Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Adding crew to ship resets crew positions
When you add more crew to a understaffed ship, crew that is already on board will change their sleeping quarters. Really annoying when some of those crew were dedicated to running the engines. Then decide nah I dun wanna do that anymore.
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Showing 1-5 of 5 comments
Trekari Nov 5, 2022 @ 11:42am 
Another reason why something like this is needed:

https://steamcommunity.com/app/799600/discussions/3/3488628040294605816/
Walt Destler  [developer] Nov 5, 2022 @ 5:17pm 
I did a quick test and was unable to replicate this issue. Do you have a save file where it happens?
DiabolicKitsune Nov 5, 2022 @ 5:27pm 
Originally posted by Walt Destler:
I did a quick test and was unable to replicate this issue. Do you have a save file where it happens?
No it has been long since overwritten. Although I have one more idea is cause it was a multi section ship with separated quarters. So possibly what happened is instead of heading back to their bunks they just flew into the nearest hatch cause I was trading with the station at the time too. So being unable to path to their bunk from within they reset their own bunks instead of going through the proper hatches. I have since re adjusted the priorities of those bunks to not do hauling of materials and haven't had the issue since. Although I did notice issue when transferring bunks from separate sections that if the people are to close to hauling tasks they will ignore the transfer and do the hauling task instead.
Walt Destler  [developer] Nov 6, 2022 @ 3:47pm 
Is this in Career mode or Creative mode?
DiabolicKitsune Nov 6, 2022 @ 3:53pm 
Originally posted by Walt Destler:
Is this in Career mode or Creative mode?
Career mode
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Showing 1-5 of 5 comments
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Date Posted: Nov 5, 2022 @ 9:01am
Posts: 5