Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Trien Dec 6, 2022 @ 11:24am
seling ammo
is it better to make the ammo on ship and sell it vs just selling the sulfur?
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Showing 1-15 of 23 comments
⇧⇨⇩⇩⇩ (Banned) Dec 6, 2022 @ 11:51am 
Depends. Do you have plenty of storage, do you have a mining ship, how much production do you need?
I tend to just have some factories and store sulfur on the ship and only keep a smaller stock of ammo.
umop-apisdn Dec 6, 2022 @ 12:12pm 
Ammo sells for 1 credit each, sulfur sells for 5... but 1 piece of sulfur makes 20 ammo.

That being said, ammo explodes but sulfur doesn't. Is your manufacturing ship being shot at?
Last edited by umop-apisdn; Dec 6, 2022 @ 12:13pm
Trien Dec 6, 2022 @ 12:14pm 
I don't have multiple ships yet, just started, so overall the answer is yes. I can sit by station and let them build out
WillieSea Dec 6, 2022 @ 2:41pm 
Sitting doing nothing wastes time when you could be making money mining more resources or blowing up more pirates.

Crafted goods from raw resources always makes more money.

It comes down to returns for your time. And ammo is one of the 'cheaper' things to craft. If you were crafting coils, or hyper-coils, that would make a lot more money. And then tri-steel or even processors and diamonds, those would be worth waiting for to create.
umop-apisdn Dec 6, 2022 @ 4:46pm 
Originally posted by WillieSea:
Sitting doing nothing wastes time when you could be making money mining more resources or blowing up more pirates.

Crafted goods from raw resources always makes more money.

It comes down to returns for your time. And ammo is one of the 'cheaper' things to craft. If you were crafting coils, or hyper-coils, that would make a lot more money. And then tri-steel or even processors and diamonds, those would be worth waiting for to create.

To be fair, if that's just one of several ships then it's not at all "wasted time"; your manufacturing ship sits at the station cranking out stuff to sell and turning in your missions for you so your fighting ships and salvager can just wander around blowing stuff up and tossing it in the cargo hold.

Also, 8x speed seems to make things go pretty quick, so arguably there's not much (if any) player time being wasted at all.
Last edited by umop-apisdn; Dec 6, 2022 @ 4:46pm
WillieSea Dec 6, 2022 @ 7:15pm 
Originally posted by umop-apisdn:
Originally posted by WillieSea:
Sitting doing nothing wastes time when you could be making money mining more resources or blowing up more pirates.

Crafted goods from raw resources always makes more money.

It comes down to returns for your time. And ammo is one of the 'cheaper' things to craft. If you were crafting coils, or hyper-coils, that would make a lot more money. And then tri-steel or even processors and diamonds, those would be worth waiting for to create.

To be fair, if that's just one of several ships then it's not at all "wasted time"; your manufacturing ship sits at the station cranking out stuff to sell and turning in your missions for you so your fighting ships and salvager can just wander around blowing stuff up and tossing it in the cargo hold.

Also, 8x speed seems to make things go pretty quick, so arguably there's not much (if any) player time being wasted at all.
Not sure if you just like to argue or what. The OP said they only have one ship.

Until they get more cash to build a 'factory ship' then sitting around making ammo, even at 8x speed, is a waste of time and not that much fun.
Morkonan Dec 6, 2022 @ 7:46pm 
Originally posted by Trien:
is it better to make the ammo on ship and sell it vs just selling the sulfur?

In terms of you as the end-user, it's best to not store Ammo and just to store Sulfur. Put a Factory right next to the Ammo-based weapon and make the Ammo as it is needed by that weapon. (Assign the Factory Output to the Weapon. All Ammo weapons have a tiny amount of self-storage of their Ammo.)

In terms of selling... it's going to top-out really quick. If you can mine Sulfur, you can mine better raw materials to make something worth making. (Coils at first, plus you can usually Salvage a lot of them, and Hypercoils when you have a lot of Copper asteroids.)

Your best money maker is to sell the materials you salvage from defeated enemies. Steel is a good money-maker because you can sell it in bulk and its available in bulk.. Coils and Hypercoils after that, since they're pretty plentiful when you're defeating a lot of enemy ships.

Missions... pay well, usually, too. Do those.

At the very bottom of the "money making pyramid" would be mining sulfur and making, then selling, Ammo. :)

PS: Pay attention to the Station's stockpile, current inventory, and especially their Stockpile limit. Selling really expensive stuff might seem smart. But, then you'll realize they don't have the storage capacity to enable them to buy more than just a few at a time... :) Check other Stations, too. Your Reputation has an effect on prices. Check the Rep screen and I think there are some details, there. (Not sure for that one.)
Last edited by Morkonan; Dec 6, 2022 @ 7:49pm
taiiat Dec 6, 2022 @ 8:35pm 
as mentioned you do get more Credits from Crafting Ammo and then Selling that - however i don't really recommend actually using that for a way to make profit, it's time consuming yet not actually that profitable.
you'd make much more profit Crafting one of many other things, or Salvaging dead Enemies.
umop-apisdn Dec 6, 2022 @ 9:13pm 
Originally posted by Morkonan:
PS: Pay attention to the Station's stockpile, current inventory, and especially their Stockpile limit. Selling really expensive stuff might seem smart. But, then you'll realize they don't have the storage capacity to enable them to buy more than just a few at a time...
You can hail other ships that stop at the station, and sell to them, too. Just saying, there's other options.
⇧⇨⇩⇩⇩ (Banned) Dec 7, 2022 @ 4:11am 
Originally posted by Morkonan:
Originally posted by Trien:
is it better to make the ammo on ship and sell it vs just selling the sulfur?

In terms of you as the end-user, it's best to not store Ammo and just to store Sulfur. Put a Factory right next to the Ammo-based weapon and make the Ammo as it is needed by that weapon. (Assign the Factory Output to the Weapon. All Ammo weapons have a tiny amount of self-storage of their Ammo.)

In terms of selling... it's going to top-out really quick. If you can mine Sulfur, you can mine better raw materials to make something worth making. (Coils at first, plus you can usually Salvage a lot of them, and Hypercoils when you have a lot of Copper asteroids.)

Your best money maker is to sell the materials you salvage from defeated enemies. Steel is a good money-maker because you can sell it in bulk and its available in bulk.. Coils and Hypercoils after that, since they're pretty plentiful when you're defeating a lot of enemy ships.

Missions... pay well, usually, too. Do those.

At the very bottom of the "money making pyramid" would be mining sulfur and making, then selling, Ammo. :)

PS: Pay attention to the Station's stockpile, current inventory, and especially their Stockpile limit. Selling really expensive stuff might seem smart. But, then you'll realize they don't have the storage capacity to enable them to buy more than just a few at a time... :) Check other Stations, too. Your Reputation has an effect on prices. Check the Rep screen and I think there are some details, there. (Not sure for that one.)

The exception to this would be deck guns as it can be tricky to maintain constant fire entierly based of factory production. For deck guns I like to have some ammo storage that the factories deliver to and the load from the storage. Kind of like an ammo-capacitor.
But since you can bury deck cannons deep within your ship the explosive risk of some ammo storage isnt as much of a risk.
hellatze Dec 7, 2022 @ 4:23am 
Originally posted by Trien:
is it better to make the ammo on ship and sell it vs just selling the sulfur?
the only way to get profit by manufacture in this game is selling ammo.

but still not worth it. profit too small.
saideron Dec 7, 2022 @ 5:13am 
Originally posted by umop-apisdn:
Ammo sells for 1 credit each, sulfur sells for 5... but 1 piece of sulfur makes 20 ammo.

That being said, ammo explodes but sulfur doesn't. Is your manufacturing ship being shot at?

Aye, the profit percentage is good, but the volume you'd need for any significant amount is going to take a while. Imagine your crew carrying two credits at a time over to the station on a 10k sale.

You're better off selling copper ore until you can afford a Coil Factory.
umop-apisdn Dec 7, 2022 @ 5:17am 
Originally posted by saideron:
Originally posted by umop-apisdn:
Ammo sells for 1 credit each, sulfur sells for 5... but 1 piece of sulfur makes 20 ammo.

That being said, ammo explodes but sulfur doesn't. Is your manufacturing ship being shot at?

Aye, the profit percentage is good, but the volume you'd need for any significant amount is going to take a while. Imagine your crew carrying two credits at a time over to the station on a 10k sale.

You're better off selling copper ore until you can afford a Coil Factory.
I sell nothing that hasn't been through some sort of machine first. Copper stays in the bin; if someone's gonna turn it into coils (and then hypercoils) for profit, it's gonna be me.
saideron Dec 7, 2022 @ 5:23am 
Originally posted by umop-apisdn:
Originally posted by saideron:

Aye, the profit percentage is good, but the volume you'd need for any significant amount is going to take a while. Imagine your crew carrying two credits at a time over to the station on a 10k sale.

You're better off selling copper ore until you can afford a Coil Factory.
I sell nothing that hasn't been through some sort of machine first. Copper stays in the bin; if someone's gonna turn it into coils (and then hypercoils) for profit, it's gonna be me.

Fair enough. I personally sell anything that's not nailed down until I can get enough for the first coil factory, then it's gravy from there.
⇧⇨⇩⇩⇩ (Banned) Dec 7, 2022 @ 5:25am 
Originally posted by umop-apisdn:
Originally posted by saideron:

Aye, the profit percentage is good, but the volume you'd need for any significant amount is going to take a while. Imagine your crew carrying two credits at a time over to the station on a 10k sale.

You're better off selling copper ore until you can afford a Coil Factory.
I sell nothing that hasn't been through some sort of machine first. Copper stays in the bin; if someone's gonna turn it into coils (and then hypercoils) for profit, it's gonna be me.

You get two Ferengi seals of approval for that mindset. :)
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Date Posted: Dec 6, 2022 @ 11:24am
Posts: 23