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Reread your original TLDR. Google "Do I own the games I buy on Steam?" and then let me know if there is (really) nothing at all that is similar. Your access to your Steam library is not unrestricted. Denuvo didn't ruin anything in that regard as long as if it isn't requiring an online connection to play the game (which depends on it's implementation by the developer).
I mean come on. If you were selling and distributing a product you spent years making and one key started activating multiple times across numerous devices and just kept going and going... that wouldn't seem a bit concerning at all? So if this game actually does require a connection every single time you play then I'm still buying and playing it because I don't mind the price knowing my connection stability and the hours of entertainment I will get out of it, but I'd at least admit your boycott is valid on those particular grounds.
Steam user words like "buy" and "purchase", and if you check your own profile, steam say you own games.
Each installation of a game doesn't equal a steam key activation, so publishers lose nothing from extra installations(if this is what you're trying to say).
Steam does not restrict how many time you can install a game, how long can you stay offline, offline mode work immediately and indefinitely after the games have been finished downloading with no forced online authorization, none of these is something Steam impose: adding another level of restriction and uncertainty.
At best: Denuvo make things worse.
That's BS mate. Try playin COD offline. It wont even let you start the campaigns on the newer ones without internet. Doesnt matter how often you already played it online or how often you installed of whatever. Your information is simply wrong. Not calling you a liar here but you gotta do some better investigation before you come up with what you wrote.
Many top selling games like Cyberpunk, BG3, KCD2, etc have released without DRM, and they all have been massively successful, surpassing every expectation. IMO, companies who shove DRM into their games lack confidence in their own product, so they want to squeeze out every sale possible.
So if you don't trust me with your product, I don't trust you with my money. I am almost 40 now, I don't need to play every game anymore. Besides there are so many out there that interest me, I don't even know where to start. Fact is, if you think I am a criminal and you put me under general suspicion, then I will not buy your product. My wallet speaks.
It's honestly frustrating that you didn’t realize this was about single player games. It should’ve been obvious, especially since the game we’re discussing is a single-player title.
No. What is means is you can count one, two, three and know exactly how many bikes you lost. Losses due to piracy in digital products are always an estimate because the data they have is from the people who bought the product, not from the people who didn't. If you read the Ars Technica artice, which I'm pretty sure you didn't, you'll find this:
In case you're unfamiliar with the terminology what that means is he pulled the numbers out of his lower backside or more likely from Irdeto's lower backside, since his numbers match so well with the ones from the company that's trying to sell you Denuvo.
I don't know why you would think every game costs the same to make.
From your comment I don't think you'll understand the answer, but here it is: Value chain[en.wikipedia.org]
Good thing it's on gamepass I guess there's at least that.
For me to buy a game with Denuvo it has to be a shockingly good game and nothing less than that.