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Authenticity Matters – Atomfall is set in rural Northern England, a region that has a distinct identity, culture, and history. While diversity is important in games, it’s also crucial to respect the authenticity of a setting. A post-apocalyptic Cumbria isn’t going to look like a futuristic cyberpunk city or a multicultural metropolis—it’s going to reflect the people and communities that exist there. That’s not a lack of imagination; it’s world-building with depth.
Narrative and Atmosphere Take Priority – Atomfall isn’t about flashy inclusivity for its own sake—it’s about telling a haunting, immersive story. The game is heavily inspired by classic British sci-fi and folk horror, where the eeriness comes from isolation, paranoia, and the unknown. Injecting over-the-top characters or forcing modern social themes into the narrative might dilute the game’s intended experience.
Diversity Comes in Many Forms – Representation isn’t just about ticking demographic boxes. It’s also about different personalities, perspectives, and struggles. The game presents a range of NPCs with distinct backgrounds, quirks, and motivations, reflecting a region with deep-rooted social and economic history. Not every game needs to overtly push social messaging to be inclusive—it can also come from well-written, complex characters dealing with the challenges of their world.
Gameplay First – Ultimately, a game should be judged on how fun and engaging it is. If combat, exploration, and survival mechanics are solid, then the game has succeeded in delivering on its core promises. While feedback on gameplay mechanics is always valuable, dismissing the entire experience based on personal expectations of representation misses the broader picture.
Creative Freedom Matters – Developers should be allowed to create the stories they want without being pressured into making design choices that don’t fit their vision. Games should be diverse as a whole, not every single title needs to carry the burden of representing every identity. If a player is looking for a different type of experience, there are countless other games that cater to varied themes and perspectives.
At the end of the day, Atomfall is Rebellion’s vision of a uniquely British apocalypse, and it deserves to be judged on its own merits. Constructive criticism is always welcome, but let’s appreciate the effort and artistry that went into making a game that stands out from the crowd.
It's very obviously a jester farm. It couldn't be more obvious. The fact that anyone is even capable of falling for this speaks volumes on how powerful confirmation bias is.
The admission of guilt began with "honest", a word you should be ashamed of to put it in your mouth.
Don’t know if your serious, with all this words to finally, keep speaking of yourself and your degenerate friends. Or if you’re just a jester farmer. But I don’t care. I will enjoy this clean and sane game. Thank your Rebellion