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How is it I can clear 10 enemies in an area and when I go to loot them, I keep getting enemies from half way down the map seeing me and initiating combat again which wastes resources. Then when you kill those additional guys and it's time to loot, here comes more.
Like GTFOH. I don't want a game that keeps respawning enemies over and over, that's just annoying. Give me a map, place your little enemies and let me take them down and move on to the next area... there is no reason to respawn anything as I am trying to move through the landscape and the game... respawning just pads the game and makes you move slower.
The "melee range stealth" is not always viable, people suggesting to use skills simple not understanding them or play on lower difficulties.
The skill reduce the noise of takedown enemies is really situational and useful only inside closed area where enemies don't have line of sight of you.
The other skills are even more useless, footstep noise can easily removed activating walking speed when crouching, so take it only if you have extra points.
So if you want to stealth in general you can do it only in "dungeons", if the level design is adapt to it, outside depend on how much bugged are the spawn of the enemies and how much of them spawn around you.
The core problem tho is the AI pathing is just ATROCIOUS in the starting zone. Just go into a grass patch far away and snipe headshot with a rifle. Dont even bother with stealth out of the bunker. The badguys will always be bunched up. Always covering each other and never near a grass patch unless there are 37 of them staring right at you.
Also the game straight up spawns mobs on you if you try to savescum.
This really isnt a stealth friendly game earlygame.