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I started with the Model S and Heavy Laser Blaster. After getting a bit of cash I switched to 4 Standard Cannons fed by 2 Ammo Factories with two shields covering them and some armor. Behind that I had my Mining Lasers, two of them at that point iirc.
I think this was a great combo. The shields' weakness to Distruptors is lessened by the toughness of the Cannons. The Cannons need Sulfur to manufacture Ammo, the Mining Lasers are already in place to get it. The Mining Lasers are energy-hungry, but the Cannons barely use any energy for their ammo production. Both the Cannon and Mining Laser need to be in close range of the enemy.
The Mining Laser by itself has a very short range and requires a lot of power to sustain its fire. It deals 75% of the DPS of a Heavy Laser Blaster. However it require only 1 operator and it has enough batteries to fire for a bit; you might be able to rush down the opposing ship before the energy becomes an issue. The Mining Laser is also roof-mounted so you can add it without making your front larger.
I'm currently entering a level 7-9 sector and I'm not sure I will keep the mining lasers as a main weapon. I have a front of standard cannons protected by small shields and with a layer of armor behind them. The shields and 6 mining lasers are sustained by two medium reactors. A shell of armor surrounds my reactors and resource storage. An opening is left for the newly added missile launchers. This ship is getting very heavy and can't chase down kiters like the Hotwiser, although I hope the new missiles will help with that. I could also start looking at the Deck Cannon.
You can scavenge very quickly, but you need 130+ movement, most ships in later tiers won't move quickly, but seem to turn on a dime.
How I like to use them is on my main miner / deck gun ram. the mining lasers are un-crewed for combat but located right nearby the deck guns and the crew can switch duties very quickly by turning off the deck guns. This is useful if you get caught salvaging or if you want to finish an enemy off with the mining lasers for bigger profits.
The main reason I do this is because I don't really rate the mining lasers in combat and running this dual purpose ship allows me tonnes of them (2 per deck gun) for salvaging while costing me 0 crew.
I guess it just flies up to the ship and eats it with the mining laser?
That sounds awesome!!
Try pairing them with disruptors to get past enemy shields. Just make sure you have large reactors close to your lasers because they're power hungry little bois.
I wonder how many mining lasers can be powered by a medium reactors? or a large reactor?
I am not very good with ship design, so I am curious to see what other people can come up with.
You need 2 large reactor for 26 mining lasers
or 6 medium reactors
Use my calculator
https://docs.google.com/spreadsheets/d/18GdqKIhhClvSvCSowcg9erB8ReViwQm7Sz_0RFGsJA8/edit#gid=2047452809