's also an option to automatically do the contextual prompt without pressing the button.

Then show me how you rebind D and E.
I use QWES, not WASD.
If I am wrong, then I apologize, but E is, AFAIK hardcoded to the game.
Sneaky Mar 29 @ 3:48am 
Originally posted by Norseman:
Originally posted by Sneaky:

You can rebind EVERYTHING. All contextual binds, all moves, shorcuts. The only way you are limited is rebinding on the same key in the same group. So for example, you cannot bind both heavy melee and aim/throw on the same button, but you can rebind all contextual prompts on the same button or same action or multiple buttons. There's also an option to automatically do the contextual prompt without pressing the button.

Then show me how you rebind D and E.
I use QWES, not WASD.
If I am wrong, then I apologize, but E is, AFAIK hardcoded to the game.

Replied to you in other post. E is not harcoded. So far I found one hard coded button and that is to move in the inventory (Q and E) but you can rebind those too, but can't let it be blank. It also seems to bug out a bit if you mess with them, but if all you need is to rebind move and pick up you don't have to.

My E now opens inventory and I move in the inventory with Q and capslock
Last edited by Sneaky; Mar 29 @ 3:50am
Norseman Mar 29 @ 4:32am 
Originally posted by Sneaky:
Originally posted by Norseman:

Then show me how you rebind D and E.
I use QWES, not WASD.
If I am wrong, then I apologize, but E is, AFAIK hardcoded to the game.

Replied to you in other post. E is not harcoded. So far I found one hard coded button and that is to move in the inventory (Q and E) but you can rebind those too, but can't let it be blank. It also seems to bug out a bit if you mess with them, but if all you need is to rebind move and pick up you don't have to.

My E now opens inventory and I move in the inventory with Q and capslock
Hey, I will answer you in the other thread as that one is older.
And in case of merge.
Thanks.
Originally posted by CrunchyDaz:
So you want to use a configuration that is far removed from standard and basically no one ever uses it. Great. You now expect devs to cater to the 5 people in the world that play like that and the 1 that would actually play their game.

You know what would be so much easier? Just play normally. Had you just started doing that years ago, wouldn't be an issue now.

I'm sorry but you're not the victim you think you are here.

Yeah... There are "hardly any" lefties in the whole world huh... Maybe I should just conform like a little robot and join the mass of unthinking drones. The point is moot since it actually does have rebinding, my bad, but you should really reevaluate your thought processes and just try to separate yourself from the herd every once in a while,.. It can be quite liberating.
Aynekko Mar 29 @ 5:04am 
Options -> Controls -> Controls preset -> Customise
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 28 @ 9:42pm
Posts: 14