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Not sure what you are talking about, because the game looks and performs great. So imo it doesn't need dlss/fsr unlike many games that does nowadays.
I have a 12700k, 5080, 32gb ddr5, game installed on a sata ssd and at 4k ultra settings with vsync on and hdr on I get 120 fps locked throughout the entire 10 hours I have played so far. That’s not bad for a game without dlss, because there are many games with my pc setup and at the same settings with dlss I can’t get 120 fps.
https://www.youtube.com/watch?v=B3irKpQud2o
The game's only AA method appears to be FXAA, which is as basic as it gets, and does nothing to improve the noticeable temporal instability caused by pixel crawling. Increasing the render scale past 100% won't really solve this either as it's a temporal issue, plus the performance cost would be significant.
The game does look good. Actually it looks great on my 65in led uhdtv, so looking at youtube video doesn't give you actual image quality because of youtube crap compression issues on every video.
Or whatever the reason; just watch the video by DF linked above. They are pretty much experts on this kind of stuff and they clearly mention and show the issue.
usually almost every game has AA just not hte DLSS/FSR stuff that devs use as a poor excuse to increase performance for shoddy ports
https://github.com/JakobPCoder/ReshadeTFAA
or
https://github.com/vortigern11/vort_Shaders
Yes, you are wrong. DLSS, especially the newest version DLSS4, looks almost identical to native - and sometimes better.
I wish I had that kind of disposable income. But I dont have a dog in this race regardless.
why do games need DLSS or any upscaling for that matter? .. I like those games, that means they aren't relying on it as a crutch like all the other devs..