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When we play a table game with cardboard and plastic, we use a cube for each player to keep track of "end-game points" (points on cards, claimed Milestones (but not funded Awards), Greenery and City points, resource points ...) so that we can see total score for each player by adding end-game points to TR. It helps show who the real leader is and where you stand. Highly recommended for this game and many others where the information is public and trackable.
I think it would GREATLY reduce the learning curve.......i occasionally come back to this game thinking, i must be missing something, i'll give it another try.....
As mentioned, the scoring in the game is totally public and can be tracked. Some people will argue a house rule that prohibits writing things down, but this favors people who can and enjoy remembering these numbers, while for others it isn't worth the effort or becomes an unpleasant burden, so we all just agree to make it easy. Note some other games do explicitly prohibit any tracking, and others don't reveal all points publicly as earned, but for this one, it's a helpful practice for sure.
Note that VP displayed apparently changes depending on who's turn it is or something strange, so be careful relying on that number.
TR = VP
+ VP on cards
+ 5 VP for each milestone claimed
+ 5 VP for each award won (2 VP for second place if 3 or more players)
+ 1 VP for each greenery owned
+ 1 VP for each greenery touching a city owned
add it all up and you will see how much VP each player has.
What I rather much more would like is a score development generation wise. How many games someone could finish it but made it one more generation. It would be so interesting to see the development of each other Total Victory Points over generations in the summary screen at the end of the game