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Damage dealers live and die by the rule: "Can't get hurt if the enemy is already defeated."
Ice players live by the rule: "Can't die so it doesn't matter even if every battle is an arc long."
And to an extent, Life and Death can do the same thing in team and solo scenarios. They give up damage for something that actually matters, like spells that basically supply you AND your teammates with infinite HP or a multitude of stackable buffs.
The easiest explanation is that Ice is a defense focused class with low dmg output, which can be useful in pvp, but is completely unnecessary in pve. It's very low dmg output makes questing even more long and tedious, with extremely extended battles for users of this school.
It's not needed, and just makes encounters take too long. I think Ice and Balance are probably the worst for pve at the moment, followed up by life.