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Obviously, this raises several important questions:
1) Why couldn't the programmers do this? They have had 18 months.
2) What other mods are possible? It has long been known that users can hack the code for local games (solo mode and games against the AI) to select a specific game seed, or to start with whichever corp and cards they want (not limited to 10), and to start with an essentially unlimited amount of heat, steel, or titanium. But I had assumed that hacking online games was not possible, because the solo games and the AI games save the game logs to a specific file, and online games do not generate such a file. But, we recently saw a report from user "memories" that a [player was going deep into deficit spending, which is almost certainly some sort of hack his opponent had discovered by tinkering around with the game files, which apparently CAN be done on our own computers.
3) What steps does Asmodee and the programmers plan to take to ensure the integrity of online games
4) Why do they not have user "MoogV" working for them.
This is what we wanted all along, and it was right there in front of our noses and yet the developers were too incompetent to figure it out themselves, or worse, they knew about it and refused to give it to us !????
Wow. This is incredible, and mind-boggling, even by the already very low standards [previously set by the makers and developers of this online implementation of Terraforming Mars.
I'll just link to a previous post. (I can't get banned for linking to a previous post, can I? Especially since they didn't remove it or edit out the supposedly offensive portions?) :
https://steamcommunity.com/app/800270/discussions/0/1743393754712053301/
It's all nonsense.
Back around a year ago, the player "Duda" spent countless hours debugging and playtesting various scenarios to help the developers and programmers figure out why the game was suffering constant crashes, freezes, and de-syncs in games of higher player counts (3p and up). He did this on his own time, free of charge, and spent dozens of hours doing so. All while not having access to the source code, making guesses as to the actual coding based on his and his friends' playtesting. Because of his work, subsequent patches and updates had increasingly better results with regard to the aforementioned problems. Asmodee took all the credit and did not publicly acknowledge Duda's work in any way.
Around that same time, I started spending dozens of hours debugging and playtesting the game glitches and card bugs, especially with regard to power infrastructure, again, on my own time and for no money, and without access to the source code, exchanging e-mails with the development team behind the scenes (after they messaged me privately asking for my help), which led to the "development team" finally fixing power infrastructure - without even so much as a single public acknowledgement that it was largely my work behind the scenes that did it, not their own work.
And now, the player "MoogV" has figured out, on the user end, how to accomplish what the vast majority of us have been assiduously requesting for 18 months - a true "fast" mode with basically no animations or pointless confirmations, in which a player's clock is devoted entirely to his own time spent thinking and analyzing.
There are two explanations for why the development team has been unable to produce what MogV did in a fraction of the time:
1) They don't actually know how to do it (in which case the entire team should be immediately fired and replaced by MoogV), or
2) They truly don't care and truly somehow don't understand that the mods created by MoogV are what we've wanted this entire time, not some watered down "very fast" version of animations that they championed as some sort of "solution" to the terrible animations and confirmations and timer issues. In which case, they should be ridiculed and heaped with endless scorn for their utter indifference and callous attitude toward the loyal fan base that has stuck around this entire time.
Either way, it's pretty damning, and I stand by all the things I said a few weeks ago that got me banned, and now It's impossible for anyone to argue otherwise. Those few people who defended asmodee and admonished me for my tone should apologize to me and instead harshly criticize Asmodee now that the truth of the situation is plain to see. And now, how many long months will we people have to wait before Asmodee implements MoogV's solution into the general release of the game?
Sometimes a vituperative rant is exactly what is deserved, and this is one of those times.
Nice work MoogV!!
The team is currently trying (and looking inside ;) ) your mod!
Many thanks for all the enthusiasm for this game!
I strongly suggest you hire him since he accomplished a lot of what we asked for in probably 1 hour. Thanks
I second this. He can probably fix all remaining bugs and glitches. Hell, I'll start a GoFundMe to help pay him.
If you think it would make the job easier for cheaters, I understand if you didn't want to share, otherwise it would be greatly appreciated.
Sounds like the code on the user side is somewhat open-source at the moment. Anyone with programming expertise should try to fix the broken cards.
I'm sure I speak for many when I say I am pleased to see a favorable response to MoogV's work. His Mod is awesome.
This the most effective mod I have ever used.
It makes me want to play the game again. A lot.
I can only underline @FrankJones' accurate and thorough response.
Despite all the warnings, product designers still obstinately and arrogantly follow their own opinions.
Please : give some genuine consideration to the dedicated and hard core fans, they know what they're talking about. They've spent years and years of time consciously and subconsciously sifting what is bad from what is good. The masses don't always realise what frustrates them. At the end of the day, quality and attention to detail will boost your reputation and help you to be more profitable (apart from the pure passion, if that flickering flame of hope has not been snuffed out yet)
- if an an opponent forfeits the popup will now activate properly
- Confirm Popup button will be turning off the endturm confirmations
- endgame animation was too fast, now it's of sufficient speed to keep up the excitement
- Protected Habitat bug fixed client-side
you can download the new version from the repo in the first post!