Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nothing is more annoying, than having to skip a reward...
It shouldnt be too significant, to make gauntlets no never-ending experience, but should still make battles feel rewarding...
I would also like to add, that i personally dont find gauntlet boring at all, on the contrary:
Im loving the experience so far, more than in any other game i have tried (including STS!).
I havent played too much of it, yet, but what i have experienced so far, is a very deep, very exciting and challenging experience,
and if battles are made a bit more rewarding (by always granting a useful reward), i can see myself playing this game for a long time to come!
The problem is, we need to upgrade it to unleash a card's real power, and smaller decks require less upgrades.
What is more annoying than skipping a reward is skipping an elite reward, even boss reward because these sigils don't fit in.