Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) While this is true for beginning players, there are plenty of guides to show you what's worth getting, especially if you PvP.
Back in the old days, using some of these spells from other schools (for ex. a death using stormzilla+storm trapping etc.) were quite viable at the time and the game in my opinion was trying to have you experiment to see what works and what doesn't (although this quite punishing and quite scummy, cause once you lose your training points you can only get them by paying real money, unless it's one of those "Free Training point buy-back" events or whatever.
But, like I mentioned, mastery amulets have already solved this problem, although mainly only it for the utility of other schools, things have changed and some spells just aren't worth using anymore or are just terrible to begin with.