Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Lycon Jan 8, 2023 @ 2:48pm
You guys play wity standard crew settings or recruit unlimited crew?
The limiting crew by fame adds to the challenge factor but detracts from the fun factor I feel. Like, does it rly make it that much easier? Idk, what doy ou guys play with?
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lalelunatic Jan 8, 2023 @ 3:22pm 
having more crew, unintenionally, would make the game even more boring in career mode... believe me... not saying that the crew/fame version of a progression block mechanic is a good one...

its just that its the absolute only thing that at the moment keeps you from decking out on the 5th sector the latest... and then play the exact same formula for another 45 sectors....

the only thing changing is enemy ships, which just get bigger and bigger... until... you reach a break even point somewhere, where your flagship is worth double or triple their value and no matter what you face, you steamroll it without a thought.

so without the crew/fame limiter, even if its a totally crappy mechanic, you would reach that break even point even faster... thus why i called it unintentionally.

career mode in itself would need a steep overhaul as its not a good mechanic right now. and then that not good mechanic was multiplied by 50...

once you figure out how it works... you just get yourself 3-4 ships (fighter, hauler/factory, miner, sundiver), start a new sector, jump all your crew in the fighter, kill everything, jump in your hauler, salvage everything, jump in your miner, mine everything and if needed sundive and get those roids aswell. gather the fleet, jump to the next sector repeat... 50 times...

more crew early on, would at least make the few early levels more intresting/funny/easier, but in the long haul, you hit the "im bored" part much sooner... which actually sounds far better than hitting it later and having wasted more time, now that i read it...

so, the proper question would be, if someone actually plays career still, knowing this =P.
Last edited by lalelunatic; Jan 8, 2023 @ 3:28pm
CellNav Jan 8, 2023 @ 3:45pm 
Originally posted by lalelunatic:
career mode in itself would need a steep overhaul as its not a good mechanic right now. and then that not good mechanic was multiplied by 50...

If we only focus on the mechanics of career mode, we turn a blind eye to other things that really need to be overhauled, or at least have options. The magic tricks we can perform out in space (away from a port) is a contributing factor ...

We can stamp out fires on our ship that's totally engulfed in flames just because we destroyed the enemy 2 seconds ago and we are now "out-of-combat"? (also includes active missiles).

We can "build" or assemble without a shipyard?
<insert more reasons here>

Remove the "dev" magic tricks in career mode and we might be singing a different tune. That doesn't require an overhaul, it just needs an ON/OFF button.

I play standard because it's the vanilla default which creates a "porridge" that's not too hot or cold.
CellNav Jan 8, 2023 @ 3:59pm 
Originally posted by lalelunatic:
once you figure out how it works... you just get yourself 3-4 ships (fighter, hauler/factory, miner, sundiver), start a new sector, jump all your crew in the fighter, kill everything, jump in your hauler, salvage everything, jump in your miner, mine everything and if needed sundive and get those roids aswell. gather the fleet, jump to the next sector repeat... 50 times...

That's pretty much the definition of a "career". No matter what career you're doing, it's the same thing day after day, week after week, year after year. The options just apply a modification to the same thing we do every day.

What are we going to do today Brain?
The same thing we do ever day Pinky, try to take over the world !!!

(or in our case, try to survive until the end of that ... "career").
Last edited by CellNav; Jan 8, 2023 @ 4:00pm
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Date Posted: Jan 8, 2023 @ 2:48pm
Posts: 3