Atomfall

Atomfall

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No DLSS/FSR and no AA
Well done Rebellion, your game is aliased like a PS3 game.
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Showing 1-15 of 25 comments
IndigoAK Mar 27 @ 11:22am 
It has AA. It's some kind of SMAA variant, with a VERY aggressive sharpening filter.

I think the problem though is that it seems that foliage is not included in the AA pass. It's definitely there on solid geometry, at least for me.
Last edited by IndigoAK; Mar 27 @ 11:24am
NicZerus Mar 27 @ 11:24am 
any way to add aa?
MROOD Mar 27 @ 12:05pm 
if a dev implements DLSS and FSR technologies in their game then it will cost them money, they need to pay for it, paying Nvidia and AMD

Looks like they went for the free option, thats why this game isnt priced at a AAA title cost, its way cheaper
Karballus Mar 27 @ 12:09pm 
Originally posted by MROOD:
if a dev implements DLSS and FSR technologies in their game then it will cost them money, they need to pay for it, paying Nvidia and AMD

Looks like they went for the free option, thats why this game isnt priced at a AAA title cost, its way cheaper
Maybe the game doesn't need that crap because performance is good at native resolution.
IndigoAK Mar 27 @ 12:20pm 
You do not need to pay for DLSS and FSR. Both are free and even you can download the SDKs right now if you wanted to.

https://developer.nvidia.com/rtx/dlss

https://gpuopen.com/amd-fidelityfx-sdk/
Last edited by IndigoAK; Mar 27 @ 12:22pm
Alex Mar 27 @ 1:14pm 
The engine is old. If you want to know more about it check "Atomfall - PC performance graphics benchmarks of Graphics Cards and Processors" on "en dot gamegpu dot com".

Its an interesting read if you want to know about the engine and its capabilities/limitations. I was about to buy it and i searched for possible graphics settings and found that article with benchmarks. Even though the engine is old and is lacking/limited in some areas the game can still be fun of course. Going to do some more research since im on RTX2070 and i7-8700K ancient stuff. :)
SHREDDER Mar 27 @ 1:28pm 
with such bad graphics thati th as it dosetn neef FSR becuase most cards will run it maxed 1440p 60 fps without the need to use FSR or DLSS. I played sniper elite resitacne maxed 1440p 60 fps and 5 maxed at release dates(2022 and 2025) on mine RX 6700XT 12 GB RED DEVIL without FSR.
JUDY Mar 27 @ 1:37pm 
Originally posted by SHREDDER:
with such bad graphics thati th as it dosetn neef FSR becuase most cards will run it maxed 1440p 60 fps without the need to use FSR or DLSS. I played sniper elite resitacne maxed 1440p 60 fps and 5 maxed at release dates(2022 and 2025) on mine RX 6700XT 12 GB RED DEVIL without FSR.
This isnt really addressing the issue. the issue is the AA isn't implemented well at all and the game is covered in movin pixels and jaggies.
Originally posted by MROOD:
if a dev implements DLSS and FSR technologies in their game then it will cost them money, they need to pay for it, paying Nvidia and AMD

Looks like they went for the free option, thats why this game isnt priced at a AAA title cost, its way cheaper
They need to pay for it? Where did you read that? Any developer can add those features any time they want. No fee involved. And if modders can add this stuff (which if this game interests them enough they likely will) then game developers should be able to figure it out.

I don't know anything about the engine though. But if it doesn't have DX12 support or DX 11 support then that limits what can be done. But again things might be able to be programmed into the engine if they know how to do it.

Maybe using NVIDIA Remix can help too but I don't know if that can enable adding advanced graphical features other than up-scaling. But I think path tracing can be added to old games.
Originally posted by - EMPTY -:
Originally posted by Karballus:
Maybe the game doesn't need that crap because performance is good at native resolution.

All games need DLAA. Its just more efficient than DLDSR. Still not perfect even with transformer model but its the best modern solution.
Any recent AAA games should have it and probably the AMD equivalent.

Also to the person above, no, DLSS is free to use for any studios. Not sure for FSR.
DLDSR is the same as DSR except it defaults to DLSS if the gpu supports it. DLAA is NVIDIA only feature. You can't use it on AMD or Intel gpus.
Last edited by Game Cooker US Rocks VR; Mar 27 @ 1:49pm
Originally posted by Game Cooker US Rocks VR:
Originally posted by MROOD:
if a dev implements DLSS and FSR technologies in their game then it will cost them money, they need to pay for it, paying Nvidia and AMD

Looks like they went for the free option, thats why this game isnt priced at a AAA title cost, its way cheaper
They need to pay for it? Where did you read that? Any developer can add those features any time they want. No fee involved. And if modders can add this stuff (which if this game interests them enough they likely will) then game developers should be able to figure it out.

I don't know anything about the engine though. But if it doesn't have DX12 support or DX 11 support then that limits what can be done. But again things might be able to be programmed into the engine if they know how to do it.

Maybe using NVIDIA Remix can help too but I don't know if that can enable adding advanced graphical features other than up-scaling. But I think path tracing can be added to old games.
It does cost man hours, and devs have to get paid. The awesome thing about mod creators is that they tend to work for free.
Originally posted by The Ineffable Qdoggus:
Originally posted by Game Cooker US Rocks VR:
They need to pay for it? Where did you read that? Any developer can add those features any time they want. No fee involved. And if modders can add this stuff (which if this game interests them enough they likely will) then game developers should be able to figure it out.

I don't know anything about the engine though. But if it doesn't have DX12 support or DX 11 support then that limits what can be done. But again things might be able to be programmed into the engine if they know how to do it.

Maybe using NVIDIA Remix can help too but I don't know if that can enable adding advanced graphical features other than up-scaling. But I think path tracing can be added to old games.
It does cost man hours, and devs have to get paid. The awesome thing about mod creators is that they tend to work for free.
Developers should research how much people want features. I am just one person but I want modern features. I am gonna skip this one because it doesn't have them. I want graphic fidelity at it's highest. But that is me.
I quit to desktop as soon as I made it out the first bunker, and ran up a hill.
The graphics, AA, or whatever the underlying issue is, gave me a headache.
Jagged edged, blurring pixels, low resolution ground surfaces.
I thought I was playing a game from 2010. :steamthumbsdown:

Game ran great on my 9800x3d w/Sapphire Nitro 7900XTX. 200+ FPS, Ultra settings.
Originally posted by DarkkHero:
I quit to desktop as soon as I made it out the first bunker, and ran up a hill.
The graphics, AA, or whatever the underlying issue is, gave me a headache.
Jagged edged, blurring pixels, low resolution ground surfaces.
I thought I was playing a game from 2010. :steamthumbsdown:

Game ran great on my 9800x3d w/Sapphire Nitro 7900XTX. 200+ FPS, Ultra settings.
Yeah that is why I am passing for the moment. If they patch things to be better or modders do something to get the graphics improved then I might get it.
Originally posted by - EMPTY -:
Originally posted by Game Cooker US Rocks VR:
DLDSR is the same as DSR except it defaults to DLSS if the gpu supports it. DLAA is NVIDIA only feature. You can't use it on AMD or Intel gpus.

DLDSR is way more power hungry for result way worse than DLAA. Its also outdated, not even running on transformer model and less convenient than using ingame features.
DLDSR is not more power hungry. The DL stands for deep learning. It is just using DLSS instead of NIS. You can't use DLDSR with GTX gpus. Only DSR. I agree DLAA is the best because there is no upscaling involved. It just uses the Ai to improve the AA/scene. Maybe I am not understanding your point or something. :)
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Date Posted: Mar 27 @ 11:13am
Posts: 25