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But the timer is clearly visible under your name and corp logo on the left side of the screen.
It's not a "running clock" in the sense that it doesn't count seconds, but it will go from 1H to 59m to 58m etc. And when it drops below 1 minute, it counts down from 60 seconds.
Unfortunately I doubt they'll add turn timers... they have our money, and there's no need to continue support unless it becomes a blocking issue on purchases. :(
well, sounds like you took 3 minutes to pick your corp and starting cards.
I often have 57 m left in a 1h game after doing that.
As for why it's running so much - the timers run almost continuously, even when it's not your turn. They run during production, during your own animations AND your opponents',. and they run during production and generation change and turn order change, and during the final greenery placement.
How to speed this up? Install MoogV's speedMod.
2) no
3) Be careful with it. it also includes some other features that if misused, could crash your game.
example: it also eliminates the exploit cheat of killing someone's plants if he has protected habitats - it makes it so that no target is selected instead of selectin the game host.
But if you click confirm without clicking "no one", the game will lock up.
Yes, that would work - (that was my specific intent of my last sentence - to convey that clicking "no one" works.)