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with my friends I play the classic board game. And even there I had to "blacklist" couple of them, due the exact reason I mentioned above
Bloody annoying, isn't it....?
I suggest (a) playing vs the computer, or (b) playing on a tighter time limit.
As I find the people who play a 2hr/player game NEED 2 hours to take all their turns....
and while I'm happy with a game of this taking an hour or two, six is way out.
I played couple of 3 or 4 players games. 30 minutes per player. At the end of the game, I had still 14 minutes left on time, while others had 2-4 minutes. Some games I won, some games I last. But timer was still as I described.
Games agains AI are not challenging at all
I'm not saying "be patient" just explaining why the situation is different. For me, understanding "why" sometimes makes it easier to take unpleasant situations. Not everyone thinks the same way. Of course as always, play with those you enjoy playing with. I don't know of a good way to determine this characteristic ahead of time except to use tight timers to dissuade slow players.
It's a strategy game with somewhat complex strategy. What's the rush? To say that a player should play an entire game on only 14 minutes of clock kind of delegitimizes it as a serious strategy game.
if 5 people play 20 minutes per player, its a 100minutes long game. Game that takes around 10 generations ? so, there is plenty of time to think and then execute on your turn. You can have 2 or 3 plans ready, depends on what players will play, how the temperature/oxygen will move etc
There is nothing wrong with playing faster, nor playing with more thinking time, but it is important for compatible players to be in the group. Lots of my friends will not play certain games with each other, but happily play others together. Viva variety.
I have seen players not even doing something to finish the game, just building up point generatimg combos. I wonder why someone plays Terraforming Mars with no intention to terraform the Mars.
Since Prelude will come out I think of playing this game again and would be happy about some regular more fast paced players. :)
Are you talking about "faster player" meaning players using strategies that make the game end in a smaller number of generations, which also tends to be fewer actions and less wall clock time? The OP seems to be frustrated with individual turn time being slow, which isn't the same thing.
Terraforming Mars is a game, not an ambition, priority, or virtue ... not even a requirement ... a VP generating strategy is perfectly valid, no?
In short: If you want to only rack up points to win, play some games which support this. At least I play this game in a way to terraform the Mars AND try to get as much point while doing so. Not to stall this purpose and sabotage other players to accumulate points without doing anythign for the games titled purpose.
Cards like Tardigrades or Physics Lab that accumulate resources for end-game points are certainly incentive for those who play them to act to make the game last as many generations as possible, and their presence would seem intentional.
If you see another player building a VP engine, it really isn't up to them to end the game against their own relative advantage, is it? Even taking a thematic point of view, those in real life frontier development environments can work in different ways ... take to 1849 California Gold Rush as an example. A few prospectors got rich, but plenty of non-prospectors also got rich selling supplies to the hopeful prospectors, or by taking the gold away in exchange for entertainment, or building transportation ...
For most of the groups I play with, we relish TM precisely because it has good tension in this area with enough variety to make individual decisions a good fencing match where reaction to changing game state is required. If we see someone building a better points engine than our own, it's time to "crash the game" by pushing terraforming and game end. But if you start off with no terraforming ability beyond Standard Projects but some good ways to earn points otherwise, why would you want to let the player who can get less expensive terraforming points take the early lead and help them finish before you can catch up?
While some players tend to follow one strategy or the other, in TM you can't win your share of games against good players unless you adapt to your situation.
actually yeah, when we play TM on table, its usually 3-4 hours, but thats with all the expansions/promo cards (usually without Turmoil, my group dont like that much, personaly I dont mind). Generaly, 1 hour per player is okay. But on Steam, all the calculations, resource collection is done automatically by computer. You dont even have to look for the right tile, when you want to play something else, beside city/ocean.
But just the base game it should be quicker and extra quick on Steam
Thats nothing unusual. There are certain groups, who like to to that, to collect all the VPs from cards and dont care much about Terraforming. You will win, if you finish the game faster then they expected.
I used to play similar strategy few years back, right after colonies expansion came out. It was easiest way to win - do not play the table, just to build engine. Most of the cities cards are not really worth the price. Since they will get most probably blocked by other tiles and will not fully capitalise on their potential
Well, your humble opinion notwithstanding, the intent of a game is to win the game. If you're expecting anyone to play with any other goal, I think it is you who has gotten the wrong impression.
Yes. I refer to this as "trying to win the game." You play... to win.... the game! (Some football coach said that in a press conference).
Good players will counter this by ending the game a generation sooner than the "engine-builder" needs to maximize his points, leaving him stuck with a few dozen uncashed points in his hand. Strategize. Good players can do it and win consistently. Also, good players aren't specifically an engine builder or terraformer. They lean toward whichever strategy their cards and the situation calls for, sometimes adjusting mid game.
Dude. The rulebook clearly states that the person who scores the most points wins. That is how the game is played. Why would you expect your opponent to rush the terraforming if doing so will guarantee he loses? It sounds like you're the one playing the wrong game, not your opponents. They're playing to win, you're playing to perform as much terraforming as possible. TR is one of SIX components of the final score. Sounds like you'd prefer a game where the winner is simply the person with the highest TR, but that's not how terraforming mars is played.