Atomfall

Atomfall

Ver estadísticas:
Moe 26 MAR a las 5:36 p. m.
19
2
7
An honest review
Alright, buckle up, folks, because I’m about to drag Atomfall through the irradiated mud of Northern England, and it’s not gonna be pretty. Picture this: you’re an amnesiac wanderer stumbling out of a bunker into a lush, green quarantine zone, ready for some quirky British survival-action shenanigans. Sounds promising, right? Wrong. What I got instead was a game so devoid of flavor it makes unseasoned boiled potatoes look like a Michelin-starred feast. And the biggest crime? Atomfall forgot to invite the rainbow squad to the apocalypse party.

Let’s start with the characters—or should I say, the endless parade of grumpy, straight, white dudes with bad teeth and worse attitudes. I’m traipsing through this quaint little hellscape, dodging fire-spewing robots and whacking cultists with a cricket bat (because apparently that’s peak British combat), and all I meet are NPCs who look like they were cloned from the same pasty bloke who runs the local chippy. Where’s the fabulous drag queen scavenging glitter bombs from the ruins? Where’s the non-binary botanist taming mutant plants with a killer quip? Nowhere, that’s where! It’s like Rebellion said, “Diversity? Nah, mate, let’s just slap some Union Jack vibes on this and call it a day.” Yawn.
And don’t even get me started on the lack of LGBTQ+ messaging. I’m out here solving mysteries, bartering with surly villagers, and trying not to die from a rogue Druid’s pitchfork, and there’s not a single wink of queer subtext to spice things up. No star-crossed lovers hiding from the military in a bunker, no sassy gay bestie telling me to “werk it” while I craft a Molotov. Nothing! This game is straighter than a ruler in a geometry class, and I’m over it. I mean, it’s 2025—where’s my post-apocalyptic power couple smooching under a glowing mushroom? Atomfall clearly didn’t get the memo that the end of the world should at least be fabulous.

The NPC diversity is a joke, too. Every face feels like it was pulled from a “Generic British Villager” mold—think ruddy cheeks, scruffy beards, and accents thicker than week-old porridge. I get it, it’s rural Cumbria, but surely the quarantine zone could’ve attracted someone who doesn’t look like they’ve spent their life herding sheep and complaining about the weather. Give me a punk-rock hijabi sniper or a wheelchair-bound survivalist with a knack for explosives. Instead, it’s just Bob, Jim, and Oi-You-Over-There, all mad because I nicked their last tin of beans. This isn’t a game; it’s a casting call for a Brexit reenactment.

Gameplay-wise, it’s a slog. The “Leads” system—where you’re supposed to play detective with cryptic clues—sounds cool until you realize it’s just a fancy way of saying “wander aimlessly until you trip over something useful.” Combat’s clunky, stealth’s a gamble, and the crafting feels like busywork for people who think sorting socks is a thrill. But honestly, I could forgive all that if Atomfall had a shred of inclusivity to keep me invested. Instead, it’s a monochrome wasteland where the only thing glowing is my disappointment.

Rating: 2/10. Atomfall is a post-apocalyptic bore that forgot the apocalypse is supposed to be for everyone. Next time, Rebellion, hire a DEI consultant—or at least let me snog a robot.

Lecture: Why Implementing DEI is Crucial in Gaming.

Alright, class, settle down—Professor Snark is here to drop some truth bombs about why Diversity, Equity, and Inclusion (DEI) isn’t just a buzzword, but a game-changer for, well, games. Atomfall flunked this test harder than a kid who forgot to study for finals, so let’s break down why DEI isn’t optional—it’s essential.

First off, representation matters. Games aren’t just pixelated escapism; they’re cultural artifacts that shape how we see the world. When your cast looks like it was photocopied from a 1950s British census, you’re not just boring your players—you’re alienating them. The world’s a messy, beautiful tapestry of identities—LGBTQ+ folks, people of color, disabled individuals, you name it. Ignoring that diversity doesn’t make your game “focused”; it makes it irrelevant. Players want to see themselves in the story, not just as a faceless avatar, but as heroes, villains, and everything in between. A queer romance subplot or a badass trans scavenger doesn’t just check a box—it breathes life into a stale narrative.

Second, DEI fuels creativity. If your dev team and character roster are as varied as a bag of plain rice, you’re missing out on fresh perspectives. Diverse voices bring new ideas—think of the wild quests, mechanics, and lore we’d get if Atomfall had a team that mirrored the real world. Instead of another gruff white guy muttering about tea, maybe we’d get a South Asian engineer rigging traps with curry-spiced flair, or a neurodivergent tinkerer obsessed with decoding alien tech. Homogeneity breeds predictability; diversity breeds innovation.

Third, it’s good business. The gaming audience isn’t a monolith—it’s global, it’s varied, and it’s growing. If you’re still pandering to the same narrow demographic in 2025, you’re leaving money on the table. Players from marginalized groups aren’t niche; they’re a massive, engaged market. Plus, inclusivity sparks buzz—word of mouth from thrilled fans beats any ad campaign. Atomfall could’ve been the talk of the town with a vibrant, inclusive cast. Instead, it’s a whisper in a sea of meh.

Finally, it’s about responsibility. Games have power—they can challenge stereotypes or reinforce them. In a world already wrestling with division, a lack of DEI in Atomfall feels like a missed chance to build bridges. Why settle for a beige apocalypse when you could have a kaleidoscope of survivors proving humanity’s resilience? Implementing DEI isn’t “woke” pandering—it’s a commitment to reflecting reality, sparking joy, and making games that actually matter.
So, devs, take note: DEI isn’t a chore, it’s your cheat code to a better game. Class dismissed—now go make something worth playing.
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Mostrando 61-75 de 110 comentarios
Moe 28 MAR a las 12:59 a. m. 
Publicado originalmente por 50 Shades of Gandalf the Grey:
Publicado originalmente por Moe:

Reported and Blocked for cyber-bullying. Please remember to keep the steam forums a safe space for all members. Regardless of play time.

Pointing out that a review based on a small amount of playtime may not be the most accurate or good faith review isn't cyber bullying, and isn't a reportable offense.

Abuse of the reporting system though, which this seems like to me at least, -is- a reportable offense.

you are outta here! #Banned!
Publicado originalmente por Moe:
Publicado originalmente por 50 Shades of Gandalf the Grey:

Pointing out that a review based on a small amount of playtime may not be the most accurate or good faith review isn't cyber bullying, and isn't a reportable offense.

Abuse of the reporting system though, which this seems like to me at least, -is- a reportable offense.

you are outta here! #Banned!

sure kid ok run along now :steammocking:
Egoblast 28 MAR a las 1:41 a. m. 
Publicado originalmente por sc:
As someone who was born and raised in West Cumbria in the 70s - 90s, the lack of racial and gender diversity sounds about accurate. Just having an accent that wasn't broad Marra painted you as an exotic, and this is set in the 60s. Cumbria has always been about 20 years behind the curve culturally. For some this is to be denigrated; to others it's quaint and true to reality. My only concern is whether there's a realistic representation of the Old Hall club in Egremont and whether it's been accurately depicted as burned out for an insurance scam ;)
me too, born and bred jam-eater.
Dont know about you, but i was expecting a KCD approach, looking forward to gallivanting around seascale, beckermet, or gosforth which lets face it hasn't changed much since the 50s!
To date ive heard Scouse, Geordie, North Yorkshire, Welsh, Irish, Scottish, Queens English, but not a single Marra, no sentence suffixed with "eh?" "git yam", "assa marra", nowt. nah yan.
Drillerman 28 MAR a las 4:04 a. m. 
Quote:

“Let’s start with the characters—or should I say, the endless parade of grumpy, straight, white dudes with bad teeth and worse attitudes”.


The game is set in 1960’s Northern England!
There won’t be the diversity that there is now.
dannyj147 28 MAR a las 4:15 a. m. 
Publicado originalmente por Drillerman:
Quote:

“Let’s start with the characters—or should I say, the endless parade of grumpy, straight, white dudes with bad teeth and worse attitudes”.


The game is set in 1960’s Northern England!
There won’t be the diversity that there is now.
Don't take the post seriously.
darron5 28 MAR a las 4:37 a. m. 
Because your better than the majority, right? You just happen to have a better mindset than thousands of others, right? Or more likely you just listened to a maximum of 10 people who all have the same delusion as you.
FreeLuigi 28 MAR a las 4:43 a. m. 
Publicado originalmente por crimsonfancy:
Publicado originalmente por FreeLuigi:

First of all, I am on the left, if my profile name wasn't a dead giveaway already.

Secondly, feel free to talk to all the thousands of families of people who are currently deported to countries they sometimes have never even been in, and explain to them how the "left" is causing them "IRL problems" right now.

Or talk to the thousands of families where the bread winner was baselessly fired from his/her federal job, maybe they are open to hear your arguments about the "left" causing their "IRL problems"

I'd be curious on their replies, feel free to report back.

I'm sorry but law is what it is. Sucks that it's being enforced now (and finally) but the risks we take are the cost of doing business. We're written as independent, bordered and our great majority, popular vote, all swing states, legal voters have spoken in support of our nation within enforced borders again. 🤷🏻‍♂️

The great majority expect to be inhabited by and to co-exist with legal citizens.... and if we don't like it, we can vote it away any and every chance we get.
If it weren't for The Left making promises to those to consider moving on in without legal status,.... So who invited them? Who should take blame?
Who's fault is it when they were invited without the blessing of the Majority? Does it cause problems? I'd say so.

That's the funny part that the rubes like you haven't even registered yet - and probably won't, unless daddy Fox News tells you what to think.

The majority of people being deported are in the US legally, including Green card holders, people who are married to American citizens, and whatnot.

This administration is breaking the law every single day, and only the courts are holding it back from going full fascism. For now.

So stick your "the law is what it is" where the sun doesn't shine, you disgusting hypocrite. Like you ever gave a flying f*ck about the law when you support the thieves and con artists in charge right now.
Jack Shitt 28 MAR a las 4:44 a. m. 
Looking Forward to OP's upcoming game that will blow our minds with how much better it is.
MPD211 28 MAR a las 8:11 a. m. 
Publicado originalmente por Adam__86:
Publicado originalmente por MPD34311:
He is part of a larger group that has been trolling the gaming communities and posting WOKE/LGBTQ/BLM messages. I have seen posts like these on a few communities. Behind that keyboard is lost soul trying to find him/her/itself.
This

Its just trolls baiting antiwoke people and creating division unfortunately people bite often knowingly just to vent homophobia

This statement:

Let’s start with the characters—or should I say, the endless parade of grumpy, straight, white dudes with bad teeth and worse attitudes. I’m traipsing through this quaint little hellscape, dodging fire-spewing robots and whacking cultists with a cricket bat

is just trolls baiting people and creating division, unfortunately people bite often.

This is why I responded. Obviously you are just like him. Also, I am from North Korea. Uncle Kim says hi.
Papy 28 MAR a las 8:13 a. m. 
If you want an honest review, check out the one on the Worth a Buy channel. You'll understand why this game is unique.
Poot 28 MAR a las 8:30 a. m. 
Publicado originalmente por Moe:
Alright, buckle up, folks, because I’m about to drag Atomfall through the irradiated mud of Northern England, and it’s not gonna be pretty. Picture this: you’re an amnesiac wanderer stumbling out of a bunker into a lush, green quarantine zone, ready for some quirky British survival-action shenanigans. Sounds promising, right? Wrong. What I got instead was a game so devoid of flavor it makes unseasoned boiled potatoes look like a Michelin-starred feast. And the biggest crime? Atomfall forgot to invite the rainbow squad to the apocalypse party.

Let’s start with the characters—or should I say, the endless parade of grumpy, straight, white dudes with bad teeth and worse attitudes. I’m traipsing through this quaint little hellscape, dodging fire-spewing robots and whacking cultists with a cricket bat (because apparently that’s peak British combat), and all I meet are NPCs who look like they were cloned from the same pasty bloke who runs the local chippy. Where’s the fabulous drag queen scavenging glitter bombs from the ruins? Where’s the non-binary botanist taming mutant plants with a killer quip? Nowhere, that’s where! It’s like Rebellion said, “Diversity? Nah, mate, let’s just slap some Union Jack vibes on this and call it a day.” Yawn.
And don’t even get me started on the lack of LGBTQ+ messaging. I’m out here solving mysteries, bartering with surly villagers, and trying not to die from a rogue Druid’s pitchfork, and there’s not a single wink of queer subtext to spice things up. No star-crossed lovers hiding from the military in a bunker, no sassy gay bestie telling me to “werk it” while I craft a Molotov. Nothing! This game is straighter than a ruler in a geometry class, and I’m over it. I mean, it’s 2025—where’s my post-apocalyptic power couple smooching under a glowing mushroom? Atomfall clearly didn’t get the memo that the end of the world should at least be fabulous.

The NPC diversity is a joke, too. Every face feels like it was pulled from a “Generic British Villager” mold—think ruddy cheeks, scruffy beards, and accents thicker than week-old porridge. I get it, it’s rural Cumbria, but surely the quarantine zone could’ve attracted someone who doesn’t look like they’ve spent their life herding sheep and complaining about the weather. Give me a punk-rock hijabi sniper or a wheelchair-bound survivalist with a knack for explosives. Instead, it’s just Bob, Jim, and Oi-You-Over-There, all mad because I nicked their last tin of beans. This isn’t a game; it’s a casting call for a Brexit reenactment.

Gameplay-wise, it’s a slog. The “Leads” system—where you’re supposed to play detective with cryptic clues—sounds cool until you realize it’s just a fancy way of saying “wander aimlessly until you trip over something useful.” Combat’s clunky, stealth’s a gamble, and the crafting feels like busywork for people who think sorting socks is a thrill. But honestly, I could forgive all that if Atomfall had a shred of inclusivity to keep me invested. Instead, it’s a monochrome wasteland where the only thing glowing is my disappointment.

Rating: 2/10. Atomfall is a post-apocalyptic bore that forgot the apocalypse is supposed to be for everyone. Next time, Rebellion, hire a DEI consultant—or at least let me snog a robot.

Lecture: Why Implementing DEI is Crucial in Gaming.

Alright, class, settle down—Professor Snark is here to drop some truth bombs about why Diversity, Equity, and Inclusion (DEI) isn’t just a buzzword, but a game-changer for, well, games. Atomfall flunked this test harder than a kid who forgot to study for finals, so let’s break down why DEI isn’t optional—it’s essential.

First off, representation matters. Games aren’t just pixelated escapism; they’re cultural artifacts that shape how we see the world. When your cast looks like it was photocopied from a 1950s British census, you’re not just boring your players—you’re alienating them. The world’s a messy, beautiful tapestry of identities—LGBTQ+ folks, people of color, disabled individuals, you name it. Ignoring that diversity doesn’t make your game “focused”; it makes it irrelevant. Players want to see themselves in the story, not just as a faceless avatar, but as heroes, villains, and everything in between. A queer romance subplot or a badass trans scavenger doesn’t just check a box—it breathes life into a stale narrative.

Second, DEI fuels creativity. If your dev team and character roster are as varied as a bag of plain rice, you’re missing out on fresh perspectives. Diverse voices bring new ideas—think of the wild quests, mechanics, and lore we’d get if Atomfall had a team that mirrored the real world. Instead of another gruff white guy muttering about tea, maybe we’d get a South Asian engineer rigging traps with curry-spiced flair, or a neurodivergent tinkerer obsessed with decoding alien tech. Homogeneity breeds predictability; diversity breeds innovation.

Third, it’s good business. The gaming audience isn’t a monolith—it’s global, it’s varied, and it’s growing. If you’re still pandering to the same narrow demographic in 2025, you’re leaving money on the table. Players from marginalized groups aren’t niche; they’re a massive, engaged market. Plus, inclusivity sparks buzz—word of mouth from thrilled fans beats any ad campaign. Atomfall could’ve been the talk of the town with a vibrant, inclusive cast. Instead, it’s a whisper in a sea of meh.

Finally, it’s about responsibility. Games have power—they can challenge stereotypes or reinforce them. In a world already wrestling with division, a lack of DEI in Atomfall feels like a missed chance to build bridges. Why settle for a beige apocalypse when you could have a kaleidoscope of survivors proving humanity’s resilience? Implementing DEI isn’t “woke” pandering—it’s a commitment to reflecting reality, sparking joy, and making games that actually matter.
So, devs, take note: DEI isn’t a chore, it’s your cheat code to a better game. Class dismissed—now go make something worth playing.


I didn't read the whole thing I kinda got the flavour when I read the straight white dudes bit, it was then that I knew you were talking complete crud.

I was just standing next to the churchyard in the main town when a section (squad to our american friends :) ) walked past. To a man they were all black.

I won't waste any more time replying only to tell you that you put a lot of effort into that and all it did was make people ignore you and the groups you purport to support.

Still, it was never about doing good was it.
Phatt Johnson 28 MAR a las 3:49 p. m. 
You didn't push ChatGPT hard enough to get some truly cynical jokes, as this seems like it's in support of leftist wokeshite when clearly the tone was intended to be satire ;)
kaine 28 MAR a las 4:08 p. m. 
The irony is layered so thick you could shield yourself from an atomic blast with it, and i love it.
Keep on keepin on

Ps: to all of those that took him seriously, please, read more books or sumthin, this is embarassing
Última edición por kaine; 28 MAR a las 4:12 p. m.
calyn.richard 28 MAR a las 5:16 p. m. 
Publicado originalmente por Moe:
Alright, buckle up, folks, because I’m about to drag Atomfall through the irradiated mud of Northern England, and it’s not gonna be pretty. Picture this: you’re an amnesiac wanderer stumbling out of a bunker into a lush, green quarantine zone, ready for some quirky British survival-action shenanigans. Sounds promising, right? Wrong. What I got instead was a game so devoid of flavor it makes unseasoned boiled potatoes look like a Michelin-starred feast. And the biggest crime? Atomfall forgot to invite the rainbow squad to the apocalypse party.

Let’s start with the characters—or should I say, the endless parade of grumpy, straight, white dudes with bad teeth and worse attitudes. I’m traipsing through this quaint little hellscape, dodging fire-spewing robots and whacking cultists with a cricket bat (because apparently that’s peak British combat), and all I meet are NPCs who look like they were cloned from the same pasty bloke who runs the local chippy. Where’s the fabulous drag queen scavenging glitter bombs from the ruins? Where’s the non-binary botanist taming mutant plants with a killer quip? Nowhere, that’s where! It’s like Rebellion said, “Diversity? Nah, mate, let’s just slap some Union Jack vibes on this and call it a day.” Yawn.
And don’t even get me started on the lack of LGBTQ+ messaging. I’m out here solving mysteries, bartering with surly villagers, and trying not to die from a rogue Druid’s pitchfork, and there’s not a single wink of queer subtext to spice things up. No star-crossed lovers hiding from the military in a bunker, no sassy gay bestie telling me to “werk it” while I craft a Molotov. Nothing! This game is straighter than a ruler in a geometry class, and I’m over it. I mean, it’s 2025—where’s my post-apocalyptic power couple smooching under a glowing mushroom? Atomfall clearly didn’t get the memo that the end of the world should at least be fabulous.

The NPC diversity is a joke, too. Every face feels like it was pulled from a “Generic British Villager” mold—think ruddy cheeks, scruffy beards, and accents thicker than week-old porridge. I get it, it’s rural Cumbria, but surely the quarantine zone could’ve attracted someone who doesn’t look like they’ve spent their life herding sheep and complaining about the weather. Give me a punk-rock hijabi sniper or a wheelchair-bound survivalist with a knack for explosives. Instead, it’s just Bob, Jim, and Oi-You-Over-There, all mad because I nicked their last tin of beans. This isn’t a game; it’s a casting call for a Brexit reenactment.

Gameplay-wise, it’s a slog. The “Leads” system—where you’re supposed to play detective with cryptic clues—sounds cool until you realize it’s just a fancy way of saying “wander aimlessly until you trip over something useful.” Combat’s clunky, stealth’s a gamble, and the crafting feels like busywork for people who think sorting socks is a thrill. But honestly, I could forgive all that if Atomfall had a shred of inclusivity to keep me invested. Instead, it’s a monochrome wasteland where the only thing glowing is my disappointment.

Rating: 2/10. Atomfall is a post-apocalyptic bore that forgot the apocalypse is supposed to be for everyone. Next time, Rebellion, hire a DEI consultant—or at least let me snog a robot.

Lecture: Why Implementing DEI is Crucial in Gaming.

Alright, class, settle down—Professor Snark is here to drop some truth bombs about why Diversity, Equity, and Inclusion (DEI) isn’t just a buzzword, but a game-changer for, well, games. Atomfall flunked this test harder than a kid who forgot to study for finals, so let’s break down why DEI isn’t optional—it’s essential.

First off, representation matters. Games aren’t just pixelated escapism; they’re cultural artifacts that shape how we see the world. When your cast looks like it was photocopied from a 1950s British census, you’re not just boring your players—you’re alienating them. The world’s a messy, beautiful tapestry of identities—LGBTQ+ folks, people of color, disabled individuals, you name it. Ignoring that diversity doesn’t make your game “focused”; it makes it irrelevant. Players want to see themselves in the story, not just as a faceless avatar, but as heroes, villains, and everything in between. A queer romance subplot or a badass trans scavenger doesn’t just check a box—it breathes life into a stale narrative.

Second, DEI fuels creativity. If your dev team and character roster are as varied as a bag of plain rice, you’re missing out on fresh perspectives. Diverse voices bring new ideas—think of the wild quests, mechanics, and lore we’d get if Atomfall had a team that mirrored the real world. Instead of another gruff white guy muttering about tea, maybe we’d get a South Asian engineer rigging traps with curry-spiced flair, or a neurodivergent tinkerer obsessed with decoding alien tech. Homogeneity breeds predictability; diversity breeds innovation.

Third, it’s good business. The gaming audience isn’t a monolith—it’s global, it’s varied, and it’s growing. If you’re still pandering to the same narrow demographic in 2025, you’re leaving money on the table. Players from marginalized groups aren’t niche; they’re a massive, engaged market. Plus, inclusivity sparks buzz—word of mouth from thrilled fans beats any ad campaign. Atomfall could’ve been the talk of the town with a vibrant, inclusive cast. Instead, it’s a whisper in a sea of meh.

Finally, it’s about responsibility. Games have power—they can challenge stereotypes or reinforce them. In a world already wrestling with division, a lack of DEI in Atomfall feels like a missed chance to build bridges. Why settle for a beige apocalypse when you could have a kaleidoscope of survivors proving humanity’s resilience? Implementing DEI isn’t “woke” pandering—it’s a commitment to reflecting reality, sparking joy, and making games that actually matter.
So, devs, take note: DEI isn’t a chore, it’s your cheat code to a better game. Class dismissed—now go make something worth playing.
Hahaha you sound like that little kid that's not getting his toy at the store so you're stopping your feet and crying out loud and everyone's looking at you like you're a pathetic waste of sperm... yes that sounds like you. DEI and these "consulting" firms have destroyed creativity and gaming and we see that. Those "modern" audience has yet to show up to buy these games. I'll let you a secret... they haven't. Stop playing activist and go get a job. Anyway... so atomfall...
zenframe 28 MAR a las 7:12 p. m. 
Publicado originalmente por Moe:
Alright, buckle up, folks, because I’m about to drag Atomfall through the irradiated mud of Northern England, and it’s not gonna be pretty. Picture this: you’re an amnesiac wanderer stumbling out of a bunker into a lush, green quarantine zone, ready for some quirky British survival-action shenanigans. Sounds promising, right? Wrong. What I got instead was a game so devoid of flavor it makes unseasoned boiled potatoes look like a Michelin-starred feast. And the biggest crime? Atomfall forgot to invite the rainbow squad to the apocalypse party.

Let’s start with the characters—or should I say, the endless parade of grumpy, straight, white dudes with bad teeth and worse attitudes. I’m traipsing through this quaint little hellscape, dodging fire-spewing robots and whacking cultists with a cricket bat (because apparently that’s peak British combat), and all I meet are NPCs who look like they were cloned from the same pasty bloke who runs the local chippy. Where’s the fabulous drag queen scavenging glitter bombs from the ruins? Where’s the non-binary botanist taming mutant plants with a killer quip? Nowhere, that’s where! It’s like Rebellion said, “Diversity? Nah, mate, let’s just slap some Union Jack vibes on this and call it a day.” Yawn.
And don’t even get me started on the lack of LGBTQ+ messaging. I’m out here solving mysteries, bartering with surly villagers, and trying not to die from a rogue Druid’s pitchfork, and there’s not a single wink of queer subtext to spice things up. No star-crossed lovers hiding from the military in a bunker, no sassy gay bestie telling me to “werk it” while I craft a Molotov. Nothing! This game is straighter than a ruler in a geometry class, and I’m over it. I mean, it’s 2025—where’s my post-apocalyptic power couple smooching under a glowing mushroom? Atomfall clearly didn’t get the memo that the end of the world should at least be fabulous.

The NPC diversity is a joke, too. Every face feels like it was pulled from a “Generic British Villager” mold—think ruddy cheeks, scruffy beards, and accents thicker than week-old porridge. I get it, it’s rural Cumbria, but surely the quarantine zone could’ve attracted someone who doesn’t look like they’ve spent their life herding sheep and complaining about the weather. Give me a punk-rock hijabi sniper or a wheelchair-bound survivalist with a knack for explosives. Instead, it’s just Bob, Jim, and Oi-You-Over-There, all mad because I nicked their last tin of beans. This isn’t a game; it’s a casting call for a Brexit reenactment.

Gameplay-wise, it’s a slog. The “Leads” system—where you’re supposed to play detective with cryptic clues—sounds cool until you realize it’s just a fancy way of saying “wander aimlessly until you trip over something useful.” Combat’s clunky, stealth’s a gamble, and the crafting feels like busywork for people who think sorting socks is a thrill. But honestly, I could forgive all that if Atomfall had a shred of inclusivity to keep me invested. Instead, it’s a monochrome wasteland where the only thing glowing is my disappointment.

Rating: 2/10. Atomfall is a post-apocalyptic bore that forgot the apocalypse is supposed to be for everyone. Next time, Rebellion, hire a DEI consultant—or at least let me snog a robot.

Lecture: Why Implementing DEI is Crucial in Gaming.

Alright, class, settle down—Professor Snark is here to drop some truth bombs about why Diversity, Equity, and Inclusion (DEI) isn’t just a buzzword, but a game-changer for, well, games. Atomfall flunked this test harder than a kid who forgot to study for finals, so let’s break down why DEI isn’t optional—it’s essential.

First off, representation matters. Games aren’t just pixelated escapism; they’re cultural artifacts that shape how we see the world. When your cast looks like it was photocopied from a 1950s British census, you’re not just boring your players—you’re alienating them. The world’s a messy, beautiful tapestry of identities—LGBTQ+ folks, people of color, disabled individuals, you name it. Ignoring that diversity doesn’t make your game “focused”; it makes it irrelevant. Players want to see themselves in the story, not just as a faceless avatar, but as heroes, villains, and everything in between. A queer romance subplot or a badass trans scavenger doesn’t just check a box—it breathes life into a stale narrative.

Second, DEI fuels creativity. If your dev team and character roster are as varied as a bag of plain rice, you’re missing out on fresh perspectives. Diverse voices bring new ideas—think of the wild quests, mechanics, and lore we’d get if Atomfall had a team that mirrored the real world. Instead of another gruff white guy muttering about tea, maybe we’d get a South Asian engineer rigging traps with curry-spiced flair, or a neurodivergent tinkerer obsessed with decoding alien tech. Homogeneity breeds predictability; diversity breeds innovation.

Third, it’s good business. The gaming audience isn’t a monolith—it’s global, it’s varied, and it’s growing. If you’re still pandering to the same narrow demographic in 2025, you’re leaving money on the table. Players from marginalized groups aren’t niche; they’re a massive, engaged market. Plus, inclusivity sparks buzz—word of mouth from thrilled fans beats any ad campaign. Atomfall could’ve been the talk of the town with a vibrant, inclusive cast. Instead, it’s a whisper in a sea of meh.

Finally, it’s about responsibility. Games have power—they can challenge stereotypes or reinforce them. In a world already wrestling with division, a lack of DEI in Atomfall feels like a missed chance to build bridges. Why settle for a beige apocalypse when you could have a kaleidoscope of survivors proving humanity’s resilience? Implementing DEI isn’t “woke” pandering—it’s a commitment to reflecting reality, sparking joy, and making games that actually matter.
So, devs, take note: DEI isn’t a chore, it’s your cheat code to a better game. Class dismissed—now go make something worth playing.

If that's what you want, play Avowed instead.
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