Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Small Idea
When a ship is burning, it probably shouldn't be allowed to be "adjusted". It should probably require repairs first. I mean, Fire Extinguishers don't seem to work whatsoever, anyway, so... This is the only reliable way of stopping fires. A quick repair. Though, I keep having moments of panic, as my cockpit or reactor is on fire and I need to repair yesterday, but I instead pick it up and everything goes to hell.

So, perhaps, when the ship/a ship of yours is on fire, it shouldn't let you try and adjust things. Only repair.
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Showing 1-7 of 7 comments
CptnRedstone Jan 2, 2023 @ 10:24am 
Fire extinguishers should be fully functional. Are you sure they aren't missing doors or something? Fire extinguishers need to be picked up and used by crewmembers, they don't operate passively or anything.

As far as being able to repair while on fire, the problem is that there's really nothing between "I can ignore and repair away literally any amount of fire" and "I forgot one fire extinguisher, therefore my entire ship will now burn to death".
Soren the Silent Jan 2, 2023 @ 4:28pm 
Originally posted by CptnRedstone:
Fire extinguishers should be fully functional. Are you sure they aren't missing doors or something? Fire extinguishers need to be picked up and used by crewmembers, they don't operate passively or anything.

As far as being able to repair while on fire, the problem is that there's really nothing between "I can ignore and repair away literally any amount of fire" and "I forgot one fire extinguisher, therefore my entire ship will now burn to death".


Fair enough. And as for my ship designs, I tend to overdo it on doors and making certain everything can be reached in seconds. I usually have a single fire extinguisher per Crew Quarter. The 2- or 6-People Quarters, both. They're also usually kept close by areas likely to be damaged by incoming fire, as well as beside ESSENTIAL bits, such as reactors, cockpits and its variants, etc. I don't mind when a storage area explodes, as the materials will usually be recoverable with ease, so I don't prioritize those.

I also generally assign a bit of crew to specifically take those fire extinguishers and use them, should the need arise. The odd part is, they usually don't go and grab them, or, if they do, they try to run a kilometer or two to the furthest fire, rather than directing their attention to the closest ones first.
EvilDoughnut May 24, 2023 @ 8:18am 
A type of halon system would be nice, a 2x2 system that extinguishes fires in a radius of say 6?
icuurd12b42 May 24, 2023 @ 10:51am 
Originally posted by CptnRedstone:
Fire extinguishers should be fully functional. Are you sure they aren't missing doors or something? Fire extinguishers need to be picked up and used by crewmembers, they don't operate passively or anything.

Do we need to add the extinguishers to the squad assignment if the team has assignments?
CptnRedstone May 24, 2023 @ 11:49am 
Uh I think fire extinguishers and FTL drives both have exceptions as far as assignments are concerned.
This PC Jul 13, 2023 @ 9:36am 
Fire extinguishers absolutely do work if you put down enough and position them right. I feel those who say they don't work are more dealing with a design issue ie: crew can't pick up extinguisher and get to the fires before it caused real damage. Having fires in the first place kinda is poor design, cannon shells should rarely make it inside your ship and at the point where you're having a fire, something seriously went wrong. At least that's how it is for me.

No, devs don't need to change anything with these and trivialize fires, if fires are causing problems for you, I assure you you can fix that in your designs. Having too many doors for example is a design flaw that helps fires spread. Fires will spread through doors, not walls.

Like, you can have multiple small pockets of crew in your ships instead of making your whole ship reachable with 200 doors and corridors. It will make your crew more efficient, and will keep fires from spreading. Just one design thing you can do to control fires better. Another is just... Mitigating damage properly to avoid fires in the first place. Put down more armor, thread it, use PD to keep cannon shells from reaching you at all, that sort of stuff.

Though a system that puts out fires automatically in a small circle around it at the cost of space might be cool, sounds like a very fair thing.
Last edited by This PC; Jul 13, 2023 @ 9:44am
Joe_Mayo Jul 13, 2023 @ 10:15am 
My little guys go into the fire extinguisher room and then move on to some other task. If a crew has a fire extinguisher ,or is using one, is there any animation?
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Date Posted: Jan 1, 2023 @ 11:14pm
Posts: 7