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It looks outerworlds meets a tiny bit of fallout 3 so far, nothing drastic like stalker, nothing like fallout 4, maybe a little in terms of weapons and graphics but otherwise its not what the silly streamers are saying for sure,
I was using the references to other games as examples of mechanics that I'd like,
I didn't really like the outer worlds that much so thats why I'm tryna figure out if theres any other aspects of other games that I enjoy that are in here, because really, this looks like outerworlds engine and mechanics and devs were taken and were told to "make a fallout-inspired game and make it British"
- There are a reasonable amount of weapons in this game
- The upgrade system is shallow, no mods
- Ammo is scarce, most npc drop 1-2 rounds. You can carry up-to 45 rifle rounds. You'll find automatic rifles, even an LMG, but your never get to hold that trigger down.
- The world is divided into 6-7 zones of medium scale, similar to the size of the zones in The Outer Worlds
- There are no RPG systems and no XP
- Skills are earned by finding or trading for a book that unlocks 3 skills (per book), then trading serum tokens (Like Bioshock) for a skill. Example: 5 serums to increase health.
- No fast travel (but the game is small enough to not need it)
- Combat is fairly shallow, just shoot things and they die in 1-7 bullets (there are head-shots for ranged and melee)
- Food does not seem necessary
- crafting is pretty much for consumables, need to find recipes
- storage is a game of very limited slots (there is a type of shared chest that appears in several locations)
- There are no companions in this game
- Dialog is not what I would call branching, biggest choices on ending revolve around not finding something, or just ignoring NPC requests
The best feature of the game is the journal and map-coordinates exploration system.
All that said, it's pretty fun, but I wore out after 9 hours. I was in the last zone and decided to just watch the endings on you-tube. They will disappoint you, don't play for any sort of resolution to the story.
Story is interesting enough, and the DLC they are working on will continue it and I would assume explain more of the mysteries.
As a brand new IP and genre for the studio I'd say they did a very good job at making a decent AA game. Games like these always make me excited for the sequel because if you take this and just expand on the systems, you'll end up with an amazing game. I hope they get the chance to do that.
I really cant get behind a "survival rpg" if theres no realistic goal like "oh our bunker got broken into, we need to go out to find stuff to repair it and while we're at it, lets gather things to make plants and new water sources etc etc" or "oh my bunker was destroyed but now I found this community of genuinely good people trying to build a home, I'll dedicate my life to helping them build it up, why? because this is the apocalypse and I don't have a family so this'll be all I get when I'm 40-50 and worn out and unable to scavenge for myself"
I'm not 100% sure of the story yet, didn't wanna spoil it, but it sounds like this is an "isolated" zone where the world outside it is normal, which could be reason enough to not wanna build stuff up in the zone and more to just get out of it
You'll never been wandering around the quarantine-zone in an exosuit and a 1000 rounds of ammo.