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Gonna put "spikes" on the front of the ship to try to counter this. They'll get blown up, but hopefully will last long enough each encounter.
Not a bug? Really? Ship parts able to pass right through other ships is INTENDED behaviour? Nah, that's can't be true. If it is true, it needs to change.
Considering this a bug in an early-access title I was quite good humoured about it - bugs can be hilarious. If this is working as intended however, it's potentially a game-breaker. After this happened to me a couple of times last night, I simply stopped playing. The game stopped being fun. Designing a decent early-game ship and having its defences simply bypassed and the internals shot out due to clipping, is BAD. Having to work-around the issue with additional layers of armour is viable, but it's just that a work-around.
I did joke about fitting spikes (of armour) to the ship to fend off this deadly "clipping attack", it'd likely work. However, this issues needs to be addressed. It's fine if it takes time but, to me at least, it massively upsets the ship balance.
Imagine in the future where we're fielding AI controlled ships, and we either have to embrace the "clipping META" ourselves, or accept that some ships will ALWAYS be the rock to others scissors due to this "special" ability.
Issues like this, which aren't unique to Cosmoteer of course, nullify much of the design element of the game, which is a HUGE part of it. Designing ships and testing them out against others is a huge part of the game, alongside good tactics to employ with those ships.
I really hope Walt does address this, as it massively changes the balance between ships. I could build several cheap Cannon-equipped ships and exploit this with ease. I'd rather not.
I wonder why the barrel isn't currently physicalised? It's not like it can be blown off or anything. I assume it's because it can move, and the collision mesh isn't dynamic. As a temporary shot-cut, a collision mesh covering the barrels entire firing arc would be better than the clipping. Sure, it might make the Cannons a little easier to hit, give them a little more armour to compensate. This is better than clipping.
I'd love to hear what Walt has to say on this subject. It's totally cool if it's just WIP, but I don't think this can be a thing forever while still maintaining a decent inter-ship balance.