Terraforming Mars

Terraforming Mars

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The Red Nonex Aug 14, 2023 @ 1:20am
So apparently running out of cards in the deck does something interesting...
It literally softlocks the game. A message pops up that says "Not enough cards for a/the Research Phase. You click OK and then the game does nothing. Gameplay does not resume, and you cannot take any actions whatsoever.

A shame. I was really looking forward to spending a little bit of my 1600+ MC to take the last temperature step that the Medium AI *REFUSED* to take for some reason by buying an asteroid themselves with their 1000+ MC.

I literally have no idea why this happened. Hilarious, but also I wanted to see how many generations it would take them to eventually buy an asteroid Standard Project.
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Showing 1-6 of 6 comments
AronFJenks Aug 14, 2023 @ 1:12pm 
Infinity generations. When the game reaches that endless-generation state, the AI will never do the final temperature bump. Originally it was oxygen it would not do (if it had no plants or cards for oxygen), then it was oceans, now it is temperature.

I have always played this as the true challenge - to reach that state, and have the AI merely activate its blue card actions and pass while I rack up points and play every playable card without ending the game.

And it isn't exactly a soft-lock, is it? It's a hard lock - the game cannot proceed even if we return to the main menu and reload. It's permanently crashed.

Pitiful that they cannot do anything right.
r-cane Aug 15, 2023 @ 1:08pm 
just played a game today again where the deck was simply reshuffled and everything was going as it should. It was a draft game and I believe a 2 player game. And of course online, I just play online.
AronFJenks Aug 15, 2023 @ 4:00pm 
Originally posted by r-cane:
just played a game today again where the deck was simply reshuffled and everything was going as it should. It was a draft game and I believe a 2 player game. And of course online, I just play online.

Dude. We're not talking about the deck reshuffling. We're talking about the deck being depleted of cards and having insufficient cards remaining to have a research phase. In the past, this was no problem - the game continued with no research phase, unless the human player sold enough cards so that the draw pile had 8 cards again.

Now, the game just crashes irretrievably.
r-cane Aug 17, 2023 @ 8:54am 
Originally posted by AronFJenks:
Originally posted by r-cane:
just played a game today again where the deck was simply reshuffled and everything was going as it should. It was a draft game and I believe a 2 player game. And of course online, I just play online.

Dude. We're not talking about the deck reshuffling. We're talking about the deck being depleted of cards and having insufficient cards remaining to have a research phase. In the past, this was no problem - the game continued with no research phase, unless the human player sold enough cards so that the draw pile had 8 cards again.

Now, the game just crashes irretrievably.
How the hell do you reach this step? In no game I ever played, online or with the physical copy did we have no cards left to draw. That's not a bug for me, it's a situation that's not even covered by the rulebook because it shouldn't happen.
AronFJenks Aug 20, 2023 @ 10:01pm 
r-cane, it wouldn't ever happen in a "real" game involving humans.

If someone is playing a 2p game versus the Bot, which I and others do sometimes because of not wanting to deal with the hassles of playing online games against humans, it's possible to get a card draw engine going, along with card discounts, such that the entire deck can de dealt out. The Bot only buys one card during the draft, maybe two, so most of the cards will end up in the player's hand, and by stalling the temperature track, the cards can all be played to amass a very high score.

The bot will not do standard project asteroids, because that's generally a bad play, one that the bot used to do incessantly, but the developers, in an attempt to improve the bot, programmed the bot to not do them anymore. Additionally, if Thermalist has been funded, the bot will not use its heat to raise the temperature.

So, the game goes on, with the goal being to exhaust the card supply and score as many points as possible. Once the deck is exhausted, there is no more research phase, and the bot just activates its blue card actions and passes, with lots of resources, money, etc.

It was a separate sort of "challenge" to attain this infinite-gen game while scoring as many points as possible - Jovian multipliers, milestones and awards, etc, while getting as many of the map points as possible from greeneries and cities.

But now, with the newest patch, the game crashes when there is no more draw pile for the research phase, thus ruining the challenge.
AronFJenks Aug 28, 2023 @ 7:44am 
Originally posted by Dimlhugion:
Well, at the very least, thanks for pointing this out because I was JUST thinking earlier today "I wonder if there's a way to infinite-turn/exodia this game" and now I know not to waste my time...

At the moment, it would indeed be a waste of time, sort of.

Once you get the Ai to pass with money and resources that could be used to raise temperature, and there are no more cards available that can raise temperature, then you have successfully achieved the infinite game. At that point, you could sell enough meaningless cards to ensure that there are 8 cards at the end of each phase, and the game will continue without issue. The AI-bot will buy one (occasionally two) cards each research phase, so eventually this will stop working - but nevertheless, once you have achieved the conditions, you can then score your game:

Milestones - already scored.

Awards - You can easily determine who will win these (and in an infinite-gen game, all 5 awards should be easily won by the human player - often funded by the terrible AI-bot)

Greeneries and cities - should all be placed, because the AI-bot WILL use money on greeneries and cities, even if it means placing a greenery next to your cities and none of its cities after oxygen gas been maxed.

TR - score the TR, and give yourself the TR points for the remaining temperature bumps since ultimately it would be you who does them.

VP from cards - score them including ones you have not yet played but would eventually play if you were to end the game in some future generation.

Any other points that you would gain from playing any unplayable cards (such as Nitrogen-rich asteroid, which you could not play if the temperature were at 6 degrees because that would end the game, but would give you additional points besides just the TR increase when you do eventually end the game).

And then, calculate the recurring points (from blue card actions) for you and the AI-bot each generation. The "best" game would have the highest differential here, since that is all that technically matters in a game to infinity generations. 11.5 is the highest net differential possible if you have all the recurring blue point scoring action cards. (If "Penguins" is in play, then it would be 12.5, but I do not think that card is included in any of the game options.
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Date Posted: Aug 14, 2023 @ 1:20am
Posts: 6