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I tend to just have some factories and store sulfur on the ship and only keep a smaller stock of ammo.
That being said, ammo explodes but sulfur doesn't. Is your manufacturing ship being shot at?
Crafted goods from raw resources always makes more money.
It comes down to returns for your time. And ammo is one of the 'cheaper' things to craft. If you were crafting coils, or hyper-coils, that would make a lot more money. And then tri-steel or even processors and diamonds, those would be worth waiting for to create.
To be fair, if that's just one of several ships then it's not at all "wasted time"; your manufacturing ship sits at the station cranking out stuff to sell and turning in your missions for you so your fighting ships and salvager can just wander around blowing stuff up and tossing it in the cargo hold.
Also, 8x speed seems to make things go pretty quick, so arguably there's not much (if any) player time being wasted at all.
Until they get more cash to build a 'factory ship' then sitting around making ammo, even at 8x speed, is a waste of time and not that much fun.
In terms of you as the end-user, it's best to not store Ammo and just to store Sulfur. Put a Factory right next to the Ammo-based weapon and make the Ammo as it is needed by that weapon. (Assign the Factory Output to the Weapon. All Ammo weapons have a tiny amount of self-storage of their Ammo.)
In terms of selling... it's going to top-out really quick. If you can mine Sulfur, you can mine better raw materials to make something worth making. (Coils at first, plus you can usually Salvage a lot of them, and Hypercoils when you have a lot of Copper asteroids.)
Your best money maker is to sell the materials you salvage from defeated enemies. Steel is a good money-maker because you can sell it in bulk and its available in bulk.. Coils and Hypercoils after that, since they're pretty plentiful when you're defeating a lot of enemy ships.
Missions... pay well, usually, too. Do those.
At the very bottom of the "money making pyramid" would be mining sulfur and making, then selling, Ammo. :)
PS: Pay attention to the Station's stockpile, current inventory, and especially their Stockpile limit. Selling really expensive stuff might seem smart. But, then you'll realize they don't have the storage capacity to enable them to buy more than just a few at a time... :) Check other Stations, too. Your Reputation has an effect on prices. Check the Rep screen and I think there are some details, there. (Not sure for that one.)
you'd make much more profit Crafting one of many other things, or Salvaging dead Enemies.
The exception to this would be deck guns as it can be tricky to maintain constant fire entierly based of factory production. For deck guns I like to have some ammo storage that the factories deliver to and the load from the storage. Kind of like an ammo-capacitor.
But since you can bury deck cannons deep within your ship the explosive risk of some ammo storage isnt as much of a risk.
but still not worth it. profit too small.
Aye, the profit percentage is good, but the volume you'd need for any significant amount is going to take a while. Imagine your crew carrying two credits at a time over to the station on a 10k sale.
You're better off selling copper ore until you can afford a Coil Factory.
Fair enough. I personally sell anything that's not nailed down until I can get enough for the first coil factory, then it's gravy from there.
You get two Ferengi seals of approval for that mindset. :)