Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Captain Tofu Jul 2, 2024 @ 11:26am
Attack Range & Sight
Is there a way to fire at radar blobs?

I know manual flying and shooting but the rotation sensitivity is just unplayable. Touch your keyboard and you spin like a bayblade. So only when standing still, I can manually fire...
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Showing 1-6 of 6 comments
CptnRedstone Jul 2, 2024 @ 11:38am 
You can select weapons and tell them to "autofire", though that can pretty easily miss. I think manual flying is the best answer; remember you can slow down time at will to make more careful adjustments.
Stellar Remnant Jul 2, 2024 @ 1:58pm 
Originally posted by Captain Tofu:
Touch your keyboard and you spin like a bayblade. So only when standing still, I can manually fire...
This usually happens if you either have an absurd amount of thrusters or are trying to manual pilot on higher than 1x speed.

Try slowing to 1/2 or 1/4 speed if necessary.
Captain Tofu Jul 2, 2024 @ 2:03pm 
Autofire attacks beyond fog of war?
Romulus Jul 2, 2024 @ 4:49pm 
Originally posted by CptnRedstone:
You can select weapons and tell them to "autofire", though that can pretty easily miss. I think manual flying is the best answer; remember you can slow down time at will to make more careful adjustments.

I second the part about not being able to control movement rate. Even if you slow it down, your thrust will still potentially "blow over" your intended controls. I get this a lot with rotation too, at slow speed you rotate slowly, but the thrusters doing the rotation are still at full bore and even though you stop giving the rotate command, momentum takes over, even if you hit it with the reverse rotation command. And then you end up "weaving" towards your intended direction which takes far longer.

So yeah it would be nice to have *some* control over thrust rate when manually navigating. Actually, even when AI navigating... my ships routinely blow past their destination mark and they ought to be able to go "slow down you're almost there"
Captain Tofu Jul 3, 2024 @ 4:43am 
I would like to make use of long range weapons in regular battles. Sending a spotter ahead is not really an option either, since there is no stealth and regular combat (which that spotter cannot avoid) is too deadly to sit it out. Shooting at radar blobs without extreme micro management with pause, select ship, manual control, unpause, aim, fire, pause, next ship would be great. Even it that would be with low accuracy!
Stellar Remnant Jul 3, 2024 @ 2:38pm 
Originally posted by Captain Tofu:
I would like to make use of long range weapons in regular battles. Sending a spotter ahead is not really an option either, since there is no stealth and regular combat (which that spotter cannot avoid) is too deadly to sit it out. Shooting at radar blobs without extreme micro management with pause, select ship, manual control, unpause, aim, fire, pause, next ship would be great. Even it that would be with low accuracy!
just put a sensor on your main ship
or keep the spotter 750m away so nothing can reach it
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Showing 1-6 of 6 comments
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Date Posted: Jul 2, 2024 @ 11:26am
Posts: 6