UNDER NIGHT IN-BIRTH Exe:Late[cl-r]

UNDER NIGHT IN-BIRTH Exe:Late[cl-r]

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Mitzvahman72 Jul 26, 2018 @ 8:16pm
Any character recommendations for the mid-range mind game players?
Hello everyone! As somebody coming from Arcana Heart 3: Love Max [Six Stars], I'm glad this update is finally coming to the PC. :)

I'm a non-combo savvy casual specializing in mid-range mind games. So far, Orie, Yuzuriha and Vatista (Horray for Flash Kicks!) look like good options, but are there any other characters that can work with my playstyle?
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K-drive. Jul 28, 2018 @ 9:37am 
Hilda
- Jul 28, 2018 @ 12:29pm 
pick the same character until you find someone who can beat you. Then if you can't deal with that player then pick that character also and copy what they were doing till you find someone who can beat you. Keep repeating this then uninstall when it stops working.
Aniah Jul 30, 2018 @ 6:41pm 
Originally posted by 4123:
pick the same character until you find someone who can beat you. Then if you can't deal with that player then pick that character also and copy what they were doing till you find someone who can beat you. Keep repeating this then uninstall when it stops working.
^ Rolf

Best advice by far.
Mitzvahman72 Aug 2, 2018 @ 8:44pm 
Thanks for the inputs so far. What do you guys think of Linne? While it looks like less damage for my playstyle, I noticed some of her combos look *AHEM!* petite for the speedster type of character. Her mid-range slashes and a roll look like great options for the mid-range play I'm looking for...Unless that's still part of the rushdown playstyle she's in.
Shekinah Aug 2, 2018 @ 10:08pm 
The character you are looking for is Yuzuriha. She is all about playing at a mid distance and playing the read and mixup game.
I say this as someone that also likes the mid-range footsies kind of character, and she is by far the most satisfying. Also Phonon is pretty enjoyable as well.
Ketampanan Aug 5, 2018 @ 11:16am 
As a Yuzu main, if you're not really combo savvy I wouldn't recommend Yuzu, her combo is regarded as one of the harder ones thanks to all the stance holds and delays, and combo is very important for her; having a weak mixup and difficulty resetting pressure, her main saving grace is that she can convert almost any hit at any range into decent to great damage. Vatista probably has the hardest combo in the game with all the negative edge, delays, and charge motions, though her zoning tools and flash kick are really strong so depending on your play level you may not need to rely on combos that much. Orie would probably be the best choice.

Linne is a rushdown playstyle, but thanks to her great speed and Kuuga she does quite decently midrange. Still those tools are more to help you get in your opponent's face.
Mitzvahman72 Aug 5, 2018 @ 11:03pm 
Now that I think about it, UNIST doesn't have the homing button and other types of movements compared to Arcana Heart 3: Love Max [Six Stars]. As somebody who mains Kamui, who is one of the few mid-range mind game type of characters in that game, how well does that transition to Yuzuriha? Her sword slashes can cover a nice distance on the ground and the air and she does have that counter, even if it's split-second and dependant on the different button pressed.

As for my longest combo with that character, that will be 5a 5b 5c 41236c 236AB. My approach combo is j.b 2b 2c 41236c 236AB, and I'm working on getting consistant with j.a j.b [jump cancel] j.a j.b j.c 421C 236AB.
SonofTzeentch9 Aug 17, 2018 @ 1:21am 
Kamui and Yuzuriha are indeed both Iaido characters, working with stances where they can perform quick-draw sword slashes that hit at different heights. Yuzu is even much better at this than Kamui, having many more options from her stance.

That being said, the ranges, neutral and movement options are all entirely different in UNIST compared to AH3LMSS (severely so - I suggest watching some tournament footage on youtube to give you an idea). There isn't quite any character that can easily move in on an opponent like homing characters in AH3LMSS, so that isn't a worry - also, there is a huge segment of the cast that will be able to deal with Yuzu's ranges with their own, so don't expect keeping people at your sword-tip's range to always be an option (on the other hand, it's a fun and potentially deep range to play in, so maybe that's good for you).

I guess what I'm saying is: Yuzu in this game is a long-ranged charatcer in a game full of long-ranged characters, which semi- converts to being the "mid-range" in other games (since there's Hilda and Vatista that are outright zoners). However a lot of the cast can compete with this.

To also answer your original question somewhat (UNIST experts can correct me here):

Longest range zoning: Vatista, Hilda

Long-range (the "mid" of this game) footsies: Gordeau, Waldstein (generally wants to get close though), Merkava, Yuzuriha, Phonon

Mid-to-close range footsies: Hyde, Lynne, Carmine (wants to get close though), Chaos, Byakuya

Close range: Orie, Seth, Eltnum, Akatsuki, Nanase, Mika, Enkidu

Have no clue: Wagner (I am guessing close range though)


I'll also agree that Yuzuriha is difficult to play in both playstyle (no easy mixup game in a game where this matters, needs to think ahead when holding buttons for her maneuvers) and execution (negative edge combos). That being said, it's just strange to wrap your head around, not "actual hard" if that makes sense; it's not like you have to perform 1-frame links or manage a titanic slow body like Catherine's in AH3LMSS.
Last edited by SonofTzeentch9; Aug 17, 2018 @ 1:28am
SonofTzeentch9 Aug 17, 2018 @ 1:37am 
I forgot to add: if you want to stick out at mid-range a lot, aside from Yuzu, consider Phonon, Hyde and Lynne. The other three will have to move in close quite a bit for combos though, whereas Yuzu can - hypothetically - actually just stay at that range with some damage conversion potential, though she'll have to teleport side-switch a bit.

Staying at one range in this game is mostly not viable however - it may have interesting and necessary footsies, but this isn't SSF2T/USFIV/SSVS/Koihime Enbu or anything like that, where footsies, spacing, keep-out and whiff punishing are the bread and butter of most of the casts. Long-to-mid-range neutral quickly converts into combos and close-range pressure, and every character - including the zoners! - have tools to make use of this (well, except Yuzuriha in a way I guess, but that's why she has her teleports and armorpoint scarf thing).
petran79 Aug 18, 2018 @ 10:19am 
Is Yuzu easier in this version of the game?
petran79 Aug 19, 2018 @ 6:00am 
Originally posted by kainevil:
Originally posted by petran79:
Is Yuzu easier in this version of the game?

If you want easy and overpowered just use Phonon.

I meant in comparison to the previous version, I read comments in tournaments streams that her combos are easier.
SonofTzeentch9 Aug 19, 2018 @ 12:07pm 
There were some changes to her inputs to make them easier. Whether or not that actually makes her easier, you'd have to ask a Yuzu main that plays UNIST. The wiki at least claims its easier.
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Date Posted: Jul 26, 2018 @ 8:16pm
Posts: 12