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It reminds me more of System Shock, mixed with something like Metro.
And no idea why you care about denovu. Denovu hate is a meme these days and no one should take it seriously
its more like metro redux or terminator resistance than fallout
Here's why I don't like Denuvo. Is that okay with you?
I could give some feedaton each item it you like, there's some funny ones imo, but I'll leave you with this so long.
When you buy a car, it's understood that you need petrol to actually run the car. If you buy a game on steam or any digital platform, it's understood you actually need to be online to use it. It's what makes it digital after all.
Now you can push the car, ie play offline, but you'll loose most of the functionality and it's pretty pointless really
And what happens if Denuvo servers go offline or you can't connect to your Internet for whatever reason hmm??? Exactly you can't play your game you paid for.
12 hours in, still have plenty to do. One play through is estimated to be 15-25 hours long by what I've seen, possibly more. It has multiple endings, so it could warrant a few plays if you enjoyed your first.
There is no fast travel system. Depending on who you ask that's a pro or con. However the maps aren't massive and there's a hub you can unlock that acts as a sort of shortcut system to all the zones, so I kinda like it.
Exploration feels fun to me personally. There's no quest markers, only a map with some locations marked. Reading stuff and talking to named NPCs often gives you new leads to follow. There's lots of little buildings and bunkers to check out, crevices to slip through, and later on you will start finding keys and ways to power things up and a special tool that opens up more little rooms and stuff.
Skills are unlocked by either finding skill books or trading for them. And skill points are found scattered around the world in crates or little cases. There is no XP system.
The inventory is very small, and as far as I can tell there is no way to expand it. However you can start finding pneumatic tubes which act as storage containers that let you access stored items wherever you find a tube. My biggest complaint about the tubes is that there's no way to organize what's in them. There's a single column of items to scroll through, and the order they are in is whatever order you put them in there. No way to filter, nothing. I feel like whoever made it never looked at another game's storage system in their life.
Combat can be difficult. I wouldn't equate this to some kind of milsim, but the shooting can be challenging. And you can die very quickly.
There are aspects of this game like the amount of backtracking,limited enemy and weapon variety, and some other stuff that make me think this game was made on a relatively small budget. But I think they did a pretty good job of keeping the game fun and effectively using what was there.
I believe you can kill every single NPC in the game.
Story so far is decent. Nothing groundbreaking but I'm liking it.
Overall I'm enjoying it. Any complaints I have are fairly small ones (like the storage).