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Why do you even comment when its obvious that you dont know what you are talking about?
But of course, the amount of blur varies by technique, but it will always be present to some degree. FXAA and SMAA, being purely spatial, are exceptions though because they don't rely on any interpolation. But those are hardly considered "modern" any more so are rarely used.
I'm always for options though. So if you like AA use AA. If you don't .. well don't. However recent modern games (using UE5 engine predominantly, but there are other engines as well) pretty much REQUIRES the use of these techniques to get anywhere NEAR playable framerates (Which i consider to be about 100+ FPS). And THIS is where the problem is and why some people are upset. Because it's not really optional any more.
The effect I feel when playing games using these techniques is a bit like looking through glasses that isn't a match for your eyes. It's not exactly as strong as that but it invokes the same "wear" on the eyes. Hence.. the issue.
That being said I'd still want my games to look crisp and perform well. Whether the image is static or in motion.
Did you ever see a game @4K with DLAA? Blur? Stop repeating some stupid statements that you heard in internet.
Lol.. It's not repeated statements. Google any tech and blur, e.g "DLAA blur" and you'll see that people have had these opinions LOOONG before TI even became a thing... he's just made that opinion a bit more prominent.
And 4k? Check the steam hardware survey (https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam). ~83% of all steam users are using 1080p and 1440p. So 4k is not exactly "normal". Unless you also think people using 4090s, 5090s, etc are also the norm. (hint: it's not, 0.71% of the steam userbase have a 4090...)
No, i wont buy 8K TV because games on 4K screen (LG OLED 48")
are perfectly crisp from my viewing range (little over 1m away from screen). And yes, I can agree that 4K gaming isnt for everyone, now just 2-3 cards are good for it (5090, 4090 and maybe 5080/4080S). Im lucky enought that i have 4090 so gaming @ this resolution with native DLAA in framerates above 60 fps isnt a problem. In most demanding games with robust ray tracing im using DLSS Quality and with pathtracing DLSS Q + FG (CP2077, Alan Wake 2). I can agree that DLSS3 wasnt perfect but it was really ok @ quality 1440p to 4K. But now DLSS4 transformer is almost perfect, no ghosting, no blur, perfectly crisp and stable in motion. Even lower DLSS setting like balanced or performance are really good @4K. And about frame generation i can agree that when it came out it wasnt too good, had problems with on screen UI and with ghosting, but now its also really good when you use it properly (so base framerate is about 60 fps). Im really nitpicky when it comes to image quality and i must say that its doing fine. But still theres a room for improvement of course with FG. But DLSS4 transformer is crazy good.
Heh, i was sure that youre TI fan. Technology EVOLVE, now DLSS has new transformer model and theres no problem with blur especially with DLAA which is the best AA solution. Period. All this TI vids are about DLSS3 (which wasnt bad) and FSR 3 and lower (which is awful). Transformer model is totally different beast.
Im not saying that hes wrong in everything, all this stuff about bad optimization is very good and needed. But hes making one big mistake. All his statements about AA are only for 1080p users where picture isnt crisp, its little blurry all the time because of low pixel count (and yes, its still blurry even if youre on small monitor like 21"). So when you use DLSS at this resolution i can imagine that it looks bad and blurry, even quality settiing is upscaling from 720p. And thats why old AA techniques are better for this kind of resolution, they are sharper and small screen with low 1080p resolution in combination with this 1080p bluriness is very good at hiding picture shimmering which happen all the time with old AA techniques. Only MSAAx8 is quite good but its very demanding and still way worse with image stability that even normal TAA.
So i like this guy, but he should clearly say that things about AA that hes saying are only valid for 1080p (max 1440p) gaming, 4K gaming is totally different thing and old AA techniques are just horibble in this case. Atomfall is perfect example.