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Defenses > No defenses
Easy as.
Tier 2 : Nukes ; EMP missiles ; HE missiles
Tier 3 : Heavy laser ; Disruptors
Tier 4 : Cannons
Tier 5 : Laser
Tier 6 : Flak ; PDs
Beam is tier 1 if you have infinite crew
Nukes are tier 1 as long as you only plan to use them once, never reload nukes unless you have a good reason.
lot of weapons are situational, for example heavy cannons actually have more HP then armour, so they basically act as angry armour.
EDIT: I've yet to get missiles to work for me... and i've not tried out mines, which i'm having trouble picturing working outside of the fleeing ships that try to outrange attackers
One of the guys in our coop game made a sniper ship with a MASSIVE rail array. He has mine launchers front and sides and basically backs away from targets laying a minefield between him and them. Very effective.
also small PD guns are kinda terrifying massed
https://steamcommunity.com/sharedfiles/filedetails/?id=2887001611
yes that PD boat is indeed killing a 2m cred missile cruiser with ease, 5x its cost
Just about everything has its niche. With some low grade weapon systems, "moar is more betterer." With others, it's about focusing the ship on maximizing their potential.
The best weapons are having multiple, effective, ships rather than one super-ship. (In Career mode)
No offense, but this is such an ineffective ship design... one heavy hield could easily replace 2-3 of your small shields while being much better, too, only taking away three defense cannons from each side of which you have too many anway to be efficient.
Reactiors literally as far away from your most energy draining MAIN gun as it can be on your design, two normal thrusters instead of a bigger one for turning/slowing down... just why, hurts my designer heart.
Not to mention 2 lucky rockets to your back mean GG for your ship.
Mods have some cool stuff this ship has value of just under 400k credits.
3 guns: 1 Particle accelerator gun and 2 Deck cannons. Absolutely murders things.
https://steamcommunity.com/sharedfiles/filedetails/?id=2887037143
Sustatined fire to the side will mess it up but I suspect no ship is perfect and the more you add the bigger the ship gets and not all ships can be capitol ships.
There is even a way to make this ship with only one cockpit and the command booster.
Can't say this little ship is useless
His small ship seems to be able to completely restrain the missile ship
It's just the back of this ship... if get hit in the back by a missile,done.
Solution : More missiles.
how effective they are from a non defensive standpoint I dont know, but my jaw just dropped. and had to share.