Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At the plus side at least you got quite a few storage mods to choose from.
this way i can use "multiple" roles for the same crew, as the setups gets saved on the bunk, not the crew. so more manipulator beams and haulers instead of operators and gun feeders.
having dedicated airlocks nearby said bunks (on either ship) also helps them not taking forever to switch around. same for storage per mats. i use a setup with 3x3 of 4x4 storage bays surrounded by 2 direction runways, of which i have one 3x3 block for each resource. thats 160+ of the big storage bays + a set of random drop off zones.
beside that, i arrange my cargo ships storages in a logistic line, meaning, 1 is the dropoff, and it chains through every other cargo in a line. this takes forever, but once i fly off with my active ship, the skeleton crew on the cargo ships still working, cleaning up the mess while im away.
this also means i always got 1 (or as many as you use as dropoff) free once i return. while the rest is neatly packed and condensed at the end of the storage chain, which helps in using runways and the layout better. i also convert all raw material via having a factory setup, as finished "produce" takes less space than raw materials, but thats common i guess.
doing this i end up having a fully stacked factory hauler at the end of sector 3-5 (including rare stuff like uranium). after that i just dont salvage anymore unless i used up a stack of mats honestly. just makes no sense in the current carrer itteration.
quickly made one up:
https://steamcommunity.com/sharedfiles/filedetails/?id=3390235611
just as an example for how to setup the thing. front is dropoff for random stuff, res nearby the factory block (houses all factories in the same 16x16 area as the storages), drop off to the back of the ship, while the chains go from outmost to factoryblock from the front airlocks, and from factory block to back to the arilocks there for faster delivery of end products.
so you got everything neat and tidy which reduces shoving stuff around time. the long and narrow layout can be done in any way... got one that is round or a square one as well. doesnt matter, the setup is important and, in my opinion, the 16x16 grid, to not "♥♥♥♥♥♥♥♥♥♥♥" it to much, and beeing able to copy paste blocks you wanna have more of.
can be run with a 15ish crew skeleton crew for 2 ER´s and bridge. those guys double setup for cleaning up while you´re gone.