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Corporation B is not stronger because we do not know the 10 cards we will receive.
From the moment we choose a corporation (which gives access to the choice of the card), we can not choose corporation B.
What I would like to see is a rework of the opening hand/Corp picking process. It's kind of wonky right now having to click a Corp, go to cards, browse cards, but back, click a Corp, go to cards, select cards, and confirm. It should just ask if you want beginner Corp. If you say yes, you're done. If you say no, it goes to the 10 card pick while having your Corp choices visible on the screen. After you pick cards, you then pick corp.
I'd also agree beginner Corp isn't particularly strong. It is high variance for sure. An amazing hand will take it far. A mediocre hand will just lead to discarding half the hand at some point. If you discard half the hand, they're very similar to the rich start corps minus ongoing benefits. The planner trick seems more relevant to me in high player count games where the race for milestones is tighter. If/when expansion maps are added, beginner Corp is also weaker.
I'm not sure how the devs are implementing draft. If they have draft for the opening 10 cards, beginner Corp should definitely be locked out of that game varient.
I believe you're right. The way the game is working now, you're basically choosing between 3 corporations when you start, which does violate the rules. As the rules read below, the new players get Beginner Corps but no other options and the experienced players don't get the Beginnner Corp option at all. Part of the reason for the Beginner Corps is so new players don't take forever trying to figure out which cards to buy and can just study the ten cards they have and how they might work together.
Corporation cards: Players new to
Terraforming Mars each get a Beginner Corporation
card (colorless card back) and follow its instruction
to get 42 MegaCredits and draw 10 project cards to
form their starting hand. Then they can examine their
cards while experienced players continue this setup
without them. Shuffe the 10 standard corporation
cards (excluding the 2 Corporate Era corporations)
and deal 2 to each remaining player.
And the rules say the beginner corp is for beginners, so you should not see your other 2 corp options if you don't choose beginner. PLAIN AND SIMPLE