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I think the problem though is that it seems that foliage is not included in the AA pass. It's definitely there on solid geometry, at least for me.
Looks like they went for the free option, thats why this game isnt priced at a AAA title cost, its way cheaper
https://developer.nvidia.com/rtx/dlss
https://gpuopen.com/amd-fidelityfx-sdk/
Its an interesting read if you want to know about the engine and its capabilities/limitations. I was about to buy it and i searched for possible graphics settings and found that article with benchmarks. Even though the engine is old and is lacking/limited in some areas the game can still be fun of course. Going to do some more research since im on RTX2070 and i7-8700K ancient stuff. :)
I don't know anything about the engine though. But if it doesn't have DX12 support or DX 11 support then that limits what can be done. But again things might be able to be programmed into the engine if they know how to do it.
Maybe using NVIDIA Remix can help too but I don't know if that can enable adding advanced graphical features other than up-scaling. But I think path tracing can be added to old games.
The graphics, AA, or whatever the underlying issue is, gave me a headache.
Jagged edged, blurring pixels, low resolution ground surfaces.
I thought I was playing a game from 2010.
Game ran great on my 9800x3d w/Sapphire Nitro 7900XTX. 200+ FPS, Ultra settings.