Spellsword Cards: Demontide

Spellsword Cards: Demontide

Alan Sylver Mar 16, 2019 @ 12:58pm
More summons for necromancer?
I tried out necromancer for a couple of levels and had the impression that, for a class with so many abilities reliant on summons (gain a creature when summon dies, health points when summon dies etc.) it gets only very few summons at all. I can understand not having non-undead summons inside the class, but having so few undeads as well?

Maybe I misunderstand how the class is supposed to work, but I suggest taking a few of the other spells out in exchange for a couple more summons within the class.
< >
Showing 1-7 of 7 comments
aegis3d Mar 16, 2019 @ 4:48pm 
The summons mainly come from the skills, not the cards themselves (though you can get those from other classes or rewards). Especially at L4 when you get the 2nd summon skill, and can have both equipped at the same time, you'll hit the limit of 7 summons quite easily. I think the class is fine as is, and you can always splash in other classes with good summons to make the necro class even more powerful.
123 Casual Player Mar 16, 2019 @ 7:39pm 
Why would you use necro summon cards at all when they count as undead? Just use the stuff you get in shop/fight, which includes.

-minor illusion
-3x bats
-silent illusion
-spirit vessel
-urn of warriors.

This way, when your summons die you get death counts. I wouldn't mix because necro needs that lv 4 and lv 5 skill ASAP.
Last edited by 123 Casual Player; Mar 16, 2019 @ 7:41pm
Yaz Mar 16, 2019 @ 8:18pm 
Bats are op in Necro, because with the right passive skills (Reanimate, Life in death, and Death for life), it means 6 charges for 4/12 taunt, 12 dmg to opponent and 18 healing for 3 mana. Its the perfect summon for Necro. Urn of warriors aswell for the same reasons.
aegis3d Mar 16, 2019 @ 9:06pm 
It's a combination of both. Yes, the cards you add to your deck are best to be non-undead. If the necro class had non-undead summons already in the base class, it would probably be too powerful. I used cheap, slightly effective summons mostly to get them killed, then doubled that up with the class summons. Guard is one of the best skills in the game, so the fact that both the summons have guard makes them plenty adequate, even if the stats and other skills aren't quite as good as other summon cards you can get. I'd rather have the sure ones than random chance from the deck.
无弦琴 Mar 16, 2019 @ 9:21pm 
Nec is definitely op. My first playthrough is warrior 3 nec 3, which means even 2/4 guard is pretty good to beat the game.:lunar2019grinningpig:
Alan Sylver Mar 17, 2019 @ 6:46am 
Still, I would prefer to have a few more summons ready from the class. At the moment I am reliant to take most of the non-class summons and I still don't feel like having enough stuff on the table. But maybe that's what i get for playing mainly mage up to then.

I was writing this when I was level 3 and saw level 4 didn't add any summons either. getting more non-class summons alleviated this somewhat, and most of the time, getting tokens isn't much of a problem due to the enemy helping. But having a great number of tokens alone doesn't cut it for me, I would prefer to play a few creatures that aren't just fodder for the skills - even if they'd be undead.
Chaosmelone Mar 17, 2019 @ 9:56am 
The best is to lvl up necro to lvl 3 and then go for priest as you get a lot of good lvl 1 summons and spells to buff up your creatures. Its ridiculously op.
< >
Showing 1-7 of 7 comments
Per page: 1530 50