VAIL
Chillidoge May 8, 2023 @ 2:35am
Controller deadzone calibration?
My controllers need a small deadzone set, or it affects my aim by wobbling me left and right. I don't think it's a feature in the game, any chance for that to be added? I'll see if I can configure WMR or SteamVR to fix it too.
< >
Showing 1-6 of 6 comments
aoud  [developer] May 8, 2023 @ 3:09pm 
Originally posted by Chillidoge:
My controllers need a small deadzone set, or it affects my aim by wobbling me left and right. I don't think it's a feature in the game, any chance for that to be added? I'll see if I can configure WMR or SteamVR to fix it too.

You can do this via SteamVR, OpenXR calls for this to be set by the user in their own bindings interface.

Since I'm curious though, specifically which joystick with what type of movement is throwing you off? As we also have a dynamic very slight deadzone logic I could further tweak for players like you.

Best,
Chillidoge May 9, 2023 @ 1:38am 
Hey thanks for getting back to me, I should mention I use a HP Reverb G2. It's worst when I am aiming across my body (so my body is at a slight angle to where I am aiming).

The very slight touches on my controller stick as I move and aim seem to be what's causing it. I will check out the SteamVR settings for that and get back to you.
Alex HVR May 9, 2023 @ 5:05am 
Originally posted by Chillidoge:
Hey thanks for getting back to me, I should mention I use a HP Reverb G2. It's worst when I am aiming across my body (so my body is at a slight angle to where I am aiming).

The very slight touches on my controller stick as I move and aim seem to be what's causing it. I will check out the SteamVR settings for that and get back to you.

also have the Reverb G2 (V2), and have since the update to Unreal 5 a drift to the right.
Last edited by Alex HVR; May 9, 2023 @ 5:08am
aoud  [developer] May 9, 2023 @ 9:08am 
Originally posted by Chillidoge:
Hey thanks for getting back to me, I should mention I use a HP Reverb G2. It's worst when I am aiming across my body (so my body is at a slight angle to where I am aiming).

The very slight touches on my controller stick as I move and aim seem to be what's causing it. I will check out the SteamVR settings for that and get back to you.

Sweet, let me know if the SteamVR OpenXR binding options with deadzone setting etc. work ok for you.


Originally posted by Alex HVR:

also have the Reverb G2 (V2), and have since the update to Unreal 5 a drift to the right.

Hey Alex, more specifically is it your virtual movement joystick, or virtual turn/virtual crouch joystick? And what is happening, you start sliding, turning, or crouching which is the issue?

It sounds like a hardware issue, but we can always work to make it better somehow with more info.
Alex HVR May 10, 2023 @ 10:26am 
Hi :) ! It starts right when I enter the lobby. It is a drift to the right (left controller/movement), and I noticed a drift upwards when I wanted to change something in the settings menu (right controller, crouch/turn). This is only since the update and only with VAIL, with other games this does not occur. Greetz, Alex
aoud  [developer] Aug 22, 2023 @ 2:35pm 
Originally posted by Alex HVR:
Hi :) ! It starts right when I enter the lobby. It is a drift to the right (left controller/movement), and I noticed a drift upwards when I wanted to change something in the settings menu (right controller, crouch/turn). This is only since the update and only with VAIL, with other games this does not occur. Greetz, Alex

We wanted to avoid a blanket deadzone solution as it would take away fine control from players. Were you able to set a deadzone at your system level?

We can still consider slightly increasing it, but player movement is incredibly important in VAIL so we try to keep it pure.

Cheers,
< >
Showing 1-6 of 6 comments
Per page: 1530 50