Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

There are now "top" turrets in the game ????
Or they are just mods ?

last time it was only possible with mods many years ago when i last played, but now i see almost every screenshot is made with similar different turrets so im wondering is it in the game now ? or just everyone and their grandma is using those turret mods ?
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Showing 1-14 of 14 comments
JarH3ad Oct 19, 2024 @ 7:57pm 
There is only one deck cannon in the base game, rest are modded
CptnRedstone Oct 19, 2024 @ 9:20pm 
There's Deck cannons (the only "proper" weapon), tractor beams, mining lasers (technically also a weapon but very weak in combat), and manipulator beams. Any roof projectiles (except manipulator beams) will run into roof-mounted parts, which is the exact same list plus sensors.
Cryten Oct 19, 2024 @ 11:10pm 
While it might not be optimum I do find my support miner ship to offer decent behind the enemy damage.
Zordiark Darkeater Oct 20, 2024 @ 12:20am 
Originally posted by JarH3ad:
There is only one deck cannon in the base game, rest are modded

Aaaaww... well atleast the devs started to add some also so thats nice.
Last edited by Zordiark Darkeater; Oct 20, 2024 @ 12:21am
JarH3ad Oct 20, 2024 @ 1:33am 
Originally posted by Zordiark Darkeater:
Originally posted by JarH3ad:
There is only one deck cannon in the base game, rest are modded

Aaaaww... well atleast the devs started to add some also so thats nice.
There issues of things like balance with adding them so it's not likely we will see much if any more
lalelunatic Oct 20, 2024 @ 3:57am 
i would strongly reconsider the "no more deck weapons" thing... especially because of balance... the game is on a rock paper scissor mechanic anyway... no matter how "unbalanced" something is... if it has less range than a rail its still "balanced" =P. and deckcannons arent a imbalance... theres also a limit on how many you can put in a horizontal line so they dont shoot themselfes in the backside... which renders them utterly useles if they do...

and the game needs a ♥♥♥♥ ton more modules. that beside the gameplay problems of "not balanced" stuff (which has nothing at all to do with deck mounted weapons), is the most important stuff to do right now actually. car 2.0 nice n dandy, roadmap? yeah... but until then, what should ppl do? build the exact same ships that actually work for the 666th time?

i deem you´d need at least 10x the amount of modules by now. its 2 years... we got what... 8? and half of those are reskins... you see, the builder only has 4 directions and most modules are boxes... so theres a really tight physical limit on what you can do with those...

the last thing the game needs are even more modules that only can be build at the same limited space 99% of all other modules can be build... on the outer hull... you got what there? L-shields, all guns beside ions, chains, decks, armor, technically mrts if you dont wanna waste half your building space because of the hillarious exhaust, big part of normal engines for the same reason... and all the supply for that stuff... (e.g. try to place "forward facing" PDs on a ship... they ALWAYS are in the way...)

so, if i would have a say in this, id suggest stopping adding even more of the "integrated" ships in heaps... because they actually dont matter... nearly none of those are something a player would "capture" even if we could, as the design philosophy is completely different... so using up "dev resources" for that stuff is a waste... make more modules instead... so not only the AI gets some toys, but the players as wel...

and please balance out the modules you added... chains suck if you refeed them... couldnt be the intended way to build them without supply to make them a net positive dps... same goes for mrts... only way they actually "net positive" is if you double dip engine rooms, and even then you get a slight size and money advantage only, of which money isnt even a problem... and still have only a fracture of actual acceleration with slightly higher top speed per space... which is totally irrelevant in 90% of the fights... especially if it takes half an hour to reach it...

*sigh* rant mode off... =P
Last edited by lalelunatic; Oct 20, 2024 @ 4:22am
Plaus42 Oct 21, 2024 @ 12:40am 
The game will not get more deck weapons because they are boring to design around. If you want more weapons you can use mods which add a bunch of them. Though most if not all are just reskinned parts that do the same thing.
Also building built ins is not using dev time as the devs are not the ship architects.
And lastly chainguns are really good and mrt are broken if used right.
lalelunatic Oct 21, 2024 @ 2:37am 
make new deck mounted guns modular like chains/ions then. and also pls show those very good and broken setups =).
sir Evans Oct 21, 2024 @ 7:14am 
Don't listen to the haters, OP.

There are now top turrets of many vanilla weapons in the game:
https://steamcommunity.com/sharedfiles/filedetails/?id=2891248440
https://steamcommunity.com/sharedfiles/filedetails/?id=2887754416

Courtesy of yours truly :)
Plaus42 Oct 21, 2024 @ 11:29pm 
Originally posted by lalelunatic:
make new deck mounted guns modular like chains/ions then. and also pls show those very good and broken setups =).
Making something modular doesnt magically make it unique.
I cant share images here but Ill happily show you if you join the official discord. My name there is Plaus as well.
OldPayphone Oct 22, 2024 @ 9:37am 
Originally posted by sir Evans:
Don't listen to the haters, OP.

There are now top turrets of many vanilla weapons in the game:
https://steamcommunity.com/sharedfiles/filedetails/?id=2891248440
https://steamcommunity.com/sharedfiles/filedetails/?id=2887754416

Courtesy of yours truly :)
Can you help get the smaller version turrets of your turrets mod to work? I tried to follow your directions in the error thread but was confused.
silentseeker1985 Nov 24, 2024 @ 2:31pm 
Originally posted by JarH3ad:
Originally posted by Zordiark Darkeater:

Aaaaww... well atleast the devs started to add some also so thats nice.
There issues of things like balance with adding them so it's not likely we will see much if any more

not really, its always possible to add things to games, if u work on balance!!!! it is lazy excuse
to speak about balance for not adding stuff in my opinion ;) doesnt need to be turrets but..more weapons = always good ;-; since the free version not much changed for combat. I was very happy that the bigmountedcannon found the way to the game. But if u dont like that singleplayer thing then u are a bit disappointed, especially cause u cant change color of bullets or something of the original weapons..if u want to have factions..and all use the same weapons and u have no chance to config stuff..then its ;-; I know, there a lot of important updates in work like other things..but..more stuff would help. Walt is ..so slow :c i mean maybe much to do rl . I don't mean it in a bad way but walt..needs much more..arms and hands and fingers and..ye
silentseeker1985 Nov 24, 2024 @ 2:34pm 
btw..i would support that stuff..10 new weapons! each 1 euro, sell mini dlc for 10 €
FJ Nov 24, 2024 @ 2:48pm 
ye
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