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Moo Mar 28 @ 3:43pm
Is there a way to remove the shimmering
Everything is on ultra and scaling is on 200%.
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There are many other posts with this same issues. I don’t have this issue at all, so why are there so many that do?
There's a bit of a setup process but someone in another thread recommended https://github.com/JakobPCoder/ReshadeTFAA and it does a decent job of stabilizing the image imo. Probably not as good as if the devs natively implemented TAA but it's the best solution I've seen so far.

Originally posted by Slackerdude74:
There are many other posts with this same issues. I don’t have this issue at all, so why are there so many that do?

If it doesn't bother you, more power to you. I envy anyone who looks at this game and doesn't notice the flickering.
Moo Mar 28 @ 4:33pm 
Originally posted by Jeralt of Libya:
There's a bit of a setup process but someone in another thread recommended https://github.com/JakobPCoder/ReshadeTFAA and it does a decent job of stabilizing the image imo. Probably not as good as if the devs natively implemented TAA but it's the best solution I've seen so far.

Originally posted by Slackerdude74:
There are many other posts with this same issues. I don’t have this issue at all, so why are there so many that do?

If it doesn't bother you, more power to you. I envy anyone who looks at this game and doesn't notice the flickering.
Thank you I appreciate it, I may just hold off untill the devs do a fix themselves but this is a good shout.



Originally posted by Slackerdude74:
There are many other posts with this same issues. I don’t have this issue at all, so why are there so many that do?
Not sure, if it's a common enough complaint though then maybe it's just something that you don't personally notice as Jeralt pointed out. Graphically I am really happy with the game outside of this, I just want to move my mouse around without objects in the distance looking all jagged/flickering, it's very distracting and breaks immersion. Inside rooms and stuff there is no issue.
Last edited by Moo; Mar 28 @ 4:34pm
Grogan Mar 28 @ 4:34pm 
It's probably because it's not being described correctly that you get these people saying it doesn't happen to them. I think they may not recognize what we're talking about.

It's poor antialiasing in this game engine that cause that so called "shimmering" when you move around while looking at foliage and various surfaces.

I actually find it looks slightly better with AA set to "High" rather than "Ultra". I get the same with Sniper Elite 5 (including with the Vulkan renderer available in that title) and Sniper Elite Resistance.
Originally posted by Grogan:
It's probably because it's not being described correctly that you get these people saying it doesn't happen to them. I think they may not recognize what we're talking about.
It's poor antialiasing in this game engine that cause that so called "shimmering" when you move around while looking at foliage and various surfaces.
I actually find it looks slightly better with AA set to "High" rather than "Ultra". I get the same with Sniper Elite 5 (including with the Vulkan renderer available in that title) and Sniper Elite Resistance.

Yes I know what you and many others are talking about as I have seen it in other games just not this game. Just don’t assume that others don’t know what you are talking about. :steamfacepalm:
Caldrin Mar 28 @ 5:09pm 
Originally posted by Jeralt of Libya:
There's a bit of a setup process but someone in another thread recommended https://github.com/JakobPCoder/ReshadeTFAA and it does a decent job of stabilizing the image imo. Probably not as good as if the devs natively implemented TAA but it's the best solution I've seen so far.

Originally posted by Slackerdude74:
There are many other posts with this same issues. I don’t have this issue at all, so why are there so many that do?

If it doesn't bother you, more power to you. I envy anyone who looks at this game and doesn't notice the flickering.

TAA is terrible tho.. the ghosting it courses ooof..
Drifter Mar 28 @ 6:17pm 
Yea TFAA is the best option. Not the greatest implementation without it being done in the engine, so I just ended up using the default anti aliasing.

The devs won't release a fix for it, if they were going to implement TAA into their engine it would've been done way before release.
Yaman Mar 28 @ 7:33pm 
105% render scale reduces it by 50%, don't know why but it does for me.
Grogan Mar 28 @ 10:50pm 
I must say, 200% Render Scale did clean up some of the fugliness in these games (this engine... e.g. Sniper Elite Resistance also tonight). I have always shunned gimmicks like that, and always kept it at 100% in games.

However, it's worth it for this one. It's still there, I can still see it on foliage and stuff if I look closely as I move around, but it's greatly diminished and on the whole, the game looks a lot better. I can't say I don't feel a bit of a performance hit, but it's not grievous. I have a big display, but it's 1920x1080 so it's no big deal to render like that. I run it at 180 Hz, so the "shimmering" was quite noticeable.

It makes that crappy AA more like supersampling quality, in effect.
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Date Posted: Mar 28 @ 3:43pm
Posts: 9