Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

enricofermi2 Nov 21, 2022 @ 1:08pm
Do people use a dedicated Storage ship?
It seems like having a bunch of cargo slows your ship down. So having a slow ship with just cargo space sounds useful. But I don't think other ships crew can load material, so whats the point of having a big cargp ship, if it takes forever to mine/transfer anything.

Is a cargo ship normal, or do most people just put cargo space on biggest ship.
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Showing 1-15 of 46 comments
⇧⇨⇩⇩⇩ (Banned) Nov 21, 2022 @ 1:15pm 
I find it very usefull. I do take care not to let it hog too much crew in the beginning tho.
Its fine if its a slow lumbering beast as long as it can hyperjump, I like to think of them as the type of bottomfeeder fish you can have in your aquarium that crawls all over every surface slurping things up. :)

It doesnt even haveto be an effective hyperjumper just as long as it can do it you can have it crawl around in your wake and gather up resources, then jump it to a station and sell the bulk stuff while keeping some goodies for yourself.
(if you are going to have it move about by itself while you are doing other things you need to be mindfull of roaming pirates tho. Either give it some defences and crew able to use them, or just make it able to take some hits and fast enough to hyperjump to safety if attacked.)
Techsuport Nov 21, 2022 @ 1:26pm 
starting out having a storage for parts to repare with is a great time saver, after a while you will want to move it to a dedicated ship so you can keep weight down and flanking speed up.
I have 2 freightors with factories and mining setup with crew to move stuff fast, and 2 small transports to jump back to stations and sell lewt, and 1 ammo truck-kun that folows my fleet to restock after a battle and pick up ammo so freightors dont have to
amimai002 Nov 21, 2022 @ 1:34pm 
yes, although mine usually carries a fairly large rail gun as a defence weapon
IronSides Nov 21, 2022 @ 1:54pm 
salvage ship is the way to go make all your new ship practically free...
enricofermi2 Nov 21, 2022 @ 3:13pm 
Originally posted by Techsuport:
starting out having a storage for parts to repare with is a great time saver, after a while you will want to move it to a dedicated ship so you can keep weight down and flanking speed up.
I have 2 freightors with factories and mining setup with crew to move stuff fast, and 2 small transports to jump back to stations and sell lewt, and 1 ammo truck-kun that folows my fleet to restock after a battle and pick up ammo so freightors dont have to

Do you have to do that automatically then? or does the game let you auto send for ships.

Seems like the biggest limiting factor is crew. since they go up in cost. Like do you have a bunch of crew tied down manning transports/factories.
private1028 Nov 21, 2022 @ 3:29pm 
Originally posted by enricofermi2:
It seems like having a bunch of cargo slows your ship down. So having a slow ship with just cargo space sounds useful. But I don't think other ships crew can load material, so whats the point of having a big cargp ship, if it takes forever to mine/transfer anything.

Is a cargo ship normal, or do most people just put cargo space on biggest ship.

I build a huge storage facility next to my station and concentrated all my goods and manpower there. It took a lot of time but eventually I built a dreadnought. It takes 400+ people to man so I had to continually hire people. They don't exactly line up to be hired. Took me the better part of 4 or 5 days playing 16 hours a day. My reputation was low because I spent all my time mining and upgrading. I just ran away from the bandits. I designed my ship using the blue print function but had a lot of trouble with the quantities changing by themselves. Then even after I finally built it, it kept catching on fire just sitting after I completed a bounty. The game kept changing the amount of batteries my workers carried. They were delivering too few and then fires would start. Seems to be caused by this latest update.
Last edited by private1028; Nov 21, 2022 @ 3:30pm
private1028 Nov 21, 2022 @ 3:44pm 
Originally posted by Techsuport:
starting out having a storage for parts to repare with is a great time saver, after a while you will want to move it to a dedicated ship so you can keep weight down and flanking speed up.
I have 2 freighters with factories and mining setup with crew to move stuff fast, and 2 small transports to jump back to stations and sell lewt, and 1 ammo truck-kun that folows my fleet to restock after a battle and pick up ammo so freightors dont have to

I built a huge cargo platform to hold manpower and materials but the numbers seem to be randomly changing. At first my blueprint required around 1500 steel. Then it suddenly changed to 3000 units. And don't even get me started with diamonds or enriched uranium. My cargo hold inventory would suddenly drop precipitously and then restore itself. Not exactly certain as to why this happens. Inventory management seems to have problems counting. Could be a Win 10 update issue because I notice my calculator screwing up too. If I do a calculation on Windows 10 and check with a hand held they are different. Win 10 has a lot of normalizing and rounding errors after the latest update.

As far as the game I converted my 1st ship into a mining vessel as soon as possible and just mined ore and did blue print updates. Eventually I maxed out my blue prints and then built a storage platform next to the station to hold the materials and manpower required to build it. So I made 1 dreadnought but it kept catching itself on fire. Eventually I figured it out but now I have a huge platform for resources that isn't being counted properly by the game. Not certain why.
Last edited by private1028; Nov 21, 2022 @ 3:45pm
Techsuport Nov 21, 2022 @ 10:13pm 
Originally posted by enricofermi2:
Originally posted by Techsuport:
starting out having a storage for parts to repare with is a great time saver, after a while you will want to move it to a dedicated ship so you can keep weight down and flanking speed up.
I have 2 freightors with factories and mining setup with crew to move stuff fast, and 2 small transports to jump back to stations and sell lewt, and 1 ammo truck-kun that folows my fleet to restock after a battle and pick up ammo so freightors dont have to

Do you have to do that automatically then? or does the game let you auto send for ships.

Seems like the biggest limiting factor is crew. since they go up in cost. Like do you have a bunch of crew tied down manning transports/factories.


im not sure what your asking, about doing things automatically.

Yes i have 50-60 crew per/freighter, and 10-15 in smaller transports ect. but im at around 6k fame, so tho crew is the limiting factor, its the recruitment from places not having enough crew to hire thats the problem, not the total max crew stoping me; this is while having 2-3 combat ships with ~70 crew, and a couple ships at 220-300 crew.

I solved that with having 2 troop transports that can run with 3 crew, but carry up to 250 crew, and they sit at stations constantly recruiting, from the ships that come to the station too. camping the hyper-lane points can be randomly decent, since you can hail other ships before they jump out and recruit.
UncleBensRicin Nov 21, 2022 @ 10:31pm 
The resources and money required for construction change dynamically when next to stations due to them continuously trading and having differing amounts of resources available. If you build away from stations it just uses your inventory (or parts in the vicinity) and will not auto buy from the station as needed.
Last edited by UncleBensRicin; Nov 21, 2022 @ 10:32pm
enricofermi2 Nov 21, 2022 @ 11:07pm 
Originally posted by Techsuport:
Originally posted by enricofermi2:

Do you have to do that automatically then? or does the game let you auto send for ships.

Seems like the biggest limiting factor is crew. since they go up in cost. Like do you have a bunch of crew tied down manning transports/factories.


im not sure what your asking, about doing things automatically.

Yes i have 50-60 crew per/freighter, and 10-15 in smaller transports ect. but im at around 6k fame, so tho crew is the limiting factor, its the recruitment from places not having enough crew to hire thats the problem, not the total max crew stoping me; this is while having 2-3 combat ships with ~70 crew, and a couple ships at 220-300 crew.

I solved that with having 2 troop transports that can run with 3 crew, but carry up to 250 crew, and they sit at stations constantly recruiting, from the ships that come to the station too. camping the hyper-lane points can be randomly decent, since you can hail other ships before they jump out and recruit.

By automatically, I mean, are you just creating ships and leaving them in different areas, or does the game automate certain tasks.

I also just assumed that crew would be a bottle neck because the price goes up, but I guese not.
Belgarel Nov 21, 2022 @ 11:42pm 
Initially I just kept adding storage and engines on my ship and had a massive thing carrying around 15k steel that I'd do all the combat with. When I created a specialized combat ship I switched that old one into just following and scooping up the aftermath. Eventually I made my own station to house crew and supplies so I'd not have to wait to build larger ships.
Techsuport Nov 22, 2022 @ 12:45am 
there isn't any automation for ships besides formations. i just have them operate in dif areas, since a late game battle can have multiple ship wrecks spread across farther than sensors can let you see the salvageable parts, or just have a huge ship hull that can take a while to salvage, and let them do their thing after i clear the area of roaming pirates.
Then have all my cargo ships met up to either sell it all or make a new ship to free up space.
Fleet can also meet up with nearest cargo ship for repairs if the enemy ship didnt drop the salvage to repair everything.
Techsuport Nov 22, 2022 @ 12:46am 
dont forget to bookmark your lewt after a fight, then you can slowboat your haulers around safely after you clear the area.
Vacknishkara Nov 22, 2022 @ 7:59am 
a cargo doesn't need many crew to be operated, just for the propulsion and pilot.
And even if you cant afford the number, you can just park it somewhere and take its crew, leave the solar system and come back, it'll still be there.

That's basically how i operate my big cargo and ship dedicated to pull asteroids out of the sun area.
private1028 Nov 22, 2022 @ 8:09am 
Originally posted by Techsuport:
dont forget to bookmark your lewt after a fight, then you can slowboat your haulers around safely after you clear the area.

I was wondering if there was a way to put points of interest on the map. Until now I just leave my ship as a marker.
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Date Posted: Nov 21, 2022 @ 1:08pm
Posts: 46