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Its fine if its a slow lumbering beast as long as it can hyperjump, I like to think of them as the type of bottomfeeder fish you can have in your aquarium that crawls all over every surface slurping things up. :)
It doesnt even haveto be an effective hyperjumper just as long as it can do it you can have it crawl around in your wake and gather up resources, then jump it to a station and sell the bulk stuff while keeping some goodies for yourself.
(if you are going to have it move about by itself while you are doing other things you need to be mindfull of roaming pirates tho. Either give it some defences and crew able to use them, or just make it able to take some hits and fast enough to hyperjump to safety if attacked.)
I have 2 freightors with factories and mining setup with crew to move stuff fast, and 2 small transports to jump back to stations and sell lewt, and 1 ammo truck-kun that folows my fleet to restock after a battle and pick up ammo so freightors dont have to
Do you have to do that automatically then? or does the game let you auto send for ships.
Seems like the biggest limiting factor is crew. since they go up in cost. Like do you have a bunch of crew tied down manning transports/factories.
I build a huge storage facility next to my station and concentrated all my goods and manpower there. It took a lot of time but eventually I built a dreadnought. It takes 400+ people to man so I had to continually hire people. They don't exactly line up to be hired. Took me the better part of 4 or 5 days playing 16 hours a day. My reputation was low because I spent all my time mining and upgrading. I just ran away from the bandits. I designed my ship using the blue print function but had a lot of trouble with the quantities changing by themselves. Then even after I finally built it, it kept catching on fire just sitting after I completed a bounty. The game kept changing the amount of batteries my workers carried. They were delivering too few and then fires would start. Seems to be caused by this latest update.
I built a huge cargo platform to hold manpower and materials but the numbers seem to be randomly changing. At first my blueprint required around 1500 steel. Then it suddenly changed to 3000 units. And don't even get me started with diamonds or enriched uranium. My cargo hold inventory would suddenly drop precipitously and then restore itself. Not exactly certain as to why this happens. Inventory management seems to have problems counting. Could be a Win 10 update issue because I notice my calculator screwing up too. If I do a calculation on Windows 10 and check with a hand held they are different. Win 10 has a lot of normalizing and rounding errors after the latest update.
As far as the game I converted my 1st ship into a mining vessel as soon as possible and just mined ore and did blue print updates. Eventually I maxed out my blue prints and then built a storage platform next to the station to hold the materials and manpower required to build it. So I made 1 dreadnought but it kept catching itself on fire. Eventually I figured it out but now I have a huge platform for resources that isn't being counted properly by the game. Not certain why.
im not sure what your asking, about doing things automatically.
Yes i have 50-60 crew per/freighter, and 10-15 in smaller transports ect. but im at around 6k fame, so tho crew is the limiting factor, its the recruitment from places not having enough crew to hire thats the problem, not the total max crew stoping me; this is while having 2-3 combat ships with ~70 crew, and a couple ships at 220-300 crew.
I solved that with having 2 troop transports that can run with 3 crew, but carry up to 250 crew, and they sit at stations constantly recruiting, from the ships that come to the station too. camping the hyper-lane points can be randomly decent, since you can hail other ships before they jump out and recruit.
By automatically, I mean, are you just creating ships and leaving them in different areas, or does the game automate certain tasks.
I also just assumed that crew would be a bottle neck because the price goes up, but I guese not.
Then have all my cargo ships met up to either sell it all or make a new ship to free up space.
Fleet can also meet up with nearest cargo ship for repairs if the enemy ship didnt drop the salvage to repair everything.
And even if you cant afford the number, you can just park it somewhere and take its crew, leave the solar system and come back, it'll still be there.
That's basically how i operate my big cargo and ship dedicated to pull asteroids out of the sun area.
I was wondering if there was a way to put points of interest on the map. Until now I just leave my ship as a marker.