Atomfall

Atomfall

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Bases/homes ? Actual roleplay or fallout 4 style 'roleplay' ?
Title,
Base building as so far been said to not be in, which is fine, but is there a home or settlement of any kind that you focus around? Maybe a bunker or something?

And for the roleplay part, is it actual real roleplay where you can go and join the bandits if you want or the cannibals or the religious zealots or are you restricted to just the select "good" factions that they want you to be in?

for those confused by what I mean by that, for example you can join the "bad guys" like the dark brotherhood but you can't join the "bad guys" forsworn in Skyrim

anyone know ? thank you in advance
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Showing 1-7 of 7 comments
Not a Fallout style game the only ones who said that was some of the streamers and reviewers, but this isn’t a Fallout or a STALKER type game. It is more like a The Outer Worlds type gameplay.
Originally posted by Slackerdude74:
Not a Fallout style game the only ones who said that was some of the streamers and reviewers, but this isn’t a Fallout or a STALKER type game. It is more like a The Outer Worlds type gameplay.
Yeah I've figured that out too lol
It looks outerworlds meets a tiny bit of fallout 3 so far, nothing drastic like stalker, nothing like fallout 4, maybe a little in terms of weapons and graphics but otherwise its not what the silly streamers are saying for sure,
I was using the references to other games as examples of mechanics that I'd like,
I didn't really like the outer worlds that much so thats why I'm tryna figure out if theres any other aspects of other games that I enjoy that are in here, because really, this looks like outerworlds engine and mechanics and devs were taken and were told to "make a fallout-inspired game and make it British"
If you care about game-play and systems, I can share this:

- There are a reasonable amount of weapons in this game
- The upgrade system is shallow, no mods
- Ammo is scarce, most npc drop 1-2 rounds. You can carry up-to 45 rifle rounds. You'll find automatic rifles, even an LMG, but your never get to hold that trigger down.
- The world is divided into 6-7 zones of medium scale, similar to the size of the zones in The Outer Worlds
- There are no RPG systems and no XP
- Skills are earned by finding or trading for a book that unlocks 3 skills (per book), then trading serum tokens (Like Bioshock) for a skill. Example: 5 serums to increase health.
- No fast travel (but the game is small enough to not need it)
- Combat is fairly shallow, just shoot things and they die in 1-7 bullets (there are head-shots for ranged and melee)
- Food does not seem necessary
- crafting is pretty much for consumables, need to find recipes
- storage is a game of very limited slots (there is a type of shared chest that appears in several locations)
- There are no companions in this game
- Dialog is not what I would call branching, biggest choices on ending revolve around not finding something, or just ignoring NPC requests

The best feature of the game is the journal and map-coordinates exploration system.

All that said, it's pretty fun, but I wore out after 9 hours. I was in the last zone and decided to just watch the endings on you-tube. They will disappoint you, don't play for any sort of resolution to the story.
MaSeKind Mar 26 @ 6:45pm 
The closest game I can compare to this is System Shock 2 imo. And not for all the features but just the general type of game. You wake up in this world where everything has gone horribly wrong and you need to find out why and escape. It's not a big RPG, almost more a mystery adventure with how the quest system works. That really is it's main feature I'd say, along with figuring out the mystery.

Story is interesting enough, and the DLC they are working on will continue it and I would assume explain more of the mysteries.

As a brand new IP and genre for the studio I'd say they did a very good job at making a decent AA game. Games like these always make me excited for the sequel because if you take this and just expand on the systems, you'll end up with an amazing game. I hope they get the chance to do that.
ToJKa Mar 27 @ 1:04am 
I've understood this is more STALKER than Fallout?
Originally posted by TheBonfire:
If you care about game-play and systems, I can share this:

- There are a reasonable amount of weapons in this game
- The upgrade system is shallow, no mods
- Ammo is scarce, most npc drop 1-2 rounds. You can carry up-to 45 rifle rounds. You'll find automatic rifles, even an LMG, but your never get to hold that trigger down.
- The world is divided into 6-7 zones of medium scale, similar to the size of the zones in The Outer Worlds
- There are no RPG systems and no XP
- Skills are earned by finding or trading for a book that unlocks 3 skills (per book), then trading serum tokens (Like Bioshock) for a skill. Example: 5 serums to increase health.
- No fast travel (but the game is small enough to not need it)
- Combat is fairly shallow, just shoot things and they die in 1-7 bullets (there are head-shots for ranged and melee)
- Food does not seem necessary
- crafting is pretty much for consumables, need to find recipes
- storage is a game of very limited slots (there is a type of shared chest that appears in several locations)
- There are no companions in this game
- Dialog is not what I would call branching, biggest choices on ending revolve around not finding something, or just ignoring NPC requests

The best feature of the game is the journal and map-coordinates exploration system.

All that said, it's pretty fun, but I wore out after 9 hours. I was in the last zone and decided to just watch the endings on you-tube. They will disappoint you, don't play for any sort of resolution to the story.
Honestly thats probably the best review I've read too
I really cant get behind a "survival rpg" if theres no realistic goal like "oh our bunker got broken into, we need to go out to find stuff to repair it and while we're at it, lets gather things to make plants and new water sources etc etc" or "oh my bunker was destroyed but now I found this community of genuinely good people trying to build a home, I'll dedicate my life to helping them build it up, why? because this is the apocalypse and I don't have a family so this'll be all I get when I'm 40-50 and worn out and unable to scavenge for myself"
I'm not 100% sure of the story yet, didn't wanna spoil it, but it sounds like this is an "isolated" zone where the world outside it is normal, which could be reason enough to not wanna build stuff up in the zone and more to just get out of it
Originally posted by ToJKa:
I've understood this is more STALKER than Fallout?
That's a better comparison, but it is a very different beast Atomfall more survival and exploration-oriented with a bit of Miss Marple thrown in.

You'll never been wandering around the quarantine-zone in an exosuit and a 1000 rounds of ammo.
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Date Posted: Mar 26 @ 2:05pm
Posts: 7