Atomfall

Atomfall

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Movement start speed
Hi devs, I really appreciate the great level of adjustability of all possible settings. Some of them are really original. But I miss the possibility to set "emulation" of analogue movement start on the keyboard. It is common that when the player starts moving, the movement gets to 100% speed after a fraction of a second. In Atomfall it is On/Off. When you press the movement key, you immediately move at 100% speed, which causes jerky unnatural movements that cause something similar to motion sickness. Game is a lot about scavenging, so you often move in small steps and it's not good to keep hitting the walking modifier key to make the movement smooth. Would it be possible to consider adding to the accessibility the possibility to turn on slow start of movement from 0% to 100% in the first milliseconds? This is common in most games as default. Especially where the default speed is similar to running/fast walking, which is the case with atomfall. Thanks. Otherwise the game is great and original.
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I'm playing with an XBox controller and the movement is really disorientating. There is adjustment for looking left and right, but nothing to control movement speed. As you say you go from 0 to 60 in less than a second. The only way I have managed to control the speed to be more "manageable" is by constantly sneaking (which isn't ideal in very situation). Not had this issue in other games playing with a controller.
There's a walk button 'V' on PC
It's the same on Xbox..it seems to be full speed walking, full speed jogging or stopped..can't creep at all..its making me not want to play it
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