Terraforming Mars

Terraforming Mars

통계 보기:
MCfactorio 2019년 3월 29일 오후 3시 41분
Solo play
Hi guys, I was contemplating getting either the digital version or the actual board game and just wondering what people's thoughts are who have experience with either/both? What is the digital version like for solo players?
< >
30개 댓글 중 16-30개 표시
FrankJones (차단됨) 2019년 7월 28일 오후 7시 48분 
Dahli님이 먼저 게시:
So i´m aware that drafting solo makes the game easier.

I was just understanding the rulebook that both draftmode and solo modes are viable variations and since it´s not particular excluded i concidered it to be combinable :)

I also found it very unsatisfying doing strategies in solo without drafting, since you miss out a lot of cards you´d need.

Without drafting it seems like: focus on TF and get luck with getting cards which support no long term strategie like animals/Citys/etc

just to reiterate what has already been said - if you're playing solo mode with drafting; you're playing it wrong. You're giving yourself an advantage that you're not supposed to have. Sure, you can do whatever you want with your game that you paid money for, but I'm puzzled as to why you expect the game developers to add this bizarre houserule.

Also, keep in mind that your win rate and high scores aren't relevant to actual solo play.
FrankJones (차단됨) 2019년 7월 28일 오후 7시 50분 
mecheng_analyst님이 먼저 게시:
FrankJones님이 먼저 게시:


I play against the AI sometimes solely to debug the game (For some reason, I have invested a lot of time and effort into doing this for free.) The AI is terrible. Also, once you figure out how the AI makes its decisions, you can take advantage to really run up the score. I can usually win by several hundred points, and quite often reach a state of Terraforming stagnation in which the AI passes without making any progress and I continue to gain points from cards and actions, making the final score whatever I feel like until I get bored and end the game myself. (Pointless, but helps with debugging the game).


For a list of the remaining bugs, check the thread entitled "Bug reports - build 1.483 (18th of March) and following builds"

It's a pinned thread that should show at the top of the list of discussion topics. Post number 5, written at Mar 18 @ 4:11pm , has a complete list of known bugs.

Frank: Off Topic, but can you post some of the strategy / logic here. I like TM ok, but never invested enough time to be that good, so looking to learn a bit.


Well, this is quite the open-ended question, and would probably take a long time to answer :)

I suggest checking out the strategy forums at Board game geek. The best advice I can give, in a broad sense, is to make the most efficient plays possible at any given moment. DOn't waste megacredits, and don't play project cards in the wrong order.

Dahli 2019년 7월 29일 오후 1시 21분 
FrankJones님이 먼저 게시:

just to reiterate what has already been said - if you're playing solo mode with drafting; you're playing it wrong. You're giving yourself an advantage that you're not supposed to have. Sure, you can do whatever you want with your game that you paid money for, but I'm puzzled as to why you expect the game developers to add this bizarre houserule.

Also, keep in mind that your win rate and high scores aren't relevant to actual solo play.


So i got that i misunderstood the rules here... thats why i wondered and asked, if there is a hidden option to do drafting in solo in the digital version. Now that i know it´s not meant to be played that way, i´m NOT complaining about it.

I still recommend playing solo with draftmode nonetheless and rather focus on cranking your PR on highscore. For me it´s so much more fun, because of the more options of cards you can choose from.
In fact TF mars in 14 turns is not the problem anymore, but get the highes possible scores by each playthrough by playing some more combo-orientated and long term strategies is definatly fun.

And it´s also fine for me, if it´s limited to the board game, een though it would be great to have more combinable options in a computer game.

The best Strategiegames on PC with the most replay-value are games like civ where you can configure the ♥♥♥♥ out of your custom games to play around the rules and axioms of your rounds.

nuf said ;)
Buntkreuz 2019년 7월 29일 오후 5시 22분 
cant agree to using this houserule to get more fun out of solo.
Actually i felt that 14 rounds are sufficient to properly play solo and get a solid engine going. In fact i ended the game several times in round 12 already and was done. So why continue.
No need to keep going playing the cards.
If you want to get a specific kind of engine going, then there are probably better ways.
If its fun for you, hey then perfectly fine.
Buntkreuz 님이 마지막으로 수정; 2019년 7월 29일 오후 5시 22분
mecheng_analyst 2019년 7월 30일 오전 11시 33분 
FrankJones님이 먼저 게시:
mecheng_analyst님이 먼저 게시:

Frank: Off Topic, but can you post some of the strategy / logic here. I like TM ok, but never invested enough time to be that good, so looking to learn a bit.


Well, this is quite the open-ended question, and would probably take a long time to answer :)

I suggest checking out the strategy forums at Board game geek. The best advice I can give, in a broad sense, is to make the most efficient plays possible at any given moment. DOn't waste megacredits, and don't play project cards in the wrong order.

Frank, sorry I wasn't clearer earlier. I definitely need to review some strategy tips on the BGG forums, but I was more meaning specifically to the digital AI. It sounded as if you were saying there were ways to make it so the AI would effectively "pause" as it were, so you could run up the score. Ie, the AI would never "finish" the game (hit the last objectives). I've not experienced this part.

I'm fairly efficient and may beat the AI (usually play 4 or 5p) by 20, or maybe even 30ish, but win by over 100? I'm not even sure how to get "several hundred points" in the base game. How many turns are you getting? Normal games finish in the 8-10 round range? Thanks
FrankJones (차단됨) 2019년 7월 31일 오전 2시 47분 
mecheng_analyst님이 먼저 게시:
FrankJones님이 먼저 게시:


Well, this is quite the open-ended question, and would probably take a long time to answer :)

I suggest checking out the strategy forums at Board game geek. The best advice I can give, in a broad sense, is to make the most efficient plays possible at any given moment. DOn't waste megacredits, and don't play project cards in the wrong order.

Frank, sorry I wasn't clearer earlier. I definitely need to review some strategy tips on the BGG forums, but I was more meaning specifically to the digital AI. It sounded as if you were saying there were ways to make it so the AI would effectively "pause" as it were, so you could run up the score. Ie, the AI would never "finish" the game (hit the last objectives). I've not experienced this part.

I'm fairly efficient and may beat the AI (usually play 4 or 5p) by 20, or maybe even 30ish, but win by over 100? I'm not even sure how to get "several hundred points" in the base game. How many turns are you getting? Normal games finish in the 8-10 round range? Thanks

It's only possible to accomplish this in a 2p game; I've only done it against AI "Hard" (I'm not sure whether it would work against the other difficulty levels).

I went into detail in another thread on here; I'll take a look when I have a chance (I suggest you do the same). I cannot recall whether it was a dedicated thread or whether the discussion arose as part of some other thread. I also went into detail in one or more threads on BGG, possibly on the BGG page for the digital game. If I can dig up the links to any of these, I'll post them.


The main thing is Cities: You must control the cities and prevent the AI from building any. This is rather difficult, and usually the AI will get in a city or two. If that happens, you must place as many tiles as possible around the AI city. The AI will not play a standard project greenery next to your city unless it's also next to one of its own cities. If you set up a city barricade such that no new cities can be built, you can extend the game for a long time, possibly infinitely. There's a lot more to it than that, but it's all explained somewhere in one of the threads I mentioned earlier in this post.


Occasionally the tactic fails catastrophically, and then it becomes an actualchallenge to just win the game; but usually, even if the "infinity" goal is not achieved, the margin of victory will be very high.
Buntkreuz 2019년 7월 31일 오전 6시 21분 
I did that in a 3 player game at the weekend.
Problem is that its based on luck. I had the luck to get several beneficial city cards and cards allowing me to place tiles next to cities, so i could block my competitor.
Sometimes it also works by just placing enough green on the planet and so blocking good city positions, while raking in the bonus resources.
At best with Ecoline. Managed to nearly cover the whole damn board with green. But yet again, i was also lucky to get eco cards.
FrankJones (차단됨) 2019년 7월 31일 오후 1시 20분 
King of Thorns님이 먼저 게시:
I did that in a 3 player game at the weekend.
Problem is that its based on luck. I had the luck to get several beneficial city cards and cards allowing me to place tiles next to cities, so i could block my competitor.
Sometimes it also works by just placing enough green on the planet and so blocking good city positions, while raking in the bonus resources.
At best with Ecoline. Managed to nearly cover the whole damn board with green. But yet again, i was also lucky to get eco cards.

It's partly based on luck, but also takes a lot of skill to use effectively. Drafting helps a lot, especially since the AI does not buy many cards, and doesn't have any logical reasoning behind its card purchases. There aren't many city cards, and they usually require power production to be reduced. (So, a key part of the strategy is to prevent the AI from getting power production cards early).

Regarding your remark about ecoline and covering the map in greenery: I'm not sure you're talking about what Mechang and I were discussing. You cannot stall the game infinitely by covering the map with greeneries. If the oxygen is maxed, the AI will end the game with standard projects for oceans and temperature. Preventing the oxygen from increasing is the only way to indefinitely stall a game versus the AI.
Buntkreuz 2019년 7월 31일 오후 4시 20분 
FrankJones님이 먼저 게시:
King of Thorns님이 먼저 게시:
I did that in a 3 player game at the weekend.
Problem is that its based on luck. I had the luck to get several beneficial city cards and cards allowing me to place tiles next to cities, so i could block my competitor.
Sometimes it also works by just placing enough green on the planet and so blocking good city positions, while raking in the bonus resources.
At best with Ecoline. Managed to nearly cover the whole damn board with green. But yet again, i was also lucky to get eco cards.

Regarding your remark about ecoline and covering the map in greenery: I'm not sure you're talking about what Mechang and I were discussing. You cannot stall the game infinitely by covering the map with greeneries. If the oxygen is maxed, the AI will end the game with standard projects for oceans and temperature. Preventing the oxygen from increasing is the only way to indefinitely stall a game versus the AI.
Nah i wasnt. Just saying that its also fun to do that and can be done, under the right circumstances, fast enough to be a viable strategy.
I wasnt talking about Ai plays ofcourse, but sessions with humans (for both).
Baseline was, that both ways are also based on luck and what you draw. Whether you want to place city tiles and special tiles all over the place to block players or greenery to prevent them from placing cities, both needs you to draw the right cards aswell.
You cant intervene if you dont draw the necessary cards, so stalling the game is fun, but hard to pull off (less so with Ai i guess).
FrankJones (차단됨) 2019년 8월 12일 오후 1시 24분 
mecheng_analyst님이 먼저 게시:
FrankJones님이 먼저 게시:


Well, this is quite the open-ended question, and would probably take a long time to answer :)

I suggest checking out the strategy forums at Board game geek. The best advice I can give, in a broad sense, is to make the most efficient plays possible at any given moment. DOn't waste megacredits, and don't play project cards in the wrong order.

Frank, sorry I wasn't clearer earlier. I definitely need to review some strategy tips on the BGG forums, but I was more meaning specifically to the digital AI. It sounded as if you were saying there were ways to make it so the AI would effectively "pause" as it were, so you could run up the score. Ie, the AI would never "finish" the game (hit the last objectives). I've not experienced this part.

I'm fairly efficient and may beat the AI (usually play 4 or 5p) by 20, or maybe even 30ish, but win by over 100? I'm not even sure how to get "several hundred points" in the base game. How many turns are you getting? Normal games finish in the 8-10 round range? Thanks


After a long hiatus from the game, I played one against the "hard" AI yesterday, partly to try out the recent update. Before too long, I realized I had a chance for an infinite game, so I began the process.

It didn't quite work, as I was not able to attain an infinite generation state, but I was able to make the game go 23 generations, with a final score of 295 to 128. It should have been 297, but a glitch prevented me from playing Protected Valley.


I achieved a 23 generation game with a 167 point win despite having a lot of things go wrong. the AI drafted and played "energy saving," which is always a disaster. Preventing the AI from gaining power production is crucial. there were ten cities when the AI played the card, and once it did, a flurry of previously unplayable cards followed, including several disastrous plant production cards.


The AI also managed to get three cities on the map, which is not ideal. They were standard projects, and I wasn't able to prevent it (I didn't have enough money to city-block its greeneries yet).



The AI also got Security Fleet (with titanium production), small animals, Birds, Livestock, Predators, and Extreme Cold Fungus. This is bad, obviously. To get the best score in a long-generation (or especially an infinite-generation) game, you want the largest margin of recurring-point-scoring blue cards. Ideally, we have them all, and the AI has none, which would then permanently freeze the AI's score. In my best game, I had a score of 450 to 45, with a margin of 11.5 to 0, meaning, each generation, I was gaining 11.5 points and the AI was gaining zero. This means I had all the blue resource scoring cards: Physics Complex, Security Fleet, Predators, Livestock, Fish, Birds, Small animals, Ants, Extreme-Cold Fungus, Tardigrades, Symbiotic Fungus, Caretaker Contract, Equatorial Magnetizer, and Nitrite-reducing Bacteria. If I recall correctly, it was a complete shutout in Awards, Milestones, Greenery, and City. The AI had its starting 20 TR, plus another 12 or 13 from cards or global parameter increases, and another dozen points rom VP on non-resource project cards.

Getting back to the game I just played: Even though it didn't go as planned, I was able to achieve a very high score and win by almost 170 points by city-blocking, by gaining all 5 of the card drawing cards, and by attacking the AI's plants and plant production.

The card drawing cards are huge, since the AI doesn't buy many cards during research. By having them all, I'm eventually gaining 10 cards per generation to the AI's one card that it buys during research phase. I also gain a lot of cards from project cards, especially Olympus conference and Mars University.


By killing plants and reducing plant production whenever possible, and city-blocking to prevent the AI from doing standard project greeneries, the game can be prolonged (and it's possible to extend it to infinity if the AI has no plant production; I've achieved this many times).


Part of this is never increasing your own plant production, that way if the AI does end up with some of the animal cards, it has to reduce its own plant production. Make sure you do not draft or use "Food Factory," which you want the AI to buy and use against its own plant production.


I would have been able to achieve an infinite game, but toward the end, when only 10 to 15 cards remained unplayed, the AI somehow ended up with "Trees," which is one of the very worst cards for the I to play when attempting this method. Its final plant production was 4, but without trees, it could have been 1, and would have gone to zero once it played Food factory. That would have given me the infinite game, but it wouldn't have mattered too much because the AI was gaining 4 points per generation from recurring blue resource cards, and I was only gaining 5.25.


Anyway. There you have it. I ended up providing a detailed explanation despite my initially suggesting that you research the forums to find my original posts on this topic.
FrankJones 님이 마지막으로 수정; 2019년 8월 12일 오후 1시 35분
prane.fuji 2019년 9월 2일 오후 8시 51분 
To the original question, I'm having a lot of fun playing this solo.

It would be nice if it had a built in VP tracker for the solo challenge.

The folk I play with draft the initial 10 cards, and just draw 4 cards straight thereafter, so that's a bit different.
I regularly play this about once a month IRL with folk with Venus, Prelude, Colonies, and it's nice to run through a simplified digital version at home.

I'm looking forward to potential expansions hitting the digital release. The game could really use those extra scenario map boards, awards / milestone trackers.
Buntkreuz 2019년 9월 3일 오전 6시 26분 
hopefully with exchangeable milestones and awards then
hunchonbeer 2019년 9월 3일 오후 7시 42분 
Well, I've been playing for a couple days. I just won my first solo game ever. It's very hard to win and the digital stinking version just told me I lost. I literally hit the O2 level on the last greenery phase with everything else done and crap. Unless in solo you don't get O2 for placing greenery on the board, which would be stupid since victory points don't matter in solo, only hitting the three levels does. Arghhhhhhh.....
FrankJones (차단됨) 2019년 9월 3일 오후 10시 44분 
hunchonbeer님이 먼저 게시:
Well, I've been playing for a couple days. I just won my first solo game ever. It's very hard to win and the digital stinking version just told me I lost. I literally hit the O2 level on the last greenery phase with everything else done and crap. Unless in solo you don't get O2 for placing greenery on the board, which would be stupid since victory points don't matter in solo, only hitting the three levels does. Arghhhhhhh.....

You can't win a solo game by placing the final greenery on the plant conversion stage. You must raise the oxygen to 14 percent before finishing gen 14.
FrankJones (차단됨) 2019년 9월 24일 오후 8시 08분 
Bump
< >
30개 댓글 중 16-30개 표시
페이지당 표시 개수: 1530 50

게시된 날짜: 2019년 3월 29일 오후 3시 41분
게시글: 30