Terraforming Mars

Terraforming Mars

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Alkamiga Aug 2, 2019 @ 9:10am
What is the current statut of online play?
Are there enough online players to enjoy this game online if I don't want to play solo/vs AI?
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Showing 1-15 of 15 comments
Armanz Aug 2, 2019 @ 12:00pm 
I've played a good bunch in the last couple of weeks and depending on time of day for a 3 player game I have to wait 5-10min.
CapAp Aug 3, 2019 @ 10:29am 
There are not. In my first game, I got matched against a guy who had played over 250 games. Play solo or with friends only.
Armanz Aug 3, 2019 @ 4:35pm 
Originally posted by CapAp:
There are not. In my first game, I got matched against a guy who had played over 250 games. Play solo or with friends only.

This is such a dumb reaction to the post, but sure.
CapAp Aug 4, 2019 @ 11:14am 
Originally posted by Armanz:
Originally posted by CapAp:
There are not. In my first game, I got matched against a guy who had played over 250 games. Play solo or with friends only.

This is such a dumb reaction to the post, but sure.

Wow, sorry you're too dumb to be able to understand how it's relevant. I'll try to explain but I expect you still won't get it. See, noobs don't want to be matched against people who are going to destroy them, and experienced players don't want garbage games where they're not challenged. The number of players available to play is very low, and so in answering this fellow noob's question about those numbers, I shared information that he will undoubtedly find useful.

Again, I'm sorry you're such a low-IQ individual that you can't understand things that aren't spelled out directly for you, but I'm glad that you have enough free time to whine about everything on the internet that you don't understand.
Armanz Aug 4, 2019 @ 12:04pm 
How is any of this relevant to OPs question? How do you even know he is a noob? You do realize many players buy this game because they like the board game so new players aren't automatically new?
Instead of saying that there's a good chance (which I don't find to be true, but that is probably a highly subjective matter) that good/experienced players may join your game or get queued up with you, you spew nonsense by simply answering his question with a no which is a blatant lie. While the playerbase is rather small it is still easy to get a game up within 5-10 min, pending toward the lower time rather then the higher one. I usually don't take more then 5 minutes to find a game no matter what time of day it is and most of those times there's already 1 or 2 games open which just don't meet my criteria.
flogae Aug 4, 2019 @ 12:46pm 
I must say that online play is by no means as terrible as one expects when reading what some people post here about it.
Gotbthe game a couple of days ago, first played solo and against AI, then started to try online games. I expected horror from reading in the forum here, but hey:
my first two games were started within minutes and went flawless.

So while there might be some things to improve I don't see a justification for a ♥♥♥♥♥♥♥♥♥ on TM's online play
flogae Aug 4, 2019 @ 12:49pm 
sweet. s*h*i*t*storm
FrankJones (Banned) Aug 4, 2019 @ 9:10pm 
Originally posted by flogae:
I must say that online play is by no means as terrible as one expects when reading what some people post here about it.
Gotbthe game a couple of days ago, first played solo and against AI, then started to try online games. I expected horror from reading in the forum here, but hey:
my first two games were started within minutes and went flawless.

So while there might be some things to improve I don't see a justification for a ♥♥♥♥♥♥♥♥♥ on TM's online play

You played TWICE and had no problems? Wow. Then the game must be coded properly!

But seriously,

those of us who have played hundreds of times, and suffered through literally hundreds of moronic errors by the programmers, are indeed very frustrated and disappointed. I don't know how many thousands of games have been ruined by the terrible programming, but some fans of the game have stopped playing altogether until things are fixed or improved. Sure, sometimes you can get two games in a row without any problems, but what would you consider an acceptable failure rate? In my opinion, it should be close to zero, because this just isn't that difficult a game to program, and unfortunately, the failure rate is far higher than zero. And when a game gets ruined after 30 to 90 minutes invested, it's rather annoying, and it's of little solace that SOME games are completed without a hitch.
Armanz Aug 5, 2019 @ 5:45am 
Originally posted by FrankJones:
Originally posted by flogae:
I must say that online play is by no means as terrible as one expects when reading what some people post here about it.
Gotbthe game a couple of days ago, first played solo and against AI, then started to try online games. I expected horror from reading in the forum here, but hey:
my first two games were started within minutes and went flawless.

So while there might be some things to improve I don't see a justification for a ♥♥♥♥♥♥♥♥♥ on TM's online play

You played TWICE and had no problems? Wow. Then the game must be coded properly!

But seriously,

those of us who have played hundreds of times, and suffered through literally hundreds of moronic errors by the programmers, are indeed very frustrated and disappointed. I don't know how many thousands of games have been ruined by the terrible programming, but some fans of the game have stopped playing altogether until things are fixed or improved. Sure, sometimes you can get two games in a row without any problems, but what would you consider an acceptable failure rate? In my opinion, it should be close to zero, because this just isn't that difficult a game to program, and unfortunately, the failure rate is far higher than zero. And when a game gets ruined after 30 to 90 minutes invested, it's rather annoying, and it's of little solace that SOME games are completed without a hitch.

Maybe I'm just lucky but out of like 80 games I've played I only had 2 or 3 that were ruined by an error or such.
FrankJones (Banned) Aug 5, 2019 @ 10:28am 
Originally posted by Armanz:
Originally posted by FrankJones:

You played TWICE and had no problems? Wow. Then the game must be coded properly!

But seriously,

those of us who have played hundreds of times, and suffered through literally hundreds of moronic errors by the programmers, are indeed very frustrated and disappointed. I don't know how many thousands of games have been ruined by the terrible programming, but some fans of the game have stopped playing altogether until things are fixed or improved. Sure, sometimes you can get two games in a row without any problems, but what would you consider an acceptable failure rate? In my opinion, it should be close to zero, because this just isn't that difficult a game to program, and unfortunately, the failure rate is far higher than zero. And when a game gets ruined after 30 to 90 minutes invested, it's rather annoying, and it's of little solace that SOME games are completed without a hitch.

Maybe I'm just lucky but out of like 80 games I've played I only had 2 or 3 that were ruined by an error or such.


That could be. There are various factors that affect the stability of the game. 2-player games have far fewer problems than multi-player. I won't even play a game with more than 2 players - the draft glitches, game disconnects, and various other game-breaking problems occurred so often, it just wasn't worth it.

Part of the point I was making to Flogae (and perhaps I didn't articulate this well at all) is that people are going to have different expectations based on past experiences. Flogae is new to the digital game, having only played twice. There are far fewer problems now than there used to be, so of course the game isn''t going to seem as bad to him as the vitriol in forums indicates. He wasn't around when "optimal aerobraking" was inexplicably ruined and made to be worth around 40 megacredits and broke the game by ensuring victory to whoever got it. Or....etc (no point rehashing all the disastrous flaws that have existed over the past year).

So, for those of us who have been around during that entire year, and spent countless hours beta-testing Asmodee's flawed game to help them fix problems that any entry-level programmer should have been able to do correctly in the first place, and watched Asmodee take weeks or months (usually months) to fix flawed rules/cards that simply required changing one line of code, it's very frustrating that there still exist ANY problems at all, even if the frequency of problems is far less than it used to be.

Why haven't they fixed Moss yet? Nitrophilic Moss? Immigrant City? Search for life/CEO's favorite resource? These are very easy fixes! And the fact that they haven't been fixed could be the difference between winning and losing a rated game. Also, according to one user report, the most recent update (which came more than 3 MONTHS after the previous update and only managed to fix two of the remaining outstanding problems) broke something new that worked fine previously (which has also happened quite a few times in the past). It's just one amateur screwup after another.
Last edited by FrankJones; Aug 5, 2019 @ 10:30am
Armanz Aug 5, 2019 @ 1:33pm 
No yeah i totally get that and am familiar with how broken the game used to be.

On a side note: What's wrong with the cards you mentioned? I never noticed they didn't work as intended?
FrankJones (Banned) Aug 5, 2019 @ 2:01pm 
Originally posted by Armanz:
No yeah i totally get that and am familiar with how broken the game used to be.

On a side note: What's wrong with the cards you mentioned? I never noticed they didn't work as intended?

The errors don't occur very often, but when they do, it's very annoying:

Moss and nitrophilic Moss: If you already have viral enhancers played, these cards should require one less plant to play, since the plant gained from viral enhancers can be used as the plant or one of the plants needed to surrender to play the card. But, the game doesn't take that into account, an it won't let you play the card.


Immigrant City - same idea. If your MC production is at -4, it won't let you play the card, even though the end result will be that your MC production is -5 (which is valid). It performs the card effects in a specific order decided by the programmers, and for some reason, this makes the computer think that at some part of the process, MC production will be at -6, and thus the card will be grayed out and unplayable. Same problem occurs with Tharsis Republic, which should always be able to play the card regardless of what its MC production is at.


CEO's favorite project: If you have no resources on any cards when you play search it, the dropdown list will make the default target whichever card happened to be your first-played resource gathering card. If that happened to be search for life, it will let you add a resource to search or life, even though that's not a valid action. Basically, it allows you to get the 3 points for search for life without actually finding a microbe card by using the action.


Also, the standard project city action is still playable in the digital game even if there are no places for a standard city; this is wrong.

This is easy stuff to fix and is just incompetent programming and/or not understanding the rules.

There has been an unconfirmed report that with the new release, attack cards that attack ANY production can be used in a similar way as the CEo/Search for life glitch to reduce the production of whichever player is listed first, even if that player doesn't have the production (This allowing the player to avoid reducing his own production to play the card).


Also, there was a glitch that allowed a player to go into deficit metal when combining a blue card action that requires paying a metal with playing a card that can be paid for in metal. I cannot recall whether this was fixed.
flogae Aug 5, 2019 @ 2:15pm 
Originally posted by FrankJones:
Originally posted by flogae:
I must say that online play is by no means as terrible as one expects when reading what some people post here about it.
Gotbthe game a couple of days ago, first played solo and against AI, then started to try online games. I expected horror from reading in the forum here, but hey:
my first two games were started within minutes and went flawless.

So while there might be some things to improve I don't see a justification for a ♥♥♥♥♥♥♥♥♥ on TM's online play

You played TWICE and had no problems? Wow. Then the game must be coded properly!

But seriously,

those of us who have played hundreds of times, and suffered through literally hundreds of moronic errors by the programmers, are indeed very frustrated and disappointed. I don't know how many thousands of games have been ruined by the terrible programming, but some fans of the game have stopped playing altogether until things are fixed or improved. Sure, sometimes you can get two games in a row without any problems, but what would you consider an acceptable failure rate? In my opinion, it should be close to zero, because this just isn't that difficult a game to program, and unfortunately, the failure rate is far higher than zero. And when a game gets ruined after 30 to 90 minutes invested, it's rather annoying, and it's of little solace that SOME games are completed without a hitch.


Ok. I get the picture, thanks for a little history lesson there.
I sure seem to be lucky to have waited for some time before buying the digital version (actually I only learned the boardgame a short while ago, then found the digital version on Steam and put it on my wishlist to get notifications about discounts. Bought it at 9,99€ as I wasnj't going to invest 19,99€ - it looks like I did that right.)

I will certainly hang in for another while and give the game some credit - or rather give the app some credit as the game itself is beyond doubt. And we must all hope and pray that the devs will not make this project die by chasing away all the players...

Oh and btw: I must admit I flunkered a little on my previous post... in one of my two games I did get kicked off the server, then managed to get reconnected though... so I have a rate of 50% so far...
FrankJones (Banned) Aug 5, 2019 @ 2:41pm 
Originally posted by flogae:

Oh and btw: I must admit I flunkered a little on my previous post... in one of my two games I did get kicked off the server, then managed to get reconnected though... so I have a rate of 50% so far...


That doesn't actually frustrate me when it hapens (the disconnects) as it might fruistrate others - as long as I CAN actually reconnect. So, I would still count that as a successful game that you had. WHat did get me upset were the occasions when a disconnect occurred and I was not able to reconnect, resulting in a forfeit and loss of rating points and Karma rating. (In some cases, all players were unable to reconnect and we all forfeited, which is just bizarre).


I'm happy to report that such occurrences are much less frequent than they used to be, but, again, that's probably because I only play 2-player, which has always been far less problem-prone than 3 or more player games.


I've actually been on hiatus for a while from 2 player games also. I'd like to see them make some substantial improvements before I play any more. Or maybe I just got burned out on the game - I took it upon myself to spend a lot of time with the beta testing helping them find and fix bugs; probably more so than any other member except possibly DudaStar, who also spent a lot of time and effort, and I don't really feel as though I have much to show for the countless hours I spent.


In particular, I spent many many hours trying to solve their inability to fix the broken "power infrastructure" card, which was broken since day one, and which they erroneously reported as "fixed" on several occasions. They basically asked me (in a private message) to figure out the problem for them because they couldn't (even though they had their own code in front of them and I didn't).

So, yeah, I suppose I might b somewhat bitter about it, because although I knew from the start I wouldn't receive much for my efforts, I was hoping to at least have a game with all the cards and rules correct, and instead, they went from April until late July without releasing ANY kind of update or patch or even communicating anything at all (except to occasionally whine about the negative attitude from some of the forum members), and that update mostly ignored the remaining issues, instead making nonsensical "fixes" such as adding 30 and 45 day time limits (which I'm pretty sure noe one asked for EVER) and making a meaningless grammatical change of pronouns (that I suppose is "politically correct" but results in what I consider to be grammatical nonsense.)


(And thus concludes my additional insight into some of the vitriol that has been expressed in the forums :) )
Last edited by FrankJones; Aug 5, 2019 @ 2:44pm
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Date Posted: Aug 2, 2019 @ 9:10am
Posts: 15