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For what it's worth, when we play the physical version of the game, we use player color cubes to track *all* "end-game" points including brown circles, resource cubes, and adjacency points. This helps us see who is actually ahead so we know who to attack and who can be supported. Sometimes the one with the most TR is actually doing really badly, it's nice to know that when drafting cards or attacking resources.
That's fine, also with full respect. Here is the reason I disagree:
ALL of the information is completely trackable, so it is not what I would call "hidden information" even if the number is on an already played face down Event card for example. Unplayed cards are true hidden information in my terminology.
Some people find it easy to track it all mentally. Very few are accurate. Even fewer are as accurate as they think they are.
Tracking the information with cubes makes it easy for us. Without it, since we "play hard" it becomes an exercise in tedious memory techniques or an argument about whether it is ok to write down the information. How many times is it fun to recalculate points again and again to make sure it's current? It isn't forbidden by game rules to write it down, but why go through the tedium? I've seen a lot of games where someone "knew" who was ahead, was wrong, and changed the winner by acting wrongly. It's a good solution for us.
I agree fully with Chaney on this one. I find it odd that in any game, there would a rule that prevents people from knowing what the score is at any given moment. As Chaney said, you can pause at any time and calculate the score - there are only 7 red cards that have points on them (in the base game), and there's no written rule against pausing to count the score, so why not just track it as the game progresses (like the steam version does)? A game of high strategy where players don't even know the score or who is winning? Seems odd to me.
What Chaney is suggesting isn't even a house rule; he's just saying they keep track of information that's public information anyway.