UNDER NIGHT IN-BIRTH Exe:Late[cl-r]

UNDER NIGHT IN-BIRTH Exe:Late[cl-r]

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Noob's Notes
This isn't a "guide" or "advice" persay, this is just my findings in the lab.

Mika! Gimmick: fast biceps

B'n'B: 5a>5b>5c>3c>j.B>j.C>j.A + A > j.B+C >(cancel into any ground special)

Mika has an aerial force function, which is great, you can cancel into any special with an odd condition, it must be timed so that the input is completed while she has her fist stuck in the ground. No earlier, no later.

She also has a great dash attack, "55B" thats super cancellable and long range.

Also has 3B, which is a hopping butt bounce, can cancel into aerial specials using this.

55C wallbounces for good combos and goes over low attacks.


Enkidu! Gimmick: Rekka! Rekka! Rekka!

B'n'B 5A*>5B>5c>2b>2c>3c>B+C>j236+A,B or C

5A* has two hits, which happen automatically, if you mash 5A you will smart steer, if you mash 5B you'll miss out on extra damage.

You'll wanna save the 4 rekkas available to you for the end of your combos, as they can't be cancelled into a launcher

You can do fancy combos by using 6c, 6c is a chargeable move so lightly tap the button or else you can't follow up. In my efforts I could only follow up this move with either 2b or B+C, using 2b has muuuuch tighter timing than force function, but allows for more follow ups.
The timing of 2b for me was 2 frames after the audio clip of 6c(it makes sense in game)

Coming soon: Merkava, Waldstien
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Showing 1-2 of 2 comments
ttv/AmaterrasVT Oct 6, 2018 @ 12:34am 
For Mika's BnBs you might wanna do 5A > 5B >2C > 3C > 5[C] though.. The first three part is in her smart steer combo, so mashing AAA > 3C > 5[C] is also viable since there are literally no downside to using smart steer here, and it gives you lots of time to confirm your hits since you're just mashing AAA. Mika will want to end her midscreen combos with 214A/B and her corner combos with 623A/B>X, since these two combo enders lead to her primary mixup situation.
Her combos also heavily rely on ground bounces and wallbounces, and since you can only do 2 of those in one combo, you really need to pay attention to those since a lot of Mika's moves wall/ground bounce the enemy. (e.g; 5[C], B+C, 623A/B>X, etc etc).

As for Enkidu's BnBs, this is probably the easiest okay damage combo for him, and I always use this on netplay;
5B > 5C > 3C > 6[C] > 2B > j.c > j.ABC > land > 5B > 6C > 236B6B6B.
Note that Enkidu's 5B is his primary footsies tool so using it to open combos will happen a lot of times. And that combo string can also be CS'ed into dl.2[C] > 236A6A6A.

Also, glad to see another player repping Mika. Being as low in the tier list as she is, she didn't get much time in the limelight :'(
Last edited by ttv/AmaterrasVT; Oct 6, 2018 @ 12:37am
Voodin im back Oct 26, 2018 @ 9:13pm 
more Enkidu stuff! So far excluding Gordeau, 2C > 5C is a universal launcher. that being said, it seems you can only use this launcher if 2C is the first C attack in the combo.

Chain Shift works like a One More Cancel in persona, so it allows you to combo out of your force function, which is a godsend for Enkidu's air viability

**NOTE: You can only Chain Shift once per combo**
**NOTE NOTE: You can Chain Shift on the frame a Special Move is used**
Last edited by Voodin im back; Oct 26, 2018 @ 9:26pm
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Date Posted: Oct 5, 2018 @ 6:24pm
Posts: 2