Atomfall

Atomfall

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Aliasing on high end rig?
Playing in 4k with a RTX4080ti here.. Game runs surprisingly well but the aliasing though.. that looks terrible.

Same for everyone?
Last edited by Nelchior; Mar 24 @ 1:45pm
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Showing 1-9 of 9 comments
Yeah it seems that anti-aliasing does work properly.
It has never worked properly on rebellions previous games either.
Bliff Mar 25 @ 6:03am 
runs nice from it having no ray tracing stuff. still looks really good but some rtx reflections would have been nice
Caldrin Mar 25 @ 6:48am 
Originally posted by Bliff:
runs nice from it having no ray tracing stuff. still looks really good but some rtx reflections would have been nice

Does actually have some ray traced shadows.. only on your character model tho so weapons and stuff like that you hold..

But then again its one of the reasons the game works so well.. not having fps sucking full on ray tracing haha.
Last edited by Caldrin; Mar 25 @ 6:48am
To fix the Aliasing goto Nvidia Control Panel and Manually set in there. or globally set it. Then in game set it too off.
Last edited by fr33kSh0w2012; Mar 25 @ 2:05pm
Originally posted by Nelchior:
Playing in 4k with a RTX4080ti here.. Game runs surprisingly well but the aliasing though.. that looks terrible.

Same for everyone?
Yes, it is there, and since the initial reporting, more people have chimed in with different hardware. This points to the problem being hardware agnostic and likely an engine fault. Have you submitted a bug report to Rebellion?

Rebellion Bug Report [support.rebellion.com]
Last edited by The Ineffable Qdoggus; Mar 25 @ 2:12pm
Yeah the AA in this engine is just dog-poop, to non-existent.
cwebb Mar 28 @ 9:54am 
Agreed. The AA in this game is really pixelated and flickery trees, grass, and buildings in the distance beyond 20 meters. Unpleasant to look at.

Even with custom settings 8x in NVCP, it doesn't help.

Hoping for a patch soon.
Originally posted by fr33kSh0w2012:
To fix the Aliasing goto Nvidia Control Panel and Manually set in there. or globally set it. Then in game set it too off.

Won't work, you can't force MSAA in DX10+ games. (and Atomfall is either DX12 or Vulkan)

Using a Render Scale value greater than 100% though is essentially SSAA, so there's that route. (if you can afford it; highly unlikely if already running at 4k)
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Date Posted: Mar 24 @ 1:44pm
Posts: 9